Content Update 0.5.0 — Path of Exile 2: Return of the Ancients

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Elena#1466 wrote:
GGG needs to be less afraid of community backlash and consistently nerf overpowered meta builds.
So many nerfs are missing, not even 100% cast on crit got touched.



Slight nerf to comet, nerf to leech, and nerf to the lineage support that made it work so well. I think they at least nerfed it a bit.
Idk how ppl like new leech mechanic. Its really bad. How can we live on full juiced maps? If that mechanic release like these i dont wanna play new patch...

You can test it. Click 4-5 times and see the diff.

https://jsfiddle.net/ov3u9sz8/
please let our party members see the Leader's map!!!

The atlas is super cool now. I would like them to see it instead of staring at our Guild hideout while I pick and choose where to go by myself!!
stonefist is overpowerd
and others are getting nerfed
lmfao
What's the deal about Chayula? If you guys don't like the ascendancy, just delete it and recreate from zero, thats its best than those called buff from patch 0.5.
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ShinVtow#4549 wrote:
What's the deal about Chayula? If you guys don't like the ascendancy, just delete it and recreate from zero, thats its best than those called buff from patch 0.5.

I made Chayula build in 0.4 that is mega overpowered and will play him in 0.5 as my second and main char when i will have currency. So yea Chayula is strong and quite fine but not if you only can wait and copy-paste streamer builds obviously.
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Kuzkin#1792 wrote:
What's all this nonsense with the Life Leech cap? Let's cap maximum damage, maximum HP, and everything else we can. It's interesting, isn't it?



Yeah, capping is strange decision. It's going to make builds feel weird. Eg. With leech resistance increasing by monster level, as you go up to harder content your sustain gets worse and worse with no way to improve it.
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SaiyanZ#3112 wrote:
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Kuzkin#1792 wrote:
What's all this nonsense with the Life Leech cap? Let's cap maximum damage, maximum HP, and everything else we can. It's interesting, isn't it?



Yeah, capping is strange decision. It's going to make builds feel weird. Eg. With leech resistance increasing by monster level, as you go up to harder content your sustain gets worse and worse with no way to improve it.


Without damage cap you would never needed to take notes that have "% increased life/mana leech" because just get more damage and would do the same thing. But now with 40k damage cap, after reaching that cap only way to boost your leech is to get more sources of "leech x% of physical damage on attacks" and "% increased leech"
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SaiyanZ#3112 wrote:
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Kuzkin#1792 wrote:
What's all this nonsense with the Life Leech cap? Let's cap maximum damage, maximum HP, and everything else we can. It's interesting, isn't it?



Yeah, capping is strange decision. It's going to make builds feel weird. Eg. With leech resistance increasing by monster level, as you go up to harder content your sustain gets worse and worse with no way to improve it.


Without damage cap you would never needed to take notes that have "% increased life/mana leech" because just get more damage and would do the same thing. But now with 40k damage cap, after reaching that cap only way to boost your leech is to get more sources of "leech x% of physical damage on attacks" and "% increased leech"


let's cap max life to 2k because taking more %armour mitigates dmg and increase survivability the same way? sounds dumb?
Last edited by Brisket5450#4084 on May 23, 2026, 2:29:39 AM
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Without damage cap you would never needed to take notes that have "% increased life/mana leech" because just get more damage and would do the same thing. But now with 40k damage cap, after reaching that cap only way to boost your leech is to get more sources of "leech x% of physical damage on attacks" and "% increased leech"


let's cap max life to 2k because taking more %armour mitigates dmg and increase survivability the same way? sounds dumb?[/quote]

That's non sense, especially when you consider armour is shit design: it doesnt help against chaos damage, elemental needs a lot of investment and the biggest issue: big hits have nearly no mutigation.

Thats why ES will be superior.
Last edited by Aurosh85#7838 on May 23, 2026, 2:39:55 AM

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