Content Update 0.5.0 — Path of Exile 2: Return of the Ancients

15% less can be overcome easily, chill
Please add "Duration" tag to "Ice Shards Crossbow Skill gem" to make it usable. thx!
melee is waaaaaaayyyy behind projectiles, whhy you nerf melee? i really dont get it
other nodes for martial artist? thats pretty wild they no nodes.
i guess that people who complain that coc wasn't changed don't even have coc character to begin with...
go try playing coc bm/covenant without atziri gloves lol. or go try to sustain coc on full mana build (and now if i understand correctly, you cant regenerate mana with curse soulcore efficiently, using curse as coc trigger)

typical reddit/forum babycries who complain without even trying to understand what has changed

W patchnotes
Last edited by SoColdO_O#1989 on May 21, 2026, 11:34:21 PM
"
i guess that people who complain that coc wasn't changed don't even have coc character to begin with...
go try playing coc bm/covenant without atziri gloves lol. or go try to sustain coc on full mana build (and now if i understand correctly, you cant regenerate mana with curse soulcore efficiently, using curse as coc trigger)

typical reddit/forum babycries who complain without even trying to understand what has changed

W patchnotes


my CoC build had like 100% mana to life cost conversion and it was pretty easy to sustain with life leech.
I am not sure it is viable now with 40k cap leech
Why only Apollyon Cloak? I will use my entire Set and waiting till EA release for IT... That makes me so sad... :'(
Thats Cool for minions
"
Killed witchhunter for no reason it didnt even have a high pickrate


They buffed base armour and evasion values on items at lvl80+ by 15%.
This means that death mail body armour:

Patch 0.4
base armour 294
base evasion 268
with 110% armour/evasion, 138/126 flat, 43/39/42% hybrid, 20% quality, 2 g.irons
armour 1641
evasion 1496
Sorcery ward gain would be (1641 + 1496)*0.65 = 2039.05

Patch 0.5
base armour 294*1.15 = 338
base evasion 268*1.15 = 308
with 110% armour/evasion, 138/126 flat, 43/39/42% hybrid, 20% quality, 2 g.irons
armour 1794
evasion 1635
Sorcery ward gain would be (1794 + 1635)*0.5 = 1714.5


So, overall change is:
(1 - 1714.5/2039.05)*100 = 15.92% nerf to sorcery ward
🌝

Report Forum Post

Report Account:

Report Type

Additional Info