Content Update 0.5.0 — Path of Exile 2: Return of the Ancients

"
Warriors getting shafted again man, it's hilarious at this point.

Classic GGG man, just nerf a bunch of things that weren't even played that much, buff nothing, and leave skills that don't work or do no damage the same.

It's so confusing honestly, because I was optimistic after this last showcase, but these patch notes are just bad overall.

You can just tell the league is going to be mega Twister dominant. Twister will do 7 maps by the time Warrior does a single map man.

I hope Ghazzy and DM ask them some questions that actually hold their feet to the flame, because some of these changes legit seem genuinely terrible.
And why the hell Witchhunter is getting nerfed!? It barely became decent.
There was no need to nerf leech -that- much. Maybe allow us 2 or 3 instances of it, along with no cap. Instead, you nerfed it 5 times more than it deserved.
Spearfield not generating energy for meta skills still not fixed?
You guys must hate concoction skills right? Zero buffs to the skill nor the tree. Shit damage, shit clear. Since there no Prism of Belief for concoctions, the Vertex +4 has the only decent damage scaling skill level item for concoctions.. Now it's gone too.

You cant use Heralds with Concoction either unless you use hollow palm however most concoction users use an off hand hence making heralds not work as it should..

Buff twisters right?? L GGG
Why is nobody talking about the fact that GGG didn’t nerf party loot rewards in the new season?

There’s also a very noticeable change in the patch notes: Divine Orbs will drop more frequently. With party play already generating rewards many times higher than solo play, this season’s economy could collapse very quickly.
Since you nerfed the cd on pounce, can the mark spawn more wolves? Since we cannot summon as often now. Also buff their damage please, they hit like wet noodles it's not funny.
Really wasn't interested in another COC / Comet meta. Kind of bizarre choice to not nerf this stuff way harder.
Warrior was already one of the least played classes in POE2, and instead of addressing its core issues, Shield Wall — the only truly viable and satisfying skill for many Warrior players — got heavily nerfed.

The class is already slow, clunky, and overly demanding compared to others. Warriors often need to chain multiple abilities together just to achieve decent damage and clear speed, while many other classes can spam a single skill and effortlessly wipe entire screens.

Shield Wall wasn’t overpowered — it simply made Warrior feel playable, fluid, and competitive. It gave the class identity and consistency in a game where mobility and fast clearing matter more than ever.

Nerfing the only reliable skill without improving the overall state of Warrior feels incredibly discouraging for players who genuinely enjoy the class fantasy and melee playstyle.

If the goal is balance, Warrior needs compensation:

* better flow,
* smoother combat,
* stronger baseline damage,
* and less dependency on complicated setups just to keep up with other classes.

Right now, it feels less like balance and more like punishment for the few people still trying to make Warrior work.
Since trade is available during the campaign, the merchant should also be. Why make trade so inefficient before Act 4?

Report Forum Post

Report Account:

Report Type

Additional Info