Content Update 0.5.0 — Path of Exile 2: Return of the Ancients

Kind of shocked that the twister build didn't get gutted. I guess they don't care about campaign builds.
Wolf and Oracle were not touched, he is still as strong, but why nerf the warrior?
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LaiTash#6276 wrote:
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actually broken builds (infinite damage oil grenade and coc with life leech abuse) are deleted


....by deleting leech from the game

nothing changes for normal builds, everyone still gonna run leech on attack builds with ring/gloves / sanguis / amazon

bloodmage coc / covenant were too op
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Kind of shocked that the twister build didn't get gutted. I guess they don't care about campaign builds.

this campaign deserve to be skipped
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LaiTash#6276 wrote:
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actually broken builds (infinite damage oil grenade and coc with life leech abuse) are deleted


....by deleting leech from the game


he probably won't understand , that they not nerfing or balancing but deleting , so they doing the laziest way as they can

you still have manastack coc oracle/sorc/probably even bloodmage not sure about it
the problem is that mana version is balanced whereas lifecost version is obviously not. also you have other spells like entangle still
Will updates be added to the patch notes during the week, like last time?
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LaiTash#6276 wrote:
"
actually broken builds (infinite damage oil grenade and coc with life leech abuse) are deleted


....by deleting leech from the game

nothing changes for normal builds, everyone still gonna run leech on attack builds with ring/gloves / sanguis / amazon

bloodmage coc / covenant were too op


yes so tell me one caster build , with survability and good dmg in the late endgame ? Stormwaver was ripped of after 0.1 , now blood mage , why even this ascendancy exist if they removed insta leech ? why we even have leech f*ck it just remove this from game , where is something like mana stacker ? i dont see any properly caster build
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Becoul#8922 wrote:
Will updates be added to the patch notes during the week, like last time?

there is already a small update
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zim289#0226 wrote:
Hybrid defense based on armor and evasion doesn't work. It provides no survivability at all. Even in full-T1 gear.

And only Sorcery Ward protected against one-shots. Why did you nerf Sorcery Ward? Why take away another 15% of armor and evasion, cutting them by 50%?

Why do you want the mercenary to be the weakest character? Why should the mercenary die the most? Why is the fragile witch in ES the tank in PoE2?

1.5 years have passed, but the problems are the same.


sorcery ward is still very good considering that base evasion and armor got buffed. it's nowhere near close to the squishiest, that's for sure. and you don't need to go hybrid armor/evasion, in fact it's probably the single best ascendancy to go pure evasion because you have sorc ward to scale your max hit. people were getting 15k+ sorc ward before and ES recovery was nerfed massively across the board as well.

some of you people just want your class/build to be OP, you don't have a clue about balance which is why GGG should never listen to all the crybabies because that's how you end up with D4. same for the numerous complainers about blood mage leech nerf and so on. the guy who called 0.4 pathfinder the most balanced ascendancy probably takes the cake although poisons got nuked too hard for sure. that or crying about comet 'being nerfed to the ground' when CoC comet was one of the most broken things last league and it only lost 25%ish dmg. if anything it wasn't hit hard enough.
Last edited by DimaDeLima#3289 on May 21, 2026, 10:33:36 PM
I dont understand the vision here. Melee is already slow and incompetent in endgame compared to twisters, coc, plants and much more and only thing they have is their damage. Now its taken away from us with giga fortifying nerf with only one hit. Thats equal to making only one twister hit. Really wrong move GGG why do you hate melee?

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