POE2's Broken Team Looting: 46x Rewards, and GGG Risks Following Amazon Games' Fate

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Every time I've seen anyone do the math, like Empy as a prime example, it always shows that they could have made more profit solo than they did in a group. If even Empy can't make pay play more lucrative than solo, I'm extra skeptical without convincing evidence. I have experienced 6 person party farming with rarity bots. It feels good, you get a lot more tinks per session than solo. But I've always made more solo still. Especially compared to inefficient casual player stacks.

Even so, let's say they do remove the party party bonus. What happens then? It doesn't really affect the real world market, they're still the same relative distance ahead of the pack overall. Maybe The people that really ends up hurting are the cassuals that want to play with their friends and not try to gear multiple characters with a single persons loot.

That's really the struggle with all the suggestions I've heard to combat the real world market. Pretty much no matter what kind of friction you add to try to slow them down, ends up slowing down cassuals even more. Your hearts in the right place and I'm not at all arguing against your desired outcomes, just acknowledging that reality is much more complex than we all wish.

This person is basically talking nonsense. He’s clearly someone with vested interests trying to defend the existing system.
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So twich tracks dropped loot from all sessions and posts statistics of it somewhere? Please show that link.


It doesn't need to track stats when an average brain can draw an educated conclusion based on the availability of purchasable currency on farming websites within hours of a new season.


so thats a no then? and a strawman too? wow. now we left twitch and supposivly farming websites are the indicator of this mysterious x46 group multiplicator.
and within an hour too. protip: stop with the hyperpole. either you have arguments and hard data or you don't.
The op doesn't, and you seem to think the economy was proken because of groupplay when everyboday and their mom knew is was because of the temple and that insanly stupid idea of them blocking most players from building it when a minority could cheeese currency. And no 0.3 and before wasn't nearly as bad. Hopefully GGG learns from that clusterf*k of a season and will never do that again.
Btw a good player will always have no problems with genreating enough currency to build their gear. And a casual will never be able to, independent of nerfs or buffs to groupplay. You are just that much slower and less efficient in everything.

I agree the Temple mechanic was extremely harmful to the league economy, but that doesn’t mean party play bonuses are harmless. These are separate issues that both hurt the early league experience.
The "46x" number was never meant to be precise. It’s just a way to talk about the huge efficiency advantage coordinated groups have right now, which shows clearly in how quickly currency floods the trade market.
You’re right that skill and time investment create natural gaps between players. But party play bonuses widen this gap artificially, far beyond what solo players can ever keep up with. It’s a design issue that leaves most casual and solo players at a permanent disadvantage.
Is the main underlying issue of this whole topic not just rarity? IE rarity bots. Group play should have group drops. I think its the fact characters can just build rarity bots. Aura bots are cool to try and do as juiced content as possible but rarity bots just shouldn't be a thing imo.
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suowap#3783 wrote:
Is the main underlying issue of this whole topic not just rarity? IE rarity bots. Group play should have group drops. I think its the fact characters can just build rarity bots. Aura bots are cool to try and do as juiced content as possible but rarity bots just shouldn't be a thing imo.

As someone that hates rarity and wants it removed:

Honestly no. The ultimate issue, imho, is always a combination of amount of time invested and efficiency of time invested. Party Bonus is just a popular scapegoat for the fact that not everyone can be a grinder, and that RMT farms with thousands of people are always gonna be at minimum thousands of times more effective than you, and that streamers with 20x your play time are always going to be at least 20x more effective than you.
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uaena#6049 wrote:
First, let’s debunk a lie: team play is not harder at all—in fact, it’s absurdly easy.
Monsters in team play only have increased health; their damage remains completely unchanged,


Well that is straight up false.
we all love chatgpt text... dude how much time did you had in PoE1? If any and newsflash, GGG is still running on very high profit
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Acored#0166 wrote:
we all love chatgpt text... dude how much time did you had in PoE1? If any and newsflash, GGG is still running on very high profit

There is nothing wrong with AI polishing texts. All main ideas are mine. It just makes my opinions easier to understand and does no harm to discussions.

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