POE2's Broken Team Looting: 46x Rewards, and GGG Risks Following Amazon Games' Fate
" so thats a no then? and a strawman too? wow. now we left twitch and supposivly farming websites are the indicator of this mysterious x46 group multiplicator. and within an hour too. protip: stop with the hyperpole. either you have arguments and hard data or you don't. The op doesn't, and you seem to think the economy was proken because of groupplay when everyboday and their mom knew is was because of the temple and that insanly stupid idea of them blocking most players from building it when a minority could cheeese currency. And no 0.3 and before wasn't nearly as bad. Hopefully GGG learns from that clusterf*k of a season and will never do that again. Btw a good player will always have no problems with genreating enough currency to build their gear. And a casual will never be able to, independent of nerfs or buffs to groupplay. You are just that much slower and less efficient in everything. Current Build: Penance Brand
God build?! https://pobb.in/bO32dZtLjji5 |
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" Absolutely not. What? Why do you think we had people spamming chat throughout the entire league with "LF LEECHER! MY LOOT/YOUR XP"? Because group play is so busted you can abuse 5 semi-AFK noobs just running around doing nothing to boost your own loot drops to insane levels. As I recall, 40d per Temple run on the low end. [3.28] Poor Man's Ward Loop: https://youtu.be/-tBxtkoQSiw
[3.27] Poor Man's Ward Loop: https://youtu.be/p5NA_Rf2TJU [0.4] Pyro Ward: https://youtu.be/E-8P4XfDHJw [0.4] Caltrops Build: https://youtu.be/TlKk95y57hk [0.4] Candle Runner: https://youtu.be/h0F-0EgS5J8 |
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It was more like 20, and that doesn't in any way show group play is busted. The bonus for grouping is less than each player would make if they did the same content solo. In situations like this where one person keeps 90% of the loot then that person makes more, sure, but all the leechers make less than they would have had they spent the time soloing their own broken temples instead.
It's a multiplayer game, and the group loot bonus already doesn't balance out to 100%^ of what each person would have made soloing the same content. Reducing that would be actively penalizing people from having friends and guilds and playing together. |
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" As it should. You are already making the content way easier for you. PoE is one of the few games I know that massively reward you for playing in a group, lol. That's backwards design. It doesn't even have linear monster scaling. Just by playing in a group of 3, you are already only getting +100% normal HP, +120% magic HP, +160% rare HP and +200% boss HP. Yet you are also getting +22% IIQ for each player, which is not a shared loot pool. On top of that, the original monster HP values are used to determine ailment application, so you are having an even easier time freezing enemies and proccing Heralds via the aura support in your group. You are delusional if you think partying poses more downsides than upsides. The incentive of playing with friends already comes in the form of wanting to play with friends in the first place. There's no reason not to remove the IIQ and also not add way more monster HP. A full party of 6 should expect boss HP to be x10, not x6 as of currently. Here, take it from the Last Epoch devs who seem to have a pretty clear idea of how party scaling should work: " From what I know, there are no loot bonuses at all and everything is instanced. As it should be. The fact that PoE 1/2 even has an MF culler meta is ridiculous in and of itself. [3.28] Poor Man's Ward Loop: https://youtu.be/-tBxtkoQSiw
[3.27] Poor Man's Ward Loop: https://youtu.be/p5NA_Rf2TJU [0.4] Pyro Ward: https://youtu.be/E-8P4XfDHJw [0.4] Caltrops Build: https://youtu.be/TlKk95y57hk [0.4] Candle Runner: https://youtu.be/h0F-0EgS5J8 |
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What are you talking about "not a shared loot pool?" It is a shared loot pool.
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" Protip #1: If you're trying to lend some credibility to your post by using words like "strawman" and "hyperpole" (that second one got a laugh from me), I'd recommend using proper spelling and punctuation. Protip #2: If you read the thread, you'll see that I've already said that his arbitrary multiplier of 46 is total BS. However, there is still a group bonus, and it takes a miniscule amount of brainpower to conclude that farmers are exploiting it. Asking for "direct evidence" is akin to being intentionally ignorant. Any gamer with even a little experience knows that farmers will use any loophole (along with automation/macros/multiboxes/etc) to increase profit, since many of them are average Joe's just trying to put food on the table. That's why Blizzard and other companies pour countless dollars into trying to counteract farming. Or are you really so innocent that you don't think farmers are using group loot to increase their income? Last edited by Mizenkailash#2794 on May 16, 2026, 12:14:51 PM
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" We may not be on the same page with the term shared loot pool here. I understand it to mean that whatever loot is generated has to be divided amongst the players in the party. Which is how PoE works. The part I think you may be understanding incorrectly: When a monster is killed, there is only a single roll on the loot table and the rarity multiplier calculated based on the single player that dealt the killing blow. There is not a roll on the loot table per party member, nor any addition of each members rarity. Allocation is separate you are correct, and were not talking about that. I still don't understand the rest of your math. Where did you get a 6x drop rate modifier from? Where did you get 87.3? I'm guessing 6x is a theoretical player with +500% quantity intended for the sake of comparison? That isn't possible in game afaik, since quantity =/= rarity. Even if you have 500 rarity on your character sheet we know that diminishing returns hit their apex around 150, so 500% in your character is most likely less than half of the shown value. In either case, there's no need to add arbitrary multipliers to make this comparison: My math of killing 1,000 monsters (for simplicity assuming no gear rarity anywhere) becomes: Solo: 1,000 kills x 1% item/kill = 10 items Party: 1,000 kills x 1% item/kill x 1.51 multiplier = 15.1 items 15.1 / 10 = ~1.5x items in a group than solo After splitting the loot: (7 or 8 players if you have a crafter and trader in your group, but skipping that for now too.) 15.1 items / 6 players = ~2.5 items/player Each player is getting ~2.5 of these 1% drops in a party, while solo they would have had ~10. Outside of the case where you have 5 people willing to leech and take no loot (which of course was a catastrophe in Temple, but that's an extreme outlier), or the case where you mutlibox with input duplication cheats (which are against ToS), playing in a party is petty much worse for profit from every angle I can find. Last edited by KaosuRyoko#1633 on May 16, 2026, 1:15:33 PM
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" Was editting that reply, it has been updated. No idea where you're looking 9x from here either. Last edited by KaosuRyoko#1633 on May 16, 2026, 1:16:57 PM
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That first line in your image tells me that either:
A) You are still claiming each single monster kill has a separate loot roll per player. B) You are implying each player is killing 1,000 monsters, so you're comparing 1,000 monsters killed by a solo to 6,000 monsters killed by a party. Both are incorrect, which makes your subsequent math cary the inaccuracy. |
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" Loot rolls one singular time per kill based on one singular players rarity. That is why MF Cullers/Gravebind bots work - because only the player that is counted as getting the killing blow is used for calculating the drops, so you have the high MF character hey kill credit so their rarity applies. It absolutely does not multiply the killing players rarity bonus 6 separate times. 1 single monster killed = 1 single loot roll. The first line of probability math you showed, literally says you're calculating it as if each player rolls a separate roll for every single kill. Yes there are other scaling vectors for parties that affect the math and bring it closer to solo ROI, and in most efficient cases somewhat past it most likely. But your math is so fundamentally wrong it's not even worth mentioning those. Last edited by KaosuRyoko#1633 on May 16, 2026, 2:14:04 PM
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