PoE1 slop enjoyers, rejoice!

"
"

Someone care to explain to me how is this possible?


ruhroh.
you tried to be dishonest, again. and got called out, again.
you have moved from cherry picking and intentionally mis-contextualizing quotes to trying the same with numbers.


its almost like these games have entirely different models with POE player numbers spiking far above those of elden ring. multiple times per year.

POE 1 released in 2013 and still shits on elden ring year over year.

seems like you spend a significant amount of your free time hating POE, might be time to admit that it simply isnt for you and move on. its quite embarrassing.


😂😂 You're funny. You don't even understand what you're looking at.

You're talking about those 2 week spikes PoE gets on updates with the cheap hype of something new and "new content" which is usually the same shit in a different package, and very rarely truly unique.. oh yay another circle of monsters you need to explode instantly, but I digress.... and compare that specific spike directly with the retention rate of a game that hasn't had an update in 2+ years 🤣🤣🤣

My whole point was to compare them outside the induced hype cycles. That's where the game truly shows if it has legs to stand on. But I guess critical thinking is something not that easily achieved by most people. You'd think PoE1 glazers should have that.

Not to mention that, in theory, PoE content should last people far more then what a single play of elden ring can do due to the grindy nature of PoE... yet it doesn't. It fades away so ridiculously quickly. It's like a patient on life support getting a jolt of life out of those defibrillators every time it gets close to death. Artificial and weak.

If not for those seasonal updates, it would fall even lower then what it does currently.




If you want to compare those spikes with something, you'd have to compare it with what a new update for Elden Ring would look like. But you wouldn't want that because it would look something like this:




And this is not exclusive to Elden Ring btw... A LOT of other games do far better on retention without a constant need every 3 months to be resuscitated with more bloat like PoE does.
"Sigh"
Last edited by IonSugeRau1#1069 on May 11, 2026, 12:56:12 AM
so your point only makes sense if you cherry pick hahahahahaha
holy hell thats so hilarious
:D
"
so your point only makes sense if you cherry pick hahahahahaha
holy hell thats so hilarious


It's funny to me how you can't tell you're trying to compare apples with oranges and think you had a gotcha moment lmao.
"Sigh"
"
"
so your point only makes sense if you cherry pick hahahahahaha
holy hell thats so hilarious


It's funny to me how you can't tell you're trying to compare apples with oranges and think you had a gotcha moment lmao.


sure bud, right back at you.
just remember that you are habitually engaged in something you dislike.
:D
Really OP? In a game designed, as explicitly stated by the devs, to have cyclical peaks of engagement, and intentional valleys for their base to enjoy other games: you're seriously trying to say with a straight face the peaks don't matter? That recurring period where they juice their revenue that most other games can only do every few years with paid expansions? Wild take. I would call it dishonest, but I think you believe in what you're huffing.


Tangent though. As amazing as Elden Ring is, I don't understand how that many people are still consistently playing it. What are they even doing anymore?
"
Really OP? In a game designed, as explicitly stated by the devs, to have cyclical peaks of engagement, and intentional valleys for their base to enjoy other games: you're seriously trying to say with a straight face the peaks don't matter? That recurring period where they juice their revenue that most other games can only do every few years with paid expansions? Wild take. I would call it dishonest, but I think you believe in what you're huffing.


Tangent though. As amazing as Elden Ring is, I don't understand how that many people are still consistently playing it. What are they even doing anymore?



Yes, really. And its not "designed" as intentional as you think. It's literally what they resorted to when they had no plan and didn't think ahead that much at the time. If you don't know, GGG adopted a fixed seasonal league schedule after Kripparian (a god damn streamer) suggested it to Chris Wilson. I wouldn't exactly call that mastermind planning.... just a band aid that happened to work. And it would work for almost any game. It's not surprising. Like I've said before, that's not what matters.

But if you really want to go there, just look at how the retention rate looks for all the other games that follow this "seasonal update formula" compared to PoE. Especially in their downtime.

As for Elden Ring, I honestly don't know.. it was a one and done for me with my friend... which is what makes it even more insane to me that it has more retention then PoE on downtime without a seasonal thing to keep it afloat.

Which means that if PoE2 actually delivered on what it initially promised, it would've been top 15 on downtime at all times, it would never sink below 100.. and top 5 when new seasons came along for a much longer time then 1-2 weeks, no doubt in my mind.
"Sigh"
Last edited by IonSugeRau1#1069 on May 11, 2026, 2:28:09 AM
"
If you're a PoE1 slop enjoyer, this next patch is definitely for you. You're getting all the bloat in just one update! The "content" hungry mobs will be pleased! Your instant gratification is here! The perfect things for a consumer culture enthusiast! Play it for 1 week and move on!

Impressive!

It comes with the added benefit of even more power creep too!!

Now they're even showcasing themselves how to "melt bosses" by two tapping one skill. (well, they were already doing that in build showcases but now it's even more in your face) And even better.. RIGHTEOUS FIRE babyyy.. it's finally here and in an even more broken variant it seems... with minions! And no apparent downsides??? For when you want to be 80%+ afk in your favourite ACTION rpg while watching whatever you slop enjoyers watch while "playing".

Oh, but perhaps you are more interested in culling screens of insignificant monsters from full hp "one screen at a time" - Mark. Though, that sounds a bit slow to me, I don't think a poe1 slop enjoyer would be satisfied with that. It needs to be at least two screens.

MMM or perhaps you want to be a truly skilled martial artist and sit in place while clones of yourself kill everything while you hold a button. The true expression of skill... I'm feeling like a GOD just thinking about it... I achieved so much by pressing one button, I'm so proud of myself.... though it sounds like too much effort to keep a button pressed like that.

OH.. and everyone can copy builds from the 3% even easier now! So you have to think even less. Which was the only thing you could actually do anyway to have some sort of fun. Not that most of you didn't do that already.

OH OH.. and not A SINGLE thing about combat mentioned. Not one.

Honestly though, thanks GGG... for making it extra clear where you're taking this game... to the grave (for me, at least). Thanks for lying to us about the combat initially, thank you so much!



agree!
Yup. Very aware of that talk, watched it at least a dozen times over the years. That's literally my point. I didn't claim they woke up one day with the idea of seasonal poe fully formed before a single line of code was written. But they have spent all of those years since designing the game around that concept. This just feels like a deeply disingenuous argument. Oh well, believe what you want, I'm gonna have a blast.
"
"
Really OP? In a game designed, as explicitly stated by the devs, to have cyclical peaks of engagement, and intentional valleys for their base to enjoy other games: you're seriously trying to say with a straight face the peaks don't matter? That recurring period where they juice their revenue that most other games can only do every few years with paid expansions? Wild take. I would call it dishonest, but I think you believe in what you're huffing.


Tangent though. As amazing as Elden Ring is, I don't understand how that many people are still consistently playing it. What are they even doing anymore?



Yes, really. And its not "designed" as intentional as you think. It's literally what they resorted to when they had no plan and didn't think ahead that much at the time. If you don't know, GGG adopted a fixed seasonal league schedule after Kripparian (a god damn streamer) suggested it to Chris Wilson. I wouldn't exactly call that mastermind planning.... just a band aid that happened to work. And it would work for almost any game. It's not surprising. Like I've said before, that's not what matters.

But if you really want to go there, just look at how the retention rate looks for all the other games that follow this "seasonal update formula" compared to PoE. Especially in their downtime.

As for Elden Ring, I honestly don't know.. it was a one and done for me with my friend... which is what makes it even more insane to me that it has more retention then PoE on downtime without a seasonal thing to keep it afloat.

Which means that if PoE2 actually delivered on what it initially promised, it would've been top 15 on downtime at all times, it would never sink below 100.. and top 5 when new seasons came along for a much longer time then 1-2 weeks, no doubt in my mind.



https://youtu.be/pRu04P47tf0?t=1204&si=Z79NZ9Z7cDRCF20O

In case you were still clinging to the idea that this game isn't explicitly designed around peaks and valleys of player count. Can't get any more explicit that this.
You know a thread is having a nice logical and sane discussion when people break out the Steam player count trend charts.

Is the discussion here that PoE2 has shifted in it's direction from being a mastermind-scheme to disband and acquire the Elden Ring player base because there's two new seemingly lame-duck skills and a grenade launcher being added?

Is all the current combat going away? Did I miss something? Probably wise to see numbers and actual capability in-game before we start claiming the sky has fallen. Minion builds were already kind of lame anyways lmao.

Besides, I've seen enough GGG updates to never put too much weight into the power demonstrated in their promo videos beyond "looks cool. lets see how it actually feels in game." I suggest we wait and see here, I bet there's going to be a lot of adjustments to existing skills and the atlas nodes NOW were responsible for a lot of pack size and monster density to we will see how it gets changed up.

I'm personally surprised there isn't much talk about the rituals with multiple bosses. Maybe most players never fully upgrade their atlas and don't deal with full-difficulty bosses every map so it if that's the case then maybe that's why it's not a more common discussion topic, but five full-difficulty + empowered + extra life bosses in a small area to me sounds scary as fuck lol. It would take something as broken as a CoC Comet Bloodmage with 40 HH buffs to currently delete those guys in an expedient manner and if they nerf that, I'm wondering what I'd actually do to deal with it reliably in a hcssf environment other than just wait and hope I get lucky with some super-rare uniques like CoF/Abyss Jewels/DoD.

There's other decent bossing builds but they usually require at least a litttle bit of setup to lay down a nuke, and a small ritual area with 5 bosses seeing who can send you back to the beach first by taking turns with red-slams is not really an ideal scenario for "ramping". Has me concerned that the "toss and dodge" style of combat is going to shine there (grenades/DoTs) because as much as I like something like Super-Charged Slam, I feel like the only time you'd get to charge it would be if you immobilized all of the bosses at the same time - and hell, maybe that's the idea lol. I guess we'll see how it feels to play.

Either way I'm pretty excited for 0.5 and I wasn't disappointed with the announcements at all. I think there's some pretty egregious offenders in terms of OP-monster clearing capabilities but they already mentioned they are nerfing them. I came out of that update seeing that large portions of the game are getting a huge overhaul and I'm assuming there's going to be cascading downstream adjustments as they try to do their best to keep everything coherently aligned. Lets wait and see how the patch is before being disappointed with it.
Who am I to say anything, I don't respect my time either.
Last edited by karsey#2995 on May 12, 2026, 3:01:18 PM

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