Just a reminder, please remove the team loot bonus in version 0.5.

imaging gamers have to pettion a single-player based game for nerfing party-loot bonus.

ggg must be either dumb or compromise enough.


honestly i feel disappointed about this game overall.
Last edited by Nightash2322#5270 on May 12, 2026, 5:08:54 AM
I really question the true agenda of those who keep praising party play as beneficial, and even attack players who simply hate grouping up.

Are you actually profiting from party farming—grinding in-game currency to cash out for real money? Or are you just buying currency from third-party sellers to prop up your own gameplay?

For ordinary casual players, the proper and fair way to enjoy the game is to farm gear and earn in-game currency legitimately, then trade it for better equipment.

Yet those who rely on team grouping, multi-boxing, and even bots can amass wealth with almost no effort. Their earnings are dozens of times, if not more, what a regular player can make.

This creates a distorted economy: the rare gear you have your eye on can surge tenfold in price overnight. The currency you grind honestly in-game will never be enough to afford the items you truly want.
dont make a mistake again GGG
Problems that already existed in POE1 are recurring in POE2? They simply refuse to give up their evil designs.
No one said to remove party loot bonus. Just make it equal to solo to satisfy both sides.
The possibility of dropping rarity was an original gameplay created by Jonathan, but it was cut off by Chris in the POE1.
After the Chris left, he could finally stick to his own idea.

Is it possible that you want Jonathan to modify his idea?
Last edited by miro#1112 on May 12, 2026, 7:18:31 AM
Once players enter an otherworld map as a party, no one is allowed to die. If any player dies, the map immediately ends, all players are teleported out, and the system will reclaim all experience, gold, and loot obtained inside. Only if every player survives without a single death can they bring out all the rewards. In addition, the difficulty of the map when entered as a party is increased to an extreme level, requiring every participant to stay fully focused at all times—otherwise, all efforts will be in vain.
To put it bluntly, GGG just wants to sell more early access copies, so they deliberately turn a blind eye to bots and multi-client farming.
support
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To put it bluntly, GGG just wants to sell more early access copies, so they deliberately turn a blind eye to bots and multi-client farming.

And how do you explain the same system is in poe1 that is free?

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