I quit. Take out Trial of the Sekhemas.

I enjoy Sekhemas trial as well, my only concern is that it is somewhat too long to do all of them.
Tech guy
"
arandan#3174 wrote:
The last bricked sekhema run I had was when this game launched into early access and I had no clue how the system worked.
There is literally no way to brick a run if you know what you're doing and have done the minimum amount of preparation.

The bad luck you're referencing comes from picking routes that tie you down to a low of amount of choices and/or picking afflictions that randomize the outcomes in any way.

Avoid doing that....


I'm glad you've been able to avoid it - I usually can too. But there are times when you are unlucky and there are no good selections, and you are forced to choose a "least bad" affliction which can spiral if you continue to be unlucky.

It does happen, through no fault of the player whatsoever - even if it's never happened to you. This is just how an RNG-based pathing system can be sometimes.

There is no "minimum preparation" for this aside from overcoming it when you're already a high level character with great gear and all your ascendancy points. When you are level 60 with level-appropriate gear, it can practically nullify your character, and is not very fun.

It's not common, but it does happen that you can be put on an unavoidable path of bullshit that ends in a failed run that just feels bad. Even if despite the odds, you do squeak out the run through pure mechanical skill and know-how, it feels more like tolerating unpleasantness than it does overcoming a challenge.

Trial of Chaos sucks too for it's own reasons lol.

I agree most of the feedback on these forums is from people who attempt something for 30 minutes and then come here and ask the developers to make the game easier but that's not what my comments are about. I'm trying to express that there are anti-fun mechanics baked into Sekhema's and I don't like it because of that.

The trial could be adjusted to be more fun while maintaining it's challenge. Hell, increase the challenge. Turning my character into Mr. Burns with a pool noodle isn't it.
Who am I to say anything, I don't respect my time either.
Okay, I will agree that it is possible in principle, although very unlikely with proper play, and almost impossible to happen in succession, which is what I always see as the core complaint when this topic is raised.

I don't think many players would hate this trial as much as they do, if only 1 out of a 100 runs screwed them on RNG, therefore that possibility existing isn't the crux of the problem here (especially since the opposite can happen if you get really lucky, and you can become a literal god).

It is the fact that people don't really understand how the system works, and that every single choice they make has consequences down the line.

I'd be miserable about sekhema as well, if I only attempted it on non-optimized characters, with no honour resistance and whilst 'winging' the routing, which would then funnel me into a number of punishing afflictions.

However the solution should never be to simplify, or trivialize the mechanic in order to appease that kind of a player, because it'd render it absolutely meaningless as a progression system for everybody else, vide pretty much the entirety of diablo 4, where nothing you achieve has any value.

A 'tips and tricks' system would be a good start, where the game signals to players who fail on some fundamentals of a certain mechanic, and points them towards solutions.
both ways we ascend are garbage and need to be deleted.
:)
whole ascend process and both mechanism is not good nor fun.

main problem is its too long

I can tell 10 difrent problems for both of mechanism but we live , we say okay, for now...

both must be re design from scarch for sure

but for now, main problem, above all 10 difrent problems, they are unbearably long.
Takes like 30 mins for me to run sek on a new character, and thats if I waited until I can run it completely before bothering. If I go every time I can get points it's like 10 mins the first trips.

Complaining about things taking time in a grinding game is a bit off.
I guess it's literally a skill issue therefore must git gud
"
Dovolan#6140 wrote:
"
karsey#2995 wrote:

How it works is that you are just unlucky with the pathing and afflictions - you become forced into getting some really bad afflictions early on which causes the rest of the run to snowball in the wrong direction. There isn't more to it than that.

Notable offenders that I find are potential run-brickers if you get them early are the affliction that gives you an additional affliction when you get an affliction, not always being taken to the room you select, being unable to see afflictions, and seeing one less room ahead.


I do runs for divines. I do alot of sekhemas. The rules to no brick and success are:
- Never, ever take that one. It WILL end your run.
- You never path to a point where you have no choice but to take it. (except you know what is there)
- You never take random curses.
- Early on you try to path to fountains and dont take curses that diminish your water --> you need it to buy the good stuff after every boss (or shop if on the way).
- After you got some good boons (like +50% damage and -30% hp) you just faceroll through everything. Now you can take water curses. You really dont care at this point
- Try to get wind room if spotted. Its 90% always worth it
- Vision is OP. +1 vision lets you plan so much. -1 vision is grief and you bricked probably yourself with alot of rng

Bonus: If possible get some less curse on armour or passive. Take the curse curses (lol), they dont do much anymore.


Even if all of this is true and accurate.
If you are outlining the path to success.
If this guarantees it..

Still not interested in playing.
This game play loop is shit period.

Its like giving explicit instructions on how to shave your balls
with salt and a cheese grater.

Glad i know how ... never going to do it.
Before well then its not for you .... yup it ain't which is why i don't play.
most ez content in this game
but
playing is boring...
No offense but this is the biggest skill issue post I've seen thus far on this forum. You might want to learn to actually get good at the game (sekhemas is piss easy) instead of crying on the forums about how "unfair and hard" one of the easiest mechanics in the game is.
Nerf player, buff boss

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