I quit. Take out Trial of the Sekhemas.

"
Can't help but notice nobody said they liked it though. That's interesting.


I like it, i find it fun to do and i'm happy and excited when time as come for 4th ascension on my toons.

But i can understand you dont and so your frustration since there are only 2 options so far.
Hopefully the third one will please the people who dislike the two first.
I really dislike trial of chaos on my side but i'm lucky to have Sekhemas that i enjoy as an alternative.
SSF-HCSSF player
sekhemas has got only 1 issue, which is, damn long it is. so it become super boring
"
I don't mind doing the easy trial in Act 2, but after that just give me an Ascendency point every 10 levels. I don't want to do the Trial of the Sekhemas and I'm not going to. I got to the scorpion boss twice in a row with 5500 honor. Level 82 the second time. Failed both times. I'm out.


have you tried just killing the boss and not dying?
"
arandan#3174 wrote:
Spoiler
"
karsey#2995 wrote:
The people coming in here saying they can build a character that does perfect carries for 4-floor sekhemas flawless every time are missing the point.

It's well known that you can build a character to do Sekhemas effortlessly.

This post is about doing it on an incomplete character, probably at mid-level on any build that needs a 3rd ascendancy point, where they've probably only ever done one run before at level 22, and a trial of chaos at 38.
(...)


I like how you've gone and applied this amount of reason to what is in fact a temper tantrum whine post with no substance in it whatsoever.


The OP replied with clarification, and substance. They've done the trials successfully, and then had some frustratingly bad luck.

"
Everybody who's played this game had to do 3-4 floor sanctum with no relics and no clue what was going on at some point. Guess what? We did it a few more times, gained some knowledge and/or relics and eventually overcame it.

Sekhema is a basic competency check, one of the very few still left; I have no patience for individuals asking for handouts without putting in even the minimum amount of effort into learning the mechanic first, and neither should you, or anybody else who doesn't want this game to be dumbed down even further.


I'm all for challenges, but there is a difference between being challenged and failing a run because the game arbitrarily decided to gimp-ify your character to a point of complete ineffectiveness.

The bad luck is usually no big deal if you're a dedicated level 90 trial runner with the gear and ascendancy points to compensate but most people gunning for a 3rd asc. point aren't there yet.

It can make the trials super-unfun, and - as demonstrated by the existence of this post - a very frustrating experience that is unrelated to one's knowledge or ability with the trial.

I think there's way better ways to make it a "challenge" that don't involve over-burdening a character with afflictions like how it is now. It's the only content where you can fail, go away to grind and level, and then when you come back, can be unlucky and end up weaker than before.

I don't want Sekhema's to be easier, or even more rewarding - I just want it to be more fun. I don't typically struggle with the trial, I just don't enjoy it because I don't like having my character made to be weaker/slower or potentially nullified.

Find some other way to make it "challenging" that doesn't involve replacing my character's weapon with a wiffle bat and replacing all my gear with nothing but a pair of cement shoes.
Who am I to say anything, I don't respect my time either.
"
arkanie#2558 wrote:
sekhemas has got only 1 issue, which is, damn long it is. so it become super boring

Oh no. The most severe problem with trial of sekhemas is if a payer will get game crash after defeating Zarokh he/she can't return to the trial. In trial of chaos it is possible as long as you, assuming you're the instance owner, stay in it.

Though in fact its length also is some nuisance, I agree.
"
karsey#2995 wrote:

I'm all for challenges, but there is a difference between being challenged and failing a run because the game arbitrarily decided to gimp-ify your character to a point of complete ineffectiveness.

The bad luck is usually no big deal if you're a dedicated level 90 trial runner with the gear and ascendancy points to compensate but most people gunning for a 3rd asc. point aren't there yet.

It can make the trials super-unfun, and - as demonstrated by the existence of this post - a very frustrating experience that is unrelated to one's knowledge or ability with the trial.

I think there's way better ways to make it a "challenge" that don't involve over-burdening a character with afflictions like how it is now. It's the only content where you can fail, go away to grind and level, and then when you come back, can be unlucky and end up weaker than before.

I don't want Sekhema's to be easier, or even more rewarding - I just want it to be more fun. I don't typically struggle with the trial, I just don't enjoy it because I don't like having my character made to be weaker/slower or potentially nullified.

Find some other way to make it "challenging" that doesn't involve replacing my character's weapon with a wiffle bat and replacing all my gear with nothing but a pair of cement shoes.


The last bricked sekhema run I had was when this game launched into early access and I had no clue how the system worked.
There is literally no way to brick a run if you know what you're doing and have done the minimum amount of preparation.

The bad luck you're referencing comes from picking routes that tie you down to a low of amount of choices and/or picking afflictions that randomize the outcomes in any way.

Avoid doing that, and you will always have the option to pick something that will not brick your run completely, but that you can instead play around.
That is the whole point of the mechanic and expecting that to be 'fixed', or reworked is mind boggling to me.

Low quality topics such as this come from low effort players who have attempted the mechanic a handful of times, learned nothing from their mistakes and then proceed to demand for things to be simplified and handed to them on a silver platter.

That is neither constructive, nor of substance, and doesn't benefit any game is any way, shape or form.
trial will never be removed so just get a carry. you can get all 4 of your trials done all at once in a couple of minutes. if you cant afford to buy carry then get a friend to carry you. whats the big deal?

and yes trials suck but complaining about things that will never get changed is pointless.
Last edited by Druidenjoyer#0031 on Apr 28, 2026, 12:40:52 PM
It baffles me how often we see posts complaining sekhemas is too hard. I think I've only lost an attempt once on my first character when the game released. And since then it has been made easier.

A game is about a challenge and learning its mechanics. Sekhemas is just that.

By the way I never buy relics, and I am not talking about finished characters, but I always do them way before the level it's supposed to be done at.

And, yes, I do like it. It's a different mechanic than blasting through maps, there's a puzzle in it, there are choices to be made. The rest of the game is what needs more choices, puzzles, challenges, specific rewards and losing over time, not suddenly, rather than running the same thing repeatedly.

And specially, in sekhemas you lose because you build bad decisions on top of bad decisions over time. That's much better than mapping where you lose suddenly because something random out of no where that you have no idea what was it just deletes your 10k+ ehp +defenses in a fraction of a second after you've been walking around without any danger for days.
"
I posted here because GGG monitors these boards. I don't care if you like the Trial of the Sekhemas or not, doesn't move the needle for me at all. Can't help but notice nobody said they liked it though. That's interesting.


Wasn't the point of my post, simply to rebut your clear concern about what other people think (as demonstrated by your repeated responses, if you -only- cared about what GGG thinks, you wouldn't even read a post without a staff tag, much less read it, and then take the time to respond to it. This is behavour you see out of a child at 11 PM saying they're not tired, while trying desperately to always be moving to stay awake.

But since you posit the question, I do enjoy Sekhema, it's a nice breakup during leveling to have a different challenge set. I'm not like, in love with it, but it's reasonably fun, and a far sight better than it's original form in the Sanctum (mostly because movement mechanics are MUCH better and part of the core gameplay, rather than a secondary element as you see in PoE1). I generally use all of my Djinn Barya's, but I'm not so enthused that I'm seeking out more of them just to do the trial. I enjoy it a lot more than Chaos (which I don't totally lothe, but I'm much less likely to do them for fun).

Though, if the prior Ancestors event is any indication, I'm going to live in that one.
"
I posted here because GGG monitors these boards. I don't care if you like the Trial of the Sekhemas or not, doesn't move the needle for me at all. Can't help but notice nobody said they liked it though. That's interesting.


I love sekhemas
Spoiler


and yea seems like the trial is doing its job.

You can do chaos since you dont like sekhemas so much.


The last thing that needs to happen is it be removed or nerfed though. If anything zarokh needs to be rebuffed.

Mash the clean

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