[Feedback] Revert Campaign Difficulty to Patch 0.1, Campaign Is Too Easy Now
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Agree.
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agree
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Agree + pull back on crafting by 30% ty
the same people who want easy campaing are the same one's who want campain skip !!! IGN : __FrosT__ Last edited by Dark0ne#6104 on Apr 9, 2026, 9:22:07 AM
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" That is so true! Last edited by CharlesJT#7681 on Apr 10, 2026, 7:01:01 AM
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GGG, please add the challenge back to the campaign.
Last edited by CharlesJT#7681 on Apr 11, 2026, 12:19:33 PM
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" Recent shifts to campaign difficulty have moved away from the engaging combat that defined 0.1 experience. Current balancing lacks the tension that made early encounters dangerous. Count Geonor was a genuine threat in 0.1, but players can now face-tank mechanics that were previously lethal."
I disagree with this and the reason is when 0.1 first started it was hard for about a week right up to the point someone figured out that using Pillar of the cage god and greymake helm along with Tempest Flurry and stacking of heralds made you almost imortal. The 0.1 campaign was no more difficult that it is now. And most of the players were using that skill. If you hadnt noticed this thread should be called sarcasm, negative replies are not the thing here. Positivity through negativity is the way to go.
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" It was never been difficult. Maybe for the mace users haha. The campaign has been solved in less than a week, also Cruel difficulty was always been a braindead cruising. So I dont know what people are asking for. For something that never existed in the first place. Or they watched too much of Talkative Tri videos. 0.1 Lightning Arrow xDDDDD Last edited by default_mp3#9394 on Apr 11, 2026, 11:45:38 PM
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No.
Campaign is already dreadfully long as it is. It does not need to be even more time consuming. ~ Seph
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" HC SSF is significantly more challenging. Having only one life and not being able to purchase exactly what you need at a moment's notice changes everything. I love it. |
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" You're missing the point. I'm not asking for a longer campaign or increasing the number of kilometers your character has to walk, but rather more dangerous boss mechanics. Heck, I would even support reducing the sheer size of some of these massive zones, but that is a separate issue. Last edited by CharlesJT#7681 on Apr 12, 2026, 7:45:15 AM
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