[Feedback] Revert Campaign Difficulty to Patch 0.1, Campaign Is Too Easy Now

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Aelin21#7976 wrote:
0.1 was the best the campaign felt. I do hope we can keep the combat feeling good and make the endgame feel the same. One shotting the entire screen from act 4 onwards gets really boring.


+1

Well said.
GGG might make campaign a bit more difficult so that top streamers could finish it not right before midnight on launch day but two hour later.
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Recent shifts to campaign difficulty have moved away from the engaging combat that defined 0.1 experience. Current balancing lacks the tension that made early encounters dangerous. Count Geonor was a genuine threat in 0.1, but players can now face-tank mechanics that were previously lethal.

I urge GGG to consider returning that original level of challenge to the campaign.


+1

+ please strive to also extend that feeling of challenge to the endgame.
"Sigh"

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