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0.1 was the best the campaign felt. I do hope we can keep the combat feeling good and make the endgame feel the same. One shotting the entire screen from act 4 onwards gets really boring.
+1
Well said.
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Posted byCharlesJT#7681on Apr 16, 2026, 3:21:58 PM
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GGG might make campaign a bit more difficult so that top streamers could finish it not right before midnight on launch day but two hour later.
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Posted byChinkueda#1857on Apr 16, 2026, 4:09:30 PM
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Recent shifts to campaign difficulty have moved away from the engaging combat that defined 0.1 experience. Current balancing lacks the tension that made early encounters dangerous. Count Geonor was a genuine threat in 0.1, but players can now face-tank mechanics that were previously lethal.
I urge GGG to consider returning that original level of challenge to the campaign.
+1
+ please strive to also extend that feeling of challenge to the endgame.
"Sigh"
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Posted byIonSugeRau1#1069on Apr 17, 2026, 1:24:01 AM
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