A little feedback about archetypes and lack thereof
" So what that "all spear skills are strike tagged."? That alone doesn't do anything. Also, putting yourself in danger by getting in close range means specializing in single target to you? Is that really your argument?? Ranged is not only better at single target and 'splash/spread', it's also safer too. There are multiple different examples for this, but i'll mention one that's super affordable and easy to set, which is the crossbow build focused on AP rounds, HV rounds and FR rounds that literally cover both bases, single target and "spread", aka AOE. " What are you trying to prove with your 'evidence'? Genuine question, what you're are trying to prove with this print? Because as a true melee build this weapon kinda sucks actually. It pushes the enemies away and it's a low level unique with low stats. I bet it can be made to work, but a regular rare spear with +skills would be infinitely better. " The entire idea of splash is just AOE at close range. Heralds is literally splash on steroids, and you can use it with any martial weapon AND skill too. " What? Stacking Herald is power creep by definition. Splash is inferior to Herald in every single way. What about this fact is so hard for you to understand? Also, i made VERY clear that i don't want splash as support. " Anyone is entitled to their own opinion, that's fine. But it really feels like you just want to be a contrarian, because you don't provide any logical and reasonable counter argument for why you're against it, combined with the fact that you're putting words in my mouth too, like saying i want splash as support. My argument is that splash isn't power creep because it's inferior to Heralds in every single imaginable way (only works on strikes, only works at close range which means that you're putting yourself in danger, and splash can't trigger multiple times at safe distance like Heralds can.) " Again, i'm not asking for splash to be a support gem. Also, weapon swap speed was also a given on the tree, anyone could've got that through unique jewels or instilled emotions, but no one did that. And now weapon swap is instant for every class. So just because something is available in the tree or somewhere else, it doesn't mean that it can't be incorporated as a default feature. Last edited by Vyend#2601 on Mar 24, 2026, 1:04:22 AM
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" There’s a lot of either/or’s in here and things I did not say I don’t want them incorporating melee splash support in poe2 Power creep increase and item nullification being the reason Just because something else has power creep doesn’t justify adding even more power creep. Power creep thing in the game + another power creep thing =\= balance Just equals more power creep. It would be like saying “well they get cast on crit comet, so we should get….” Mash the clean
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" For example what? Because i'm literally quoting what you said. You clearly implied that i wanted splash as support, here is the proof: " " " " See? " I literally never said that, it's pretty clear that you don't want that to me.. It's hard to keep the discussion when you keep saying incoherent things out of nowhere like this, it's not the first time you did that too, like how you mentioned that "all spear skills are strike tagged" before, which didn't add anything to the discussion. " Like i said before, anyone is entitled to their own opinion. That's fine. But your reason is flimsy and lacks logic. It doesn't present any real counter argument, that's the problem. I literally listed the reasons why splash isn't power creep before multiple times, but you're unable to do the same thing. You say it's power creep without any real substance to support your argument. The problem seems that you're forgetting the core issue here, which is the archetype of true melee lagging behind in comparison to ranged. When i asked you about what melee specializes in you said this: " " Which we know isn't true at all, ranged is better at both single target and AOE. "Item nullifying" doesn't apply here because what i'm trying to do is put true melee on equal footing with ranged. Also, you talk like "Item nullifying" NEVER happened before. In the case of poe 2 in specific, we've seen that with weapon swap speed. It was presented in the tree before, but now every class has it, 100% in fact. You talk like adding splash is a one-way decision, like it's immutable. They can balance Herald while adding splash, one thing isn't dependent on the other. Honestly, the problem is how Herald is broken, not splash. Last edited by Vyend#2601 on Mar 24, 2026, 2:29:08 PM
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I can't even really tell what the original feedback post was asking for and whatever's happened here has gone off the rails.
Is it that you think pursuing archetypal builds is discouraged because you feel it is non-optimal to do so? well, to get anyone onboard with that you first have to establish what you consider to be an archetype (and I mean specifically, not something vague, like "melee") and then show why you can't do it in game or why you think it's discouraged. I don't see that happening. What I do see is mostly someone who's annoyed they couldn't figure out how to build the kind of character they wanted to play or you tried and discovered it wasn't as good as someone else's different build. That doesn't mean it's impossible, it just means you haven't figured it out yet. If you want to build a bear that only uses bear skills or a poison/bleed wolf or a poison spear thrower, these things are more than possible - in fact it's encouraged. Even most of the builds you see people post online aren't version 1.0's of their build. Pretending you need to stack awkward attributes to do certain kinds of elemental attack damage kind of makes me think you are inexperienced or coming from the perspective of a low-level character where you'd have to focus on attributes a little bit in the interim if you wanted to use lots of blue support gems straight out of the gate. If you're just here to vent, then I guess it's fine - not being able to figure out how to build the things you wanted is frustrating. I get it. If you want to solve your problems I would invite you to really define what archetypes it is that you want to play and how you want the build to look and feel when you play it rather than just write a grocery list of perceived roadblocks and annoyances you've encountered trying to do things. Many of the people here who've shown up to say "no, the thing you've complained about in your feedback isn't a real issue" would likely be very happy to help you understand why or help you build a working version of whatever archetypal build you're trying to make. Who am I to say anything, I don't respect my time either.
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