Headhunter Belt - This is a joke right?
" AT least you have stuff to laugh about....Just like I have, when I read your daily rants here. |
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Maybe one effect at a time. 3-4 makes it OP.
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" How about this...you could still have headhunter 'absorb your enemies' powers' but instead of actually getting the literal buffs the rare had you get a small boost based on the class of buff you're absorbing. So for each offensive buff you absorb you get a stacking 1% more damage for the duration, and for each defensive buff you get 1% damage reduction ...capped at some reasonable level like 10-15% that doesn't trivialize the game and essentially negate every build choice you've made. There's are so many ways you could keep this item in game and make it good but not mandatory and game breaking. But I dunno, it's basically so bad in it's current state that it feels like it can only be intentional. |
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" It's cool idea... I think the problem lies more to ton of visual effects in ground and HH make it worse. Visual clarity it's a seriously issue and i don't see a solution in 0.5.0 unless OP items get power ton down. |
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HH or Lineage gem that bring this easiness to game should go away... it's too OP!
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The problem is that temple runners mass printed HH and made it available – and therefore auto-include – for everyone. It’s a godly item and should be accordingly hard to acquire. Just like mirrors.
Right now, HH is invalidating every other belt in the game as soon as you have 7 or 8 divs lying around, which you can make in two T15 maps by selling basic commodities. |
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