Headhunter Belt - This is a joke right?

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Posts like these are the reason why we can't have nice things.

Everyone is entitled to their own opinions and we should try to respect that but I genuinely believe that this game is doomed.

My bitterness has peaked. I could simply ignore the post, act constructive and make my own thread but each time I log back to see news on the forum I get depressed.

Gonna wait and see if speed is un nerfed for 0.5, if not you will never hear from me again in here.


Apologies, not sure I understand where you're coming from or what this even means. What nice thing can't we have on account of threads like this one? In what way do you want the game to speed up? Genuinely don't get it so would appreciate if you can clarify. Willing to entertain constructive criticism or arguments that counter the point I was attempting to make.

Much of the appeal of this game to me was the perceived build variety and the ability to come up with and test out weird home brews. I got a taste of that potential until trying out HH and realizing that due to HH the game just funnels you to easy mode risk free screen wiping (even without using a busted meta build), and that really took the fun out of it. There's no point to build crafting when it all ends in 'HH+ whatever' = game won.

That's fine if that's what this game becomes (or continues to be), because it's a game and doesn't matter, but I'd rather it didn't.

Last edited by Skutz123#5377 on Mar 21, 2026, 9:37:37 PM
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Skutz123#5377 wrote:
Willing to entertain constructive criticism or arguments that counter the point I was attempting to make.


Here is my counter argument:

HH is a beloved item and one of the few exception in the unique pool of a great designed item with wonderful itemization.

GGG has been constantly butchering itemization since the launch of POE2. When 0.1 came out, this was the best game of all time.

We are not talking about light nerfs, we are talking about pure raw butchery destroying anything that is remotely exciting in the game itemization wise.

The reason most people are now using HH is because there's no other good options. Ingenuiety did need a nerf but that's not what they've done, they totally and uterly destroyed that item by bricking it to the fucking ground.

Minions also had a wonderful belt named Darkness Enthroned. That belt is now absolute fucking trash since they have limited the number of rare augment orbs to a single one in 0.4. We could reduce reservation nicely on that belt AND also on our helmet, but guess what, helmets got nerfed too because of that same single rare augment rune.

The argument is quite simple really. They absolutely need to stop destroying good items by butchering them. Asking for HH to be nerfed is asking for the game to be completely balanced on every single aspect and this is in my opinion extremely bad for the game. Chase items are a thrill and if all the items are trash then all you are left with is chasing currency.

Temple is an absolute grotesque clown show. The drop rate of currency is way too fucking high. You feel powerful with HH there because that zone is a clown zone. Temple should be deleted and or heavily nerfed next league, this goes against everything this game should be.

Temple has completely denatured the game, mapping, which should be a viable gameplay is a complete joke.

99% of the unique pool is absolute fucking trash. Good itemization is paramount. When I see post asking for itemization to be worse, I lose my mind every single time.

As for movement speed, they absolutely ruined it. We had exciting boots we could craft and they got nerfed in two aspect. The single rare augment nerf affected it and the fact we no longer can roll 100% effects of socketed items in the mods. Thats not a nerf, thats a fucking brick.

People have been complaining in the past that maps were too large and speed was too slow. They listened and fixed it a little and increased the speed. Now in 0.4 they decided to go back and remove the speed again. When they launched the new act, it is clear that they didnt give any fuck about feedback regarding maps being too large, they made some even bigger and more tedious to navigate.
Last edited by Oinkaments#6390 on Mar 21, 2026, 10:01:24 PM
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Skutz123#5377 wrote:
Willing to entertain constructive criticism or arguments that counter the point I was attempting to make.


Here is my counter argument:

HH is a beloved item and one of the few exception in the unique pool of a great designed item with wonderful itemization.

GGG has been constantly butchering itemization since the launch of POE2. When 0.1 came out, this was the best game of all time.

We are not talking about light nerfs, we are talking about pure raw butchery destroying anything that is remotely exciting in the game itemization wise.

The reason most people are now using HH is because there's no other good options. Ingenuiety did need a nerf but that's not what they've done, they totally and uterly destroyed that item by bricking it to the fucking ground.

Minions also had a wonderful belt named Darkness Enthroned. That belt is now absolute fucking trash since they have limited the number of rare augment orbs to a single one in 0.4. We could reduce reservation nicely on that belt AND also on our helmet, but guess what, helmets got nerfed too because of that same single rare augment rune.

The argument is quite simple really. They absolutely need to stop destroying good items by butchering them. Asking for HH to be nerfed is asking for the game to be completely balanced on every single aspect and this is in my opinion extremely bad for the game. Chase items are a thrill and if all the items are trash then all you are left with is chasing currency.

Temple is an absolute grotesque clown show. The drop rate of currency is way too fucking high. You feel powerful with HH there because that zone is a clown zone. Temple should be deleted and or heavily nerfed next league, this goes against everything this game should be.

Temple has completely denatured the game, mapping, which should be a viable gameplay is a complete joke.

99% of the unique pool is absolute fucking trash. Good itemization is paramount. When I see post asking for itemization to be worse, I lose my mind every single time.

As for movement speed, they absolutely ruined it. We had exciting boots we could craft and they got nerfed in two aspect. The single rare augment nerf affected it and the fact we no longer can roll 100% effects of socketed items in the mods. Thats not a nerf, thats a fucking brick.

People have been complaining in the past that maps were too large and speed was too slow. They listened and fixed it a little and increased the speed. Now in 0.4 they decided to go back and remove the speed again. When they launched the new act, it is clear that they didn't give any fuck about feedback regarding maps being too large, they made some even bigger and more tedious to navigate.


Thank you, appreciate the reply. Didn't have the context of playing the last few seasons, so I can see a bit more where you're coming from. Still going to have to agree to disagree though. Irrespective of the other itemization issues and history, single items that totally trivialize game play flat out make the game pointless. It's bad enough that it multiplies DPS to the degree it does, but to instantly turn a glass cannon into an impervious tank is just so bad.

Honestly, HH feels like it's a lazy cover for bad game design and balance to keep the masses happy. The fact that you imply you'll only be happy if they leave it alone kinda tells me it's the rest of the game that's the problem.

It's like with HH they're saying, well none of this shit we designed works like it should really (that is in a balanced manner that makes more than one option viable), but here take this item and you'll still coast through the game happily. This is not a well designed item imo, its probably one of the worst items I've ever seen in any game ever.

I understand from previous seasons experience you see that differently though, with other items being nerfed to the point they're useless in comparison. All I can comment on is current game state, and it's just not good.



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99% of the unique pool is absolute fucking trash. Good itemization is paramount. When I see post asking for itemization to be worse, I lose my mind every single time.


I agree, I think some Unique items could scale with level and have additional mods added based on level.

Like Earthbound Voltaic Staff - Still considered ass for endgame, but at least the spells it comes with scale based on level. What really makes it ass is not having +lvl to spell mods. One thing they could do is increase the max amt of % lightning damage, or add an additional mod like % Extra lightning damage for endgame level items.

There are a lot of Unique items that could scale based on level & they wouldn't be so ass anymore. Uniques drop so often right now though, its no surprise when one drops that is not even worth picking up. That shouldn't be the case in the future.
Last edited by TwitchGLHFsport#2155 on Mar 21, 2026, 10:36:44 PM
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Skutz123#5377 wrote:
The fact that you imply you'll only be happy if they leave it alone kinda tells me it's the rest of the game that's the problem.


Oh no you got me all wrong. I'm deleting the game even if they don't brick HH. I have not touched it since december 27th.

They need to unbrick the speed in 0.5 otherwise this is a dead game to me.

But nerfing more uniques is just going to aggravate things way more.

Splitting the community like they did, generated a very high level of animosity. This was very easy to predict.

They keep sending mixed signals, trying to keep both sides. They have alienated a lot of players. The core of the game is designed in a way that zoom zoom is only logical.

Even if they advertized with a 5 year old video that this game would be more tactical, this will fail big time because the core of the game completely contradicts it. Every single thing they implemented in the game contradicts their initial vision and they're trying to patch it out by butchering everything.

They should embrace the nature of the game which rewards fast speed no matter how hard you try to hammer it down. But when you do it too much, you end up making a game for nobody.

I don't even have the mindset of a POE1 player, I haven't touched that game since 2018 and won't because there's no WASD and the skill gem mechanic are inferior to POE2.

Before 0.4, I was playing POE2 like my life depended on it but they keep shitting in my mouth.

All of my friends left the game a long time ago before me. I tried hard to bring them back and they are all alienated. That's 10+ people I know that play this game and none of them will ever come back.

I absolutely hate the current state of the game and I feel betrayed. Before buying the game, I watched videos for a month and studied the itemization and was thrilled to a level I had not felt in a very long time. And every single thing I enjoyed was ruined.

I'm sure a lot of the programmers in the team knows but they can't and won't say anything. They delivered a god tier product with 0.1 and INTENTIONALLY destroyed everything.

The last time I have seen this level of auto-destruction was Diablo 3. It was so bad that the CEO himself had to do a video apologizing. But they didn't fixed the game, they obliterated it.






Last edited by Oinkaments#6390 on Mar 21, 2026, 10:40:27 PM
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99% of the unique pool is absolute fucking trash. Good itemization is paramount. When I see post asking for itemization to be worse, I lose my mind every single time.


I agree, I think some Unique items could scale with level and have additional mods added based on level.

Like Earthbound Voltaic Staff - Still considered ass for endgame, but at least the spells it comes with scale based on level. What really makes it ass is not having +lvl to spell mods. One thing they could do is increase the max amt of % lightning damage, or add an additional mod like % Extra lightning damage for endgame level items.

There are a lot of Unique items that could scale based on level & they wouldn't be so ass anymore. Uniques drop so often right now though, its no surprise when one drops that is not even worth picking up. That shouldn't be the case in the future.


Bah, honestly for uniques, even the lower tier uniques should be good to a certain degree to level up. Then there should be mid fun tier uniques that can give you a edge.

The end tier uniques are non existant, there's very few of them.

Also, they have a fetish of adding insane drawbacks to every single unique they make. Even if they removed the drawbacks and doubled most of their power, most would still all be ass in comparison to yellow items.
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The end tier uniques are non existant, there's very few of them.


Yeah I agree, some of them have a good enough unique passive to equip, some have synergies, so they look like dookie on paper until they are paired with others.

but it's almost like Uniques have a similar normal/magic/rare rarity scheme of their own. Normal being the most common ones you would only use in Act 1 or 2.

There definitely aren't enough rare endgame uniques. There are only 2 unique life and mana flasks.

My favorite uniques are the ones that have massive amounts of a single resistance. That's an area where a lot of them lack and make it hard to implement into a build, I rely heavily on my rings for resistances, I would rather use a Breach ring than a Unique.

that is one drawback to HH too, it's a belt that has no resistance which is fine granted how strong it is, unless you count stun threshold.

I really wish Ventor's gambler rings dropped more often because I only have gotten 2 that were total ****.
Last edited by TwitchGLHFsport#2155 on Mar 22, 2026, 3:33:12 AM
HH remains.

item is fun. loot it or buy it or dont play with it.

dont remove fun.

thread can be closed.
+1 Remove this OP item or make his effects last 3 sec.
Yea this is one joke of millions brought this game. Good luck with vision! Jonathan convinced abandon his plans ...

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