New Chase Belt FYI

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They did think of that. Andrew said in the recent interview that everybody is probably gonna use The Gull with this belt, but he was not sure if one would use Blunderbore on top of that ;P


I mean... what? That's 70% increased max Life on a belt with Massive shrine. That's roughly half a passive tree on a single item. This belt needs a 50% less Shrine Effect mod to make this remotely balanced. 35% max Life from a belt is still very strong. Ain't no way it's going live like this. Last time they were this stupid was over 10 years ago when they added the Vessel of Vinktar flask that virtually everybody was using because it was so bonkers broken. Nah. I ain't buying it.
[3.28] Poor Man's Ward Loop: https://youtu.be/-tBxtkoQSiw
[3.27] Poor Man's Ward Loop: https://youtu.be/p5NA_Rf2TJU
[0.4] Pyro Ward: https://youtu.be/E-8P4XfDHJw
[0.4] Caltrops Build: https://youtu.be/TlKk95y57hk
[0.4] Candle Runner: https://youtu.be/h0F-0EgS5J8
If gloom ends up being the booby prize to echoing, acceleration, and diamond that's fine with me. Guaranteed 25% chaos explode is nice on its own even if the others are better.
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I would not compare with ms only. The belt can give the gloom shrine, hello. A gloom shrine alone is better than a MB, it is very close to an autobomber item.


Occultist has 50% chance of such explode on a node, but it's not that popular.

We also have Inpulsa combo which doesn't disable flasks or take mb slot.
Last edited by Hornsent#1110 on Mar 4, 2026, 6:24:57 PM
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Fact is, outside of the 2 clearly busted variations


Oh, there are multiple combinations here that are going to be completely busted and this belt is going to see use across a huge range of builds, not just some niche setups. Doing some very basic math the numbers already look insanely strong, right up near and beyond Mageblood levels.

And once you throw The Gull into the mix it gets properly spicy. We are looking at a return to Merc league vibes, where The Gull was a top tier, highly sought after item, especially with strong double corruptions.

Honestly, you are massively underestimating just how powerful this belt really is.

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Nah. I ain't buying it.


They’ve introduced a lot of powerful stuff over the years. I can see how, if I were just coming in, I’d also be completely blown away, probably a bit confused and genuinely surprised by just how strong some of this is. But for anyone who’s been around for a long time, it’s hardly shocking, GGG has a long history of dropping absolute banger items from time to time.
Hobby Gamer and Professional Software Engineer & Systems Architect from Tennessee

“Two things are infinite: the universe and human stupidity; and I’m not sure about the universe“ - Albert Einstein
Blunderbore + Gull is a pretty strong combo in conjunction with two full power shrines, it doesn't matter on diamond but 125% increased action speed and 200% increased projectile speed, or 100% chance to explode (I think that gloom should scale up all the way at least) on kill, or +2 all max charges and super easy generation of all charges (this is less overwhelmly ludicrous because there are already ways to get max charges and charge generation with these slots), or 250% more attack and cast speed along with +2 repeats on all skills. I think echoing shrine is the big win for damage but accelerating has better QoL.

The sought after defensive shrines are Impenetrable, Resistance and Replenishing. Resistance is the big win for this combo given that it provides +125% to all elemental resistances and +25% to all maximum resistances effectively giving you the 4 most sought after chieftan points and a bunch of extra resists on top, as well as easy 90% max chaos resist. Replenishing got nuked from orbit because it could have scaled up to numbers that would have made anything that didn't onetap you not really matter as well as potentially making indigon builds significantly stronger. Impenetrable is alright but not amazing 250% increased armour, evasion and energy shield is a lot but probably not worth wearing blunderbore and either being Inquisitor, a strength stacker or running supreme ostentation. Finally there are the just bad rolls with blunderbore or even anything, Massive and Brutal shrines, where blunderbore is a huge investment for just 75% increased shrine effect and shrouded shrine where you get a better smoke cloud blind I guess? I'm not certain if its possible for it to roll the elemental shrines or the skeleton shrine, I hope not if only so that there are fewer completely garbage ones polluting the drop pool.
Last edited by CarbotZergling123#2587 on Mar 4, 2026, 6:43:19 PM
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I'm not certain if its possible for it to roll the elemental shrines or the skeleton shrine, I hope not if only so that there are fewer completely garbage ones polluting the drop pool.


Has it even been confirmed yet that it can roll all shrines (except Divine, duh)? I know of 1 offensive and 1 defensive, but that doesn't necessarily mean that it can roll them all. There are 14 other shrines. And yeah, I completely forgot about the defense shrine giving increased ES. As if that needed more.

Edit: Sidenote, it probably can't roll stuff like Skeletons shrine. They have no green border and they don't offer any stats, they just add an effect that is separate from your character. That narrows it down to 10.

Doesn't matter how we twist and turn it, shrines were made to be temp power, making them into perma buffs on an item with no other drawbacks seems silly. There's a reason why I usually spec into shrines on the Atlas tree. If it does go live like this, it will be insta-nerfed next patch.

Either way, when I first commented, I was operating under the assumption that shrines will be nerfed to much lower values/altered stats, based on the nerfs we already saw in patch notes.
[3.28] Poor Man's Ward Loop: https://youtu.be/-tBxtkoQSiw
[3.27] Poor Man's Ward Loop: https://youtu.be/p5NA_Rf2TJU
[0.4] Pyro Ward: https://youtu.be/E-8P4XfDHJw
[0.4] Caltrops Build: https://youtu.be/TlKk95y57hk
[0.4] Candle Runner: https://youtu.be/h0F-0EgS5J8
Last edited by BaumisMagicalWorld#0673 on Mar 4, 2026, 7:16:02 PM
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...


All-purpose retro setup with the belt:

Massive/Impenetrable/res + Acceleration. Defense and speed is covered and then i go 5 life flasks like in the good old closed beta days, lel.

It will not happen in SSF most likely but the idea sounds hilarious.
Masterpiece of 3.16 lore
"A mysterious figure appears out of nowhere, trying to escape from something you can't see. She hands you a rusty-looking device called the Blood Crucible and urges you to implant it into your body."

Only usable with Ethanol Flasks
Last edited by gandhar0#5532 on Mar 4, 2026, 8:04:52 PM
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I hope not if only so that there are fewer completely garbage ones polluting the drop pool.


Probably the Greater versions.

Effects that grant random Shrine buffs such as Guardian's Harmony of Purpose Notable or The Golden Charlatan Unique Sword instead now grant Greater Shocking, Freezing and Skeletal Shrine (instead of the regular versions of these Shrines).


Although I still think the belt will be kinda common (Mb/hh common, not mirror common) this league because the boss fight (Black Barya) is itemized, so it's not like Trialmaster.

If you can reroll shrines with Divine Orb, then it won't be too hard to get those you want (the belt isn't corrupted so may be possible).

And will be nerfed to T0 in next league and maybe nerfed itself.
Last edited by Hornsent#1110 on Mar 5, 2026, 12:04:08 AM
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And once you throw The Gull into the mix it gets properly spicy. We are looking at a return to Merc league vibes, where The Gull was a top tier, highly sought after item, especially with strong double corruptions.


It will be closer to Doryanis I guess, The Gull was used by 1 build IIRC (the Alva farmer)
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Hornsent#1110 wrote:
50% more movement speed vs 144% increased movement speed (Quicksilver + Silver 95% effect)
Remember you have no flasks
So you have what? 35 ms from boots?

50% more is 52% ms.
Most of player ms comes from flasks, and regular Accel Shrine is strong because of that.

It maybe will be good (Heist builds that stack ms?), but for most builds mb is still best.


Cmon, really? What is it about action speed that you don't understand?

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Hornsent#1110 wrote:
If you can reroll shrines with Divine Orb, then it won't be too hard to get those you want (the belt isn't corrupted so may be possible).


It was confirmed in an interview that the shrine types can't be rerolled with divines.

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