Performance is getting worse with every patch

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Toforto#2372 wrote:
Yeah, currency exchange rates are a factor for everyone.

Currency exchange rates don’t affect hardware availability or your ability to upgrade. You’re just paying for the same worldwide, widely accessible products with different monopoly money.

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That and like, if everyone had the chance they would already have bought a good PC lmao

Anyone who wants to is able to do that. Something as basic as buying widely accessible products isn’t a matter of luck or waiting for some perfect alignment of circumstances.

If you have daily access to Wi-Fi and gaming, you’re already living in a fairly well structured country with plenty of options and access to products.

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Game's coding and optimization is just beyond cooked.

Source for that, not just opinions?
Because the issue is simply that the game is not optimized for 4 GB of VRAM and a corresponding low end entry level CPU from several years ago.
Flames and madness. I'm so glad I didn't miss the fun.
And my point is proven perfectly yet again, without me needing to do or say anything lmao
Lifelong NEET, loud and proud about it.

Found a way to hide any comment on the forums, my experience with using them is instantly 1000x better lemao
I believe several players have already pointed out that your hardware has been underpowered for quite some time. Experiencing performance issues in a game on a system that has simply not aged well is not really evidence that the game itself is at fault. If anything, it suggests that the player attempting to run it may not be selecting games that align with what their hardware can realistically handle.

It is especially sad when a game is blamed for shortcomings that stem from older landfiller systems struggling to keep up, particularly when there is a tendency to assume poor optimization without considering the limitations of the machine in question.

This isn’t some groundbreaking discovery or anything new to the playerbase or to GGG, and it shouldn’t be anything new to you either.
Hobby Gamer and Professional Software Engineer & Systems Architect from Tennessee

“Two things are infinite: the universe and human stupidity; and I’m not sure about the universe“ - Albert Einstein

unofficial tech support — not affiliated with GGG
Speaking of bad performance, this game is so unoptimized and badly programmed that this league it randomly for no reason started taking more VRAM and RAM usage. The f1 graph says 1 number, but the actual usage on task manager is bigger. Like wtf is that even supposed to mean lol

I had to keep waiting for the game's memory usage to go down while standing afk in hideout every play session. I'm lucky I got a free RAM upgrade or playing this game would be very annoying next league lmao


And then we have all the particle effects that also have 0 optimization.
There should be a graphics option to disable all the effects like delirium,eagon map petals,bismuth etc. because you stack enough layers of that and the game will just run bad on anything lul
Lifelong NEET, loud and proud about it.

Found a way to hide any comment on the forums, my experience with using them is instantly 1000x better lemao
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Toforto#2372 wrote:



And then we have all the particle effects that also have 0 optimization.
There should be a graphics option to disable all the effects like delirium,eagon map petals,bismuth etc. because you stack enough layers of that and the game will just run bad on anything lul


This really needs to be a thing
“Freedom is what we do with what is done to us.”
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Toforto#2372 wrote:
Speaking of bad performance, this game is so unoptimized and badly programmed


Source? Anything of substance? Any quotes from the developers themselves that actually support your claim?

You have already mentioned that you are not familiar with hardware or coding and do not have any understanding of what any of it means, so a one-on-one conversation between you and anyone from the dev team, skilled and educated in their field by the way, would be quite interesting to see unfold.

That could be a cool new format GGG should introduce, an 'Ask Any Dev Anything' session available to anyone who wants a direct chat with the team to voice their opinion or get some first-hand enlightenment from a team member working on something specific. It would also generate an interesting amount of front-page content.

Here are two good examples of talks they gave during ExileCon, very interesting and in-depth explanations of someone detailing their work in their field and how things actually function.
Truly talented folks doing their work with passion, and it is quite a shame, even a bit disrespectful, to make wild claims that these hard-working individuals don’t do their jobs properly or act with ill intent.

https://www.youtube.com/watch?v=EXnoHTqO7TE
https://www.youtube.com/watch?v=KxXJn1DOuzw
Hobby Gamer and Professional Software Engineer & Systems Architect from Tennessee

“Two things are infinite: the universe and human stupidity; and I’m not sure about the universe“ - Albert Einstein

unofficial tech support — not affiliated with GGG
Last edited by VoidWhisperer42#5989 on Apr 21, 2026, 4:01:11 PM
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Toforto#2372 wrote:
because you stack enough layers of that and the game will just run bad on anything lul


Game runs fine for me, even with all those evil layers. Weird
175fps, high res max settings, so you know it's good.👌
Flames and madness. I'm so glad I didn't miss the fun.
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If anything, it suggests that the player attempting to run it may not be selecting games that align with what their hardware can realistically handle.
But haven't you heard? PoE released in 2013, naturally it should run on entry level hardware from 2016. This is a objective fact! - Someone in this thread, probably.

You're right though. It's baffling to me that people can't grasp the basics of hardware, raw computing power, throughput and software advancements (i.e preloading shaders, amazing tech) - yet they're quick when it comes to pointing fingers, blaming optimization.

Wild.

Counter argument, when will you folks optimize your hardware, hm?
The current graphics engine does not run well.

There have traditionally been problems with POE graphics, but someone actually fixed it for Settlers League. That was amazing and it ran great with even blight running as intended for the first time.

Then came Mercenaries league. It started with the same graphics engine as Settlers and ran well for deep delve and blight. There were qol problems including loading issues with much blame placed on the new pause feature. Before the first week was out a serious change to the graphics engine was included in a patch and deep delve and blight have been in the same sad situation since then.

The game ran great and then it didn't. I'm guessing they moved POE 1 to the POE 2 graphics engine in that Mercenaries patch.
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But haven't you heard? PoE released in 2013, naturally it should run on entry level hardware from 2016. This is a objective fact! - Someone in this thread, probably.
You're right though. It's baffling to me that people can't grasp the basics of hardware, raw computing power, throughput and software advancements (i.e preloading shaders, amazing tech) - yet they're quick when it comes to pointing fingers, blaming optimization.

Yea the game back in 2013 and in the earliest builds really did look like something entry level junk hardware from that time could run. But it also was not really something that pulled players in all that much.

I remember a lot of friends tried the early versions of the game but most of them dropped it pretty quickly because of how rough the graphics were even back then.

It was not meaningfully good. Which I mean is understandable given that only a very small group worked on it at the time and they did not really have the money to bring in skilled individuals who later on basically helped give the game a full U turn in the right direction over the years.

If it was not for the constant graphical improvements and the added fun elements the game would have been long dead after only a few years.
Even if they had just kept the graphics the same and only added more content it still would have been dead.

Too bad that some players look at the release date and do not even realize that the game is not the same anymore not even remotely close. Guess it is either because they have not been around during that time or because they do not understand how a decade worth of improvements makes games more demanding and how decade old hardware does not magically get any better on its own.

That said it is honestly impressive how those skilled individuals managed to turn it into something genuinely nice and visually pleasing. It is really hard not to give credit to all the artists putting that level of passion and detail into the game. Even more so when you compare the massive leap from what PoE1 looks like even today versus what they have delivered with PoE2. Hands down the people working on it clearly know their craft extremely well.

https://www.youtube.com/watch?v=RHsw2zIafgg


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Counter argument, when will you folks optimize your hardware, hm?

Likely never, same way the devs will never “fix” the supposedly “badly optimized”, “completely broken” game with its supposedly “broken code” issues people keep insisting exist.
Hobby Gamer and Professional Software Engineer & Systems Architect from Tennessee

“Two things are infinite: the universe and human stupidity; and I’m not sure about the universe“ - Albert Einstein

unofficial tech support — not affiliated with GGG

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