Please Avoid Overly Complicated League Mechanics Going Forward
" I dont believe the goal was 100 div per run, original temple was lackluster, patch buffing it overshoot somwhere between moon and sun with people abusing open and very multilayered mechanic that devs couldnt controll to not be too OP, think they didnt imagine themeselves it could be done this way. Yes I see overcomplicated as an issue here. Last edited by Timmy2000#0228 on Feb 6, 2026, 2:37:38 PM
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" The funny thing is Temple was fine before the Buff in Hotfix 5. And the change in hotfix 12 and 13 just nerfed it again. So yeah Hotfix 5 Buff was just to much, but i dont think they thought Snaking works so well. My issue with this whole debacle is their reaction to people exploiting. And it was clearly an exploit, anyone saying sth. different is just ignoring what an exploit is. They said but resetting a map for League Mechanics was always a thing, but they dont realise its still an exploit. That is no counter argument. “The bird of Hermes is my name, eating my wings to make me tame.”
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I don't care how complex the mechanics are as long as they explain to you what you're supposed to do.
Nowhere does temple tell you what to do. If I didn't have previous experience from PoE1 I would have zero idea on what any of the rooms do, what the significance of placing them is, why I'm placing them, why they disappear, etc. There's no explanation for why certain rooms can't be placed certain places, etc. You're left to assume; oh I can just put stuff wherever and build my temple how I want. Wait, I can't put something there now. Why not? Oh I can put this room though, why not this other one? Etc. There's no rhyme or reason. |
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" You are suppose to watch tons of videos on YouTube and information scattered on forums like here or on Reddit. Just like in the good old days, in the 90s! /s They don't realize the industry has moved on from this and still act like the game is from 1999. I mean just look at the lack of stash management and how small your inventory is. |
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