More Passive Points and award them at high 90s

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Jyrlep#4788 wrote:
I get the logic behind the replies, I just don't agree with the conclusion.

Yes, if you add more points at 95-100, the gap between the "I touch grass" crowd and the "my hideout is my home address" crowd gets bigger. But... so what? PoE2 isn't PvP. Your level 100 character being stronger doesn't delete my loot, doesn't nerf my build, and doesn't kick my cat. It just means you got more for putting in more time.

And if the real design goal is "95-100 is pure flex", then let's be honest about it. Make it an actual flex badge. Remove passive points after ~90 and then 95-100 is literally just prestige and bragging rights.

Right now it's this awkward middle ground where:
- the last gear requirement is level 90,
- the XP curve turns into a part-time job,
- deaths still feel like stepping on a rake,
- and the reward is "congrats, here's another single point".

Either make the chase feel rewarding, or stop pretending it's meaningful progression. Pick one.

And on the "why do you want more" angle - congratulations, you've discovered the engine of human desire. Some people hit a couple thousand and feel set. Some need a couple million. Some want a couple hundred million. Some won't feel "done" until they're sitting on a couple billion. In PoE terms, some people stop at 90 and roll a new character, and some of us keep pushing because "one more upgrade" is basically the whole genre.


I don't understand why do you want one of two extremes (give no pts after 90 or give more pts after 90) while it's a perfect middle ground as it is (give a standard amount of pts). So people who chase lvl 100 gets their 10-15% increase in power which is impactful but do not create an unecessary gap between them and players who don't.

The game is not PvP but its main part is based around player driven economy so giving more power to already powerful players just increase gap between "rich" and the rest. If players really need something then it's REDUCTION of their power on the top end by introducing diminishing returns for everything based around percentual stacking (so low to mid tier builds remains unaffected while top tier builds lose significant amount of their power).

There's ZERO problems with the last 5-10 pts being locked behing insane amount of XP. Players just feel bad because of FOMO. Free yourself from this mindset and your life become much easier.
Last edited by Sakanabi#6664 on Feb 6, 2026, 4:16:49 AM
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Valsacar#0268 wrote:


It is a chase for those that want to say they maxed out their character.



And im wondering, where do you poe1 guys get this from? I've heard this a million times. Just because its a "challenge" in poe1? Okay, let me tell you something. We dont care. Cuz its poe1. So? You comparing it to a mummy game. Lets get back to POE2 and improve it, shall we?

And this would be a huge improvement, getting like 2 Points every lvl above 90. Should be fair in comparison to the punishement you receive - 2 Points seem VERY fair. And lets be real, since this game is all about min maxing, it would make sense that they would even give you 1 ascendency point on top if you reach lvl 100. Cuz they want you to invest time. I know this is shooting over the top but just to clarify where im coming from this min maxing game that it would make sense.


No matter how much power you put behind the last 10 levels - the vast majority of players will be unable to reach it because of huge time investment you need in order to level up. People think they will be more motivated but the truth is after a few levels and a few deaths they will leave like they do now just more angry because even more power than before will be unobtainable for them. The moment you increase rewards for last levels people start to cry about reducing xp needed and other stuff. Current system may be outdated but works well and it's 100% fair for everyone.
I get your point. I just don't agree with the conclusion.

Right now, 95-100 isn't "skill" or "being smart" or "outplaying the system". It's pure grind. Not "learn the mechanics and get better" grind - it's "show up every day and do cardio" grind. And that’s exactly why it frustrates me.

I can make ~50 div a day by playing the market and understanding systems. That’s me being efficient. That’s me using my brain. It takes 15-30 minutes.

But I can't level to 100 by being smart. I can only do it by grinding hours every day, for weeks, sometimes months, and praying I don't step on the classic rake (death penalty) and lose a chunk of progress. There's no clever shortcut. There's just time served.

And before someone says "your build should be done at 90" - sure, it's good enough at 90. It clears content. But it's not finished. Those last points are still real power, and if they're on the table, people will plan around them. Calling that "bad builds" is like calling a full tank of gas a "bad car" because it can technically drive with half a tank.

So my recommendation still stands.

Either:
- make the 95-100 grind actually worth the absurd curve and risk, or
- stop stapling real progression onto a prestige grind and make 90+ or 95+ purely flex material.

Right now it's stuck in the worst middle ground: tuned like prestige, rewarded like progression, and it plays like doing a marathon for a single breadcrumb.
yeah sure, but your argument goes for everything so its meaningless. The vast majority of players dont get shit anyways.

Not every player gets an 140+ Adorned.
Not every player gets a Temporalis.
Not every player gets lvl 100.
and so on and so on and so on.

So, should i just not even play because i wont get it anyways? lol

This is a Feedback Forum and the Feedback is, we would like to have more Points.

There is no Point to start an argument. Its a proposal.

And btw the level argument thing that takes ages is irrelevant this league. I already have like 4 chars on 98+ and a lvl 100 and would really appreciate some more points for flexibility :)

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Jyrlep#4788 wrote:
I get your point. I just don't agree with the conclusion.

Right now, 95-100 isn't "skill" or "being smart" or "outplaying the system". It's pure grind. Not "learn the mechanics and get better" grind - it's "show up every day and do cardio" grind. And that’s exactly why it frustrates me.

I can make ~50 div a day by playing the market and understanding systems. That’s me being efficient. That’s me using my brain. It takes 15-30 minutes.

But I can't level to 100 by being smart. I can only do it by grinding hours every day, for weeks, sometimes months, and praying I don't step on the classic rake (death penalty) and lose a chunk of progress. There's no clever shortcut. There's just time served.

And before someone says "your build should be done at 90" - sure, it's good enough at 90. It clears content. But it's not finished. Those last points are still real power, and if they're on the table, people will plan around them. Calling that "bad builds" is like calling a full tank of gas a "bad car" because it can technically drive with half a tank.

So my recommendation still stands.

Either:
- make the 95-100 grind actually worth the absurd curve and risk, or
- stop stapling real progression onto a prestige grind and make 90+ or 95+ purely flex material.

Right now it's stuck in the worst middle ground: tuned like prestige, rewarded like progression, and it plays like doing a marathon for a single breadcrumb.


Yep, it's pure grind. For playing market you need to be smart. For getting lvl 100 you need to be determined (or smart enoug to find some kind of exploit lol). If you are not willing to grind for weeks then you don't deserve your last pts and rather accept the fact that your build IS finished around lvl 90-95.

Also your comparsion with a car is quite wrong imo. It's more like going to McDonalns with 1000$ (lvl 90) or 1150$ (lvl 100) in your wallet while knowing that for average meal you need 11$.
Last edited by Sakanabi#6664 on Feb 6, 2026, 5:25:37 AM
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yeah sure, but your argument goes for everything so its meaningless. The vast majority of players dont get shit anyways.

Not every player gets an 140+ Adorned.
Not every player gets a Temporalis.
Not every player gets lvl 100.
and so on and so on and so on.

So, should i just not even play because i wont get it anyways? lol

This is a Feedback Forum and the Feedback is, we would like to have more Points.

There is no Point to start an argument. Its a proposal.

And btw the level argument thing that takes ages is irrelevant this league. I already have like 4 chars on 98+ and a lvl 100 and would really appreciate some more points for flexibility :)



You are right, most player don't get alot of things in this game. That doesn't mean GGG should increase rewards for those who can. And yes it's true that reaching lvl 100 is easier than before thanks to broken temple mechanics but that's irrelevant as this thread is not just about leveling in this league if I'm not mistaken.

More pts per level just means more power to players which is already too high (which you already must know as you have a few 98+ lvl chars) and it could be actually demotivating for many people. For flexibility we have 24 pts which can be allocated in two different sets so use them.
I think it is a valid proposal, the "why not's that I saw on this post are more like "stop whinning" than usefull "this will cause problem x and y".

So yeah, more dopamine and feel of reward by getting 90+, so thumbs up.
There are three reasons to get more passive points per past 90 level.

1. Motivation to continue until reaching 100. If my build is done in 90 level , why should i continue play?

2. Some builds need way more passive points than others to be completed.

3. Story mode and new ACTs can't served to players with no extra passive points. It's like serving coffee with no sugar.
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There are three reasons to get more passive points per past 90 level.

1. Motivation to continue until reaching 100. If my build is done in 90 level , why should i continue play?

2. Some builds need way more passive points than others to be completed.

3. Story mode and new ACTs can't served to players with no extra passive points. It's like serving coffee with no sugar.


1. There are other things to do in endgame and hopefully more will come in 0.5. To me is leveling past 90 something that happens naturally while doing other stuff.

2. Yes, and? Every game have its limits. If your build can't fit into them then it's not a build for this game. It's like writting an essay where you have a limited number of words - if you exceed that limit you fail.

3. I don't get this one.
Temporalis and Adorned are a weird comparison.

I don't even work toward those. They're useless for my builds, so I just... don't care. That's kind of the point - gear is optional. You can choose what you want, and you can choose how to get it, either by being smart, by grinding, or by ignoring it entirely.

Example. I can make ~50 div a day by playing the market, flipping stuff, and generally being a spreadsheet goblin. Takes me 15-30 minutes. That's me being efficient.

Leveling doesn't work like that. There's no "smart" path to 100. Everyone levels the same way: run maps, don't die, repeat until your eyes glaze over. It's pure cardio. And unlike niche chase uniques, everyone walks toward levels because passive points are universal power. Some people won't ever want an Adorned. Literally everyone wants more passives.

So yeah, I still stand by it. Either:
- stop stapling real progression to a prestige grind and lock passive points at ~90, or
- if 95-100 is meant to be a real chase, make the rewards match the curve and risk by increasing the points.

Right now it's the worst middle ground. Tuned like prestige, rewarded like progression, and it feels like doing a marathon for a single breadcrumb.
Last edited by Jyrlep#4788 on Feb 6, 2026, 9:03:47 AM

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