More Passive Points and award them at high 90s

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Valsacar#0268 wrote:
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Reaching lvl 100 must be more rewarding, than now. Extra skill points, or even extra 2 Ascendacy points. Not a lot, but something, that make lvl 100 wanted to chase.


Or we could... not. Level 100 already is a chase, for those that want to reach max level. No need to make it mandatory, it's fine as it is. People just need to stop thinking getting 100 has any more meaning or purpose than... getting to 100.


Imagine after reaching level 95 you will earn no more currency. People just need to stop thinking, that earning currency is goal of the game. You have already finished all content, you don't need more power.

Imagine? Well, it's a pretty sad fantasy.
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Dnoble23#4456 wrote:
no one is reaching level 96+ on a build they made themselves. (lol)

That's a really weird comment. First, if you look at Poe2Ninja, it's obviously not true, because a wide variety of builds make it to level 96, including builds with no ascendancy points. But second, are the players who create the build guides not people?
0.4 SSF: Gemling Minions: https://poe.ninja/poe2/profile/DistributedAutomaton-5739/character/CrystalController

0.3 SSF: Evasion-only melee challenge character: https://poe.ninja/poe2/pob/119e9
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Valsacar#0268 wrote:
"
Reaching lvl 100 must be more rewarding, than now. Extra skill points, or even extra 2 Ascendacy points. Not a lot, but something, that make lvl 100 wanted to chase.


Or we could... not. Level 100 already is a chase, for those that want to reach max level. No need to make it mandatory, it's fine as it is. People just need to stop thinking getting 100 has any more meaning or purpose than... getting to 100.

Agreed. I get to 94, beat the content I want to beat, then roll a new character. If I had to slog to 100 to beat content, the game would be much more boring for me. Leave it as a special "bragging rights only" prize for the people who want to put in the time to get to 100.
0.4 SSF: Gemling Minions: https://poe.ninja/poe2/profile/DistributedAutomaton-5739/character/CrystalController

0.3 SSF: Evasion-only melee challenge character: https://poe.ninja/poe2/pob/119e9
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To be honest passive tree feels not that much impactful. I wish they rework it in 0.5 Outside of solving attributes you gaining incremental scraps of little power that barely make any diffirence if your weapon not that good


So much this.
+1 we need more passive points especially when new content comes every four months. It's a motivation continue playing not only fun and builds necessary need.
Yeah, I get the "just stop at 94 and roll a new char" vibe, but here's the problem - the game doesn't treat 85+ like a cute little optional victory lap.

After ~85, XP gain gets hit by the classic double whammy:
- the XP penalty/reduction ramps up
- and the XP loss on death starts feeling like stepping on a rake in the dark, repeatedly, on purpose

So when people say "lvl 100 is already the reward", cool, but the path there is basically a tax audit where the auditor is also allowed to delete your progress.

And it gets extra silly in actual play. On level 82 maps, you're effectively eating something like a ~7x XP hit from the penalties, so gains stop being anything resembling linear. Meanwhile the death penalty is still 10% (or 2.5% with an omen), which is hilarious in the same way "medical debt" is hilarious.

At that point 99 -> 100 is basically "run multiple hundred juiced maps without a mistake" for the privilege of receiving... one single passive point. One. Like the game is handing you a single french fry after you catered the entire wedding.

And yes, it matters. In some builds that last point (or a couple points) is the difference between "smooth" and "why does my character feel like a shopping cart with one broken wheel".

If the design goal is that 95-100 is pure bragging rights, fine. Then either:
- stop pretending it's meaningful progression and remove passive points past 90-ish, or
- keep the points and add something else so the reward matches the curve and the risk

If you want the numbers instead of vibes:
https://poe2db.tw/us/Experience
https://docs.google.com/spreadsheets/d/16QHW9GON-kEnLybQp6ikOY7MFbrtq75l9Tu2hYo8mC4

And here's the table screenshot:

It looks interesting, but as the guy said before, casual players have no time for this shit.
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Jyrlep#4788 wrote:

And yes, it matters. In some builds that last point (or a couple points) is the difference between "smooth" and "why does my character feel like a shopping cart with one broken wheel".


Yeah, we call them "bad builds". Your build should be completed at lvl 90 and if not then you are doing it wrong.
Last edited by Sakanabi#6664 on Feb 5, 2026, 2:25:43 AM
Let's keep it civil, but I think you've got it backwards.

The builds that still care about 95-100 are usually the ones that actually plan for endgame and squeeze every last bit of value out of the tree.

For me, the difference between ~95 and 100 isn't "one cute point" - it's basically either ~1.5k ES or another 10-15% total DPS. That's not a rounding error, that's the difference between "smooth" and "why does this feel like pushing a shopping cart with one broken wheel".

Sure, I can reshuffle points, but then I'm bleeding way more elsewhere because the whole setup is already tight. Stat requirements are tuned to the point where there's basically zero slack, resists are handled (yeah, chaos is always the one that gets bullied), damage is in the millions consistently (not some screenshot burst), and I also run Presence with 200%+ damage to allies so I can swap into support without the build turning into a sad spreadsheet.

So calling that "a bad build" mostly just says you haven't built around the part of the game where the numbers actually start to matter.

Before bashing, think a little.
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Jyrlep#4788 wrote:
Let's keep it civil, but I think you've got it backwards.

The builds that still care about 95-100 are usually the ones that actually plan for endgame and squeeze every last bit of value out of the tree.

For me, the difference between ~95 and 100 isn't "one cute point" - it's basically either ~1.5k ES or another 10-15% total DPS. That's not a rounding error, that's the difference between "smooth" and "why does this feel like pushing a shopping cart with one broken wheel".

Sure, I can reshuffle points, but then I'm bleeding way more elsewhere because the whole setup is already tight. Stat requirements are tuned to the point where there's basically zero slack, resists are handled (yeah, chaos is always the one that gets bullied), damage is in the millions consistently (not some screenshot burst), and I also run Presence with 200%+ damage to allies so I can swap into support without the build turning into a sad spreadsheet.

So calling that "a bad build" mostly just says you haven't built around the part of the game where the numbers actually start to matter.

Before bashing, think a little.


There's nothing to think about :D If 5 skill points mean difference between "smooth" and "why does this feel like pushing a shopping cart with one broken wheel" then you built your character wrong. Those extra 1.5k ES or another 10-15% DPS should be just cherry on the top. That's also why there are no extra points for those levels.

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