[Feedback] Address Defensive Disparity: Proposed ES Nerfs for 0.5.0
" No, Chaos Inoculation needs the Mind Over Matter treatment dialed up to 11. 50% Less Energy Shield Recovery wouldn't be enough to hobble it. That Keystone has been cruisin' for a bruising for over a year. Last edited by LeFlesh#9979 on Feb 7, 2026, 9:05:48 PM
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" Thats an issue with mechanics surrounding ES. Think you alluded to it in your next comment about CI. My suggestions to these have already been discussed in several threads regarding these problems: https://www.pathofexile.com/forum/view-thread/3909897/page/3#p26565498
Spoiler
•CI is too powerful. Should maybe just remove the chaos damage penalty not completely be immune to it...
Bleed should still work as well on energy shield itself. Not be immune to bleed. •MoM, not even POE1 gives you 100% from MoM. Im not sure why POE2 does. Its stupid broken with mana remnants. •Recharge/Start of Recharge. These nodes need completely gutted HARD. This has to be the most broken part of the entire skill tree right here: ![]() You get access to all within a few travel nodes 1) Recharge 2) Start of charge Both in the same cluster on top of eachother WHY??? 3) Massive ES with even more 2 entire travel nodes from that jewel socket 4) Full thresh immune. Stun and ailment. Both in the same cluster on top of %Increased ES THREE TIMES WHY??? 5) Jewel Socket 6) New Armour/ES Hybrid cluster, which is completely busted. CAN YA GUESS WHAT MODS ARE INSIDE THAT CLUSTER? OH LOOK MORE RECHARGE RATE. AND % ES. 7) MoM 8) And a bunch of damage in every direction for every archetype. Even minions lmfao Anyone who plays this part of the tree, if they dont come up here. Are trolling. Or intentionally trying to make their character worse/fair. These things should be an actual investment to get all of these mechanics. And you shouldnt GET so much either. The values are too high on recharge/start of recharge. On a single mod on a pair of boots you can get fucking 40% ES recharge rate. Thats how ridiculous this is. And these stupid nodes are all next to your %ES nodes on the tree, you dont have to travel at all for these. Comparatively, regen for Armour based builds. You have to actually travel to invest and sacrafice for regen, the nodes are so far out of the way that theres only 1 cluster worth going to. And it comes with HEAVY sacrifice. The others arent even worth going for. This cluster seen here: ![]() With its 10% increased small nodes and the notable. I have to spend 2 travel nodes and then 4 points to get the actual regen from this. You get like 20 life regen on average for a mod roll if you have space for it. •Convalescences+second wind No you dont get second wind with this mechanic. Its a joke, you get one charge of this. And up its spirit cost as well. 30? 30 spirit for full recovery on your massive ES pool? And then you can use it twice? No. Thats just blatantly broken. Mash the clean
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" How about changing CI so instead of full immunity to Chaos damage, it provides 100% Chaos Resistance? This would force players using CI to still care about Chaos damage without making them immortal to the damage type. Last edited by CharlesJT#7681 on Feb 8, 2026, 8:13:59 AM
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Instead of nerfing ES, make 1 strength count as 4 Life points and we are ok.
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i will just post one example here, in poe 1 you can get 8% energy shield on jewels, in poe2 its 20%, what happened here?
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Sapphires grant ailment/stun threshhold from ES, faster start of recharge/increased recharge rate and universal crit chance/crit damage
Where are the deflection/%vsElemental&Chaos/defend with % mods for emeralds and rubies - which also happen to have restricted crit modifiers (or none at all!)? |
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As someone who has played Armour, ES & Evasion I'll sum up my view on things.
Energy Shield + Passives(but not chaos Inoculation) is better than Armour + Passives. Armour needs the "applies to elemental damage" affix on gear to compete at all. I hope that's not debatable. [ES + passives(but not chaos Inoculation)] compared to [Armour + passives + applies to elemental damage] is debatable. Without life I would say ES is better. With heavy investment in life, Armour might be better or at least equal. However it's only equal if you go full Armour. In other words Armour does not make up for the weakness of Evasion. While the "applies elemental damage" affix helps a ton with defense. The cost is a ton of affix and socket slots. If you're hybrid with evasion, you will not be able to get enough Armour to make up for the weakness of Evasion. Additionally the applies to elemental damage competes with the deflection affix. ES + Chaos Inoculation, is at least equal to fully invested Armour, with significantly less gear investment. In my book that make is better than Armour, but that debatable. TLDR: ES is great but I don't think it needs nerfing. Armour is solid but needs heavy gear and life investment. Evasion sucks.. |
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Why not just give Armour a % of armour as guard feature. So now when you're armour stacking, you are effectively getting additional effective HP from your guard percentage.
On the topic though, Parry should be fixed. It should be a passive buff from shields with a percentage to proc in my opinion, sure still be able to socket in skills or whatever, but the whole mechanic of parrying is worthless at the moment IMHO. If you could get passive parry, and increase that percentage and also apply it to proj or spells with uniques or passives, that plus having a super high Guard pool from your armour could make armour builds enjoyable. Right now, as a neg rarity bot, when I see armour bases drop on the ground, I kick it into a nearby trash can. |
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The goal is not to bring armour to a broken state. But bring ES and its mechanics more in line and consistent at least with how armour works.
Tree, regeneration, gems, etc. Right now armour doesn’t need work on it. But what could use a small and modest buff is life. I think access to 3-3.5k with all life rolls on gear, no shield, no titan. Should be a pretty good target for life. So we are talking a very small buff to help out the non titans and mercs with some cushion. As right now I think they sit in the medium 2.3-2.7k range on average. So more towards 3.5 would be pretty reasonable ES as said before needs quite a bit of work done to it to make things fair across defense, as listed in my posts prior. Evasion I’ll let others handle that. As I have not made any evasion characters spare a hybrid for .1 which wouldn’t count too much now a days. Mash the clean
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Nahhh, no shot. BUFF LIFE and we're all fine. We're already getting oneshot enough without sufficient ES - is this what you want? Buff what's weak, so we can solve defence in more ways. Life on the tree works great already in PoE1, too.
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