+4 on boss tree is stupid, stop it with the "1 shots"

I am a poor Oracle Plant Druid, now better on ES 8.6K with 1.5K Life. Still only +3 from Boss tree is hardly durable to me. Sorry, but I can not read those silent hand and body posture from Boss what it will do.
Arbiter and Breach Boss is well show when and where not the stand. Those many random Bosses just rush, jump or slam to us without much notice.

Would be very welcome QoL feature with a ChekckBox beside the Trees to NOT SHOW warning Icon on the UI constantly as it is quite distracting during gameplay. Got the points earlier, if I am not set them, that icon there and flashing constantly.
Last edited by Kobor#5819 on Feb 4, 2026, 6:11:42 PM
The problem are not the bosses, the problem is Life and defences. Warrior is the least tanky build in the game.
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MadSheo#0280 wrote:
The problem are not the bosses, the problem is Life and defences. Warrior is the least tanky build in the game.


Actually no. Warrior can be really tanky by far if build correctly. Armour and Armour applies to elemental damage are absolutely insane. Many underestimate it.

But ES and Mana stacking is still far superior.
“The bird of Hermes is my name, eating my wings to make me tame.”
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Alzucard#2422 wrote:
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I'm going to have to agree. The boss scaling with map difficulty needs to be looked at. "The shackled horror" on +4 does some ice wall/cone freeze attack that does 2000 damage against 76% cold resistance with 70%+ armour applying to elemental. If I didn't have energy shield this attack would be a one shot kill. According to https://poe2db.tw/us/The_Shackled_Horror this attack can't be blocked, dodged or avoided.

Red one-shot I'm fine with; unavoidable one-shots I'm not.

What's crazy is I can breeze thru T15 6 mod maps, but then I get to boss and I struggle a little.

For me though the bigger problem is the crazy health pools. This means any build who's damage isn't incredibly high, is taking forever to kill the boss.


This is an 8 mod map
2 damage rolls and minus max res


And the boss does cold damage



+4 boss tree

Explicit mod tree as well




Ice attack


This is with - max res and three different elemental damage types.
2 that I have added with mods and 1 basetype from the boss. And it doesnt even do 2k to my armour build.

My brass dome even gives me an additional -1 max res as well.


So the problem of getting hit that hard, and it be concerning, is definitely on your end. Not +4 to some boss tree.

I dont think you are running this amount of juice either.


To be fair your build is an extreme tank build if you use brass dome with armour applies to elemental damage. Its not respective for many other builds. They cant tank that.


I'm not trying to get in on any flame war but I wanted to chime in and say that I can also tank the attack on this boss with similar damage mods on the map - in my case it usually gets rid of ~50% of my ES, sometimes more.

I've had some unlucky crits cause it to bite into my HP but nothing that would one-shot me. Maybe if I was already on 0 ES, but he charges it up so it would be unlikely as I'd have time to regen some ES. His physical damage hits are more dangerous to me.

I'm not using any super-man gear, in fact, it's all self-found or self-crafted and in hc to boot.

Wanted to share to show that you don't need specialized unique gear to do what his character is doing. It is a very well built character I think. Looking at the gear and build I imagine he feels vulnerable around physical degens like bleed, shadewalker, phys degen puddles, and maybe corrupted blood.

I also use time of need and with just the compressed duration support, if you get hit with a bad bleed at the wrong time it doesn't always proc fast enough to make you feel completely safe from bleeds. I typically lean on flasks and regen, and I wish I had life leech on my gear somewhere and I'm too stubborn to use the gem lmao.

I see he doesn't really have life regen or leech so it's near total reliance on recoup from hits and defiance of destiny, so it will feel the squishiest against phys and in his case also chaos degen attacks. This is relegated to moments in most boss fights but I think he'd probably feel the most scared fighting Azmerian Ranges boss with bad mods, or even Viper can be problematic with huge AoE because there's so much poison in that fight, charms feel kinda useless and at +4 with bad mods her attacks and the guard attacks can all hit very hard and her degen puddle absolutely melts.

https://poe.ninja/poe2/profile/karsey-2995/character/IsFiveAliveStillAround

All of my closest calls have been in the temple (which a friend of mine has aptly described as "a tomb you build for yourself"), except for one which was actually to the Overgrown map boss.

That's the giant Medusa-esque Vaal-construct boss. It did it's simple little flurry-punch with the stone tentacles which usually is negligible, but that time it deleted all my ES and about 75% of my life in an instant and scared the crap out of me. The map had 39% increased damage mod only, I didn't think it would be THAT rippy.

Seems maybe like I got unlucky with crits but there's also lots of multi-hit bugs in this game atm so who knows.

Anyone who's been instantly deleted while fighting the giant skeleton elephant boss and necromancer duo in the Sulfuric Vents map while using entangle during the elephant's charge attack will know what I'm talking about.

I've got +4 boss difficulty going at the moment as well.
Last edited by karsey#2995 on Feb 4, 2026, 5:30:28 PM
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karsey#2995 wrote:

I'm not trying to get in on any flame war but I wanted to chime in and say that I can also tank the attack on this boss with similar damage mods on the map - in my case it usually gets rid of ~50% of my ES, sometimes more.

I've had some unlucky crits cause it to bite into my HP but nothing that would one-shot me. Maybe if I was already on 0 ES, but he charges it up so it would be unlikely as I'd have time to regen some ES. His physical damage hits are more dangerous to me.

I'm not using any super-man gear, in fact, it's all self-found or self-crafted and in hc to boot.

https://poe.ninja/poe2/profile/karsey-2995/character/IsFiveAliveStillAround

All of my closest calls have been in the temple (which a friend of mine has aptly described as "a tomb you build for yourself"), except for one which was actually to the Overgrown map boss.

That's the giant Medusa-esque Vaal-construct boss. It did it's simple little flurry-punch with the stone tentacles which usually is negligible, but that time it deleted all my ES and about 75% of my life in an instant and scared the crap out of me. The map had 39% increased damage mod only, I didn't think it would be THAT rippy.

Seems maybe like I got unlucky with crits but there's also lots of multi-hit bugs in this game atm so who knows.

Anyone who's been instantly deleted while fighting the giant skeleton elephant boss and necromancer duo in the Sulfuric Vents map while using entangle during the elephant's charge attack will know what I'm talking about.

I've got +4 boss difficulty going at the moment as well.


In my Opinion critique to the damage of bosses is valid. Most Problems come with physical hits tho and not elemental. There are basically no ways to reduce physical hits, because of the way armour works.


Highest armour on poe2 ninja is 103k the average is closer to 30-40k on the amrour based builds. In the end you dont really mitigate a lot of damage with armour. Armours based builds can tank 8-9k dmg at the top end. More common is 5-6k. If you also build ES that completely changes that. Armour stat is useless unless you apply it to elemental damage.

The best solution is and probably will always be more dmg. It cant kill you if its dead.
“The bird of Hermes is my name, eating my wings to make me tame.”
Last edited by Alzucard#2422 on Feb 4, 2026, 5:34:08 PM
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Alzucard#2422 wrote:
The best solution is and probably will always be more dmg. It cant kill you if its dead.


This is exactly why I'm opposed to the idea of nerfing ES and instead buff armor and evasion. If the only viable defense becomes avoiding getting hit in the first place, then what's going to stop the meta from shifting towards glass cannon builds?

If we want combat to feel meaningful, then defenses need to be given more importance. Give players more incentive to build towards tankiness, and some might move away from the toxic "nuke or be nuked" playstyle.

Defenses mean nothing in PoE 1. We should be trying to avoid the same problems that game had, not reintroduce them.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley
It's always a joy hearing from the TC Community, especially when its unprompted!
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karsey#2995 wrote:
regen


It’s on the swap

Consecrate staff, broken as hell if you ask me
Mash the clean
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karsey#2995 wrote:
I'm not trying to get in on any flame war but I wanted to chime in and say that I can also tank the attack on this boss with similar damage mods on the map - in my case it usually gets rid of ~50% of my ES, sometimes more.


I should give some more context. I picked shackled horror as a example because I noticed that it hit me for ~2k damage and my health was about 2k. That got me thinking: What if I wasn't Armour & energy shield? What if I were playing as pure Evasion?

2k life is a lot for a pathfinder. So getting hit for 2k even with the amount of elemental mitigation I have, means a pure evasion character would take even more damage. From what I read, that attack can't be evaded, blocked, dodge rolled or deflected. So this is just instant death to a pure evasion character.

Now I could be wrong. I played pure evasion last league so maybe I forgot something or I missed some passive that could help. Maybe it can be deflected and I've been misinformed. But my current understanding is that attack is an unavoidable instant kill. That does not seem fair to me at all.

And even if it could be deflected, that's not guaranteed. It would then would be a sometimes unavoidable instant kill. Given the way evasion currently works, life need to be buffed so they can take unavoidable hits and have time to heal up. Or bosses at +4 difficulty need to be looked at. Or both
Last edited by darrenrob82#3531 on Feb 4, 2026, 9:34:15 PM
tbh a wolf oracle should shred bosses apart, if your choice is to prolong your boss fights where you need to dodge slams 20 times in a row you better be good at dodging them bro.

Ideally your defenses and damage should be balanced. Sacrificing everything for ehp just doesn't work well as you noticed. Things like movement speed, damage reduction, faster start of energy shield recharge, resources turned into hp and various synergies that help with their recovery, when combined with skilled playing and high damage are far more valuable than stacking raw ehp hoping to outlast the dps race with a juicy boss.

heres my current build

https://poe.ninja/poe2/builds/vaal/character/Antiharmonics-2612/Bad_Dawg_BFD?i=32&search=class%3DOracle%26skills%3DShred%26sort%3Ddps
Last edited by Antiharmonics#2612 on Feb 4, 2026, 8:41:22 PM

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