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exp from level 1 to lvl 100 is way too high
in my opinion it takes to much time to reach lvl 100
i know some ppl will cry that its supposed to be an "achievement" and hard
but its already super hard since u lose exp
honestly if u wouldnt lose exp at all or if there were "exp brackets" inside a level - if u reach for example 20% 40% 60% 80% u cannot fall below that
if it was something like that it wouldnt be a problem
im playing allot ,im playing on ssf and it toke me god knows how much time to reach to level 99 as shred wolf shaman
i would honestly like to see the total amount of exp reduced , the number required for reach to lvl a 100 is insanely high .
level a 100 should be fairly hard to achive playing solo even on ssf
but currently its very hard and takes ages
i honestly dont believe a casual player can reach lvl 99 not to mention lvl 100 even if he plays allot
i know some players got used to the idea from poe1 that ur not "supposed" to reach lvl 100 or that its suposed to super ultra Hard
but This is poe2 and not poe1
and i believe in poe2 its supposed to be fairly achievable for single player players
as it stands now
it takes unhealthy amount of time to reach
and unrealistic at all for 99% of the players
please ggg reduce the amount of exp need to level up beyond lvl 97 or add exp brackets "check points" for exp inside a level
to make the player keep going and not begin stuck all the time or move backwards every time they die .
yes i know there are exp omens, but hey they not always work i died yesterday twice and lost 20% exp even whit active exp omens in my inventory , its Super painful on high level 99 , and in general reaching lvl 100 shouldnt be achieve for the No lifers only that play 200+ hours per season or held behind "group play" doors.
Last bumped on Jan 22, 2026, 3:24:16 AM
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Posted byUnholyKirin#7925on Jan 20, 2026, 9:57:39 AM
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+1
Punishment after level 96 should be lowered to logically levels. Playing 1 hour per day needs 1 year work with no deaths to reach from 99 to 100 level. At least give us the option to socket runes that provide more than 20%xp. Or make 1 level be boughtable!
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Posted byFalginton#0485on Jan 20, 2026, 12:16:08 PM
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it's more about completion than build defining, i can live with lvl 97-98 then make other builds.
If there was something more engaging i could literally push for 100 but once you max the trees and get those last bits to grab the last notable you planned then boredom kicks in after few days for me.
Not really worth it.
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Posted byIILU81II#8410on Jan 20, 2026, 1:04:56 PM
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Nah. Lvl 100 should be an extra achievement for tryhards, not a participation trophy.
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Posted bySakanabi#6664on Jan 20, 2026, 1:12:50 PM
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exp from level 1 to lvl 100 is way too high
in my opinion it takes to much time to reach lvl 100
i know some ppl will cry that its supposed to be an "achievement" and hard
but its already super hard since u lose exp
honestly if u wouldnt lose exp at all or if there were "exp brackets" inside a level - if u reach for example 20% 40% 60% 80% u cannot fall below that
if it was something like that it wouldnt be a problem
im playing allot ,im playing on ssf and it toke me god knows how much time to reach to level 99 as shred wolf shaman
i would honestly like to see the total amount of exp reduced , the number required for reach to lvl a 100 is insanely high .
level a 100 should be fairly hard to achive playing solo even on ssf
but currently its very hard and takes ages
i honestly dont believe a casual player can reach lvl 99 not to mention lvl 100 even if he plays allot
i know some players got used to the idea from poe1 that ur not "supposed" to reach lvl 100 or that its suposed to super ultra Hard
but This is poe2 and not poe1
and i believe in poe2 its supposed to be fairly achievable for single player players
as it stands now
it takes unhealthy amount of time to reach
and unrealistic at all for 99% of the players
please ggg reduce the amount of exp need to level up beyond lvl 97 or add exp brackets "check points" for exp inside a level
to make the player keep going and not begin stuck all the time or move backwards every time they die .
yes i know there are exp omens, but hey they not always work i died yesterday twice and lost 20% exp even whit active exp omens in my inventory , its Super painful on high level 99 , and in general reaching lvl 100 shouldnt be achieve for the No lifers only that play 200+ hours per season or held behind "group play" doors.
Why do you need lvl 100 tho
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Posted byryszek#5266on Jan 20, 2026, 1:26:02 PMOn Probation
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Playing 1 hour per day needs 1 year work with no deaths to reach from 99 to 100 level.
Well that's exaggerating a bit, given that even on HC, the first players reached level 100 in a bit under 2 weeks. Those characters were also probably not played quite 24/7.
Last edited by tzaeru#0912 on Jan 20, 2026, 1:34:48 PM
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Posted bytzaeru#0912on Jan 20, 2026, 1:34:35 PM
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Playing 1 hour per day needs 1 year work with no deaths to reach from 99 to 100 level.
Well that's exaggerating a bit, given that even on HC, the first players reached level 100 in a bit under 2 weeks. Those characters were also probably not played quite 24/7.
I mean they had to play like 15h/day which makes 2 weeks x 15h a day it's 210h so this is 210 days (hour per day) so he is somewhat true
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Posted byryszek#5266on Jan 20, 2026, 1:39:30 PMOn Probation
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I personally stop around 95ish and roll a new one up or call it a season.
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Posted byManifestFX#7624on Jan 20, 2026, 2:47:10 PM
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exp from level 1 to lvl 100 is way too high
in my opinion it takes to much time to reach lvl 100
i know some ppl will cry that its supposed to be an "achievement" and hard
but its already super hard since u lose exp
honestly if u wouldnt lose exp at all or if there were "exp brackets" inside a level - if u reach for example 20% 40% 60% 80% u cannot fall below that
if it was something like that it wouldnt be a problem
im playing allot ,im playing on ssf and it toke me god knows how much time to reach to level 99 as shred wolf shaman
i would honestly like to see the total amount of exp reduced , the number required for reach to lvl a 100 is insanely high .
level a 100 should be fairly hard to achive playing solo even on ssf
but currently its very hard and takes ages
i honestly dont believe a casual player can reach lvl 99 not to mention lvl 100 even if he plays allot
i know some players got used to the idea from poe1 that ur not "supposed" to reach lvl 100 or that its suposed to super ultra Hard
but This is poe2 and not poe1
and i believe in poe2 its supposed to be fairly achievable for single player players
as it stands now
it takes unhealthy amount of time to reach
and unrealistic at all for 99% of the players
please ggg reduce the amount of exp need to level up beyond lvl 97 or add exp brackets "check points" for exp inside a level
to make the player keep going and not begin stuck all the time or move backwards every time they die .
yes i know there are exp omens, but hey they not always work i died yesterday twice and lost 20% exp even whit active exp omens in my inventory , its Super painful on high level 99 , and in general reaching lvl 100 shouldnt be achieve for the No lifers only that play 200+ hours per season or held behind "group play" doors.
Why do you need lvl 100 tho
why not?
the max lvl is 100 after all and not 95
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Posted byUnholyKirin#7925on Jan 21, 2026, 2:29:19 AM
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why not?
the max lvl is 100 after all and not 95
Then work for it.
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Posted bySakanabi#6664on Jan 21, 2026, 2:35:15 AM
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