The VISUAL CLARITY Issue - Why it's already WORSE than POE 1

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They won't be adding a visual effect slider, and I actually fully agree with this decision despite wanting visual clarity and attrition combat in the game as much as anyone.

Skills need to be examined for how their visuals scale with interactions to produce screen clutter. Modifiers in endgame which increase monster density should be removed completely, and the baseline monster density should be reduced. Density scaling should be replaced with effectiveness.

This means scaling back AoE skills that can be spammed to clear the screen. In addition to reducing player sustain (pleased to see leech nerf) these have the added benefit of requiring lower damage spikes from monsters in order to one-shot the player's life pool as the only means to kill a character which replenishes their life instantly.

If feeling 'powerful' means feeling like a 'god' to the extent of trivializing the content, then god should be able to see and understand what is happening on the screen, and not killed by a stray projectile that was influenced by intersecting multiplicative damage scalers.

This is not the way..
Drastically reducing character power variance is the underlying problem which all of these stem from. They cannot balance their monsters with respect to player power, when player power exists on such a massive spectrum.


Right, but since it's 100% clear they're not going to do what you're asking in terms of completely overhauling gameplay balance, they should just take care of the visual clutter at a graphic level.

Whether that's a slider, or just an overhaul to all the individual graphic effects, or making mob effects stand out better somehow, or a combo of all of the above, it's up to them. It's really hard to believe they won't lose players in droves over this issue.

Even if they did cut down mob density and increase mob strength, many builds will still spam AoE attacks because that's still how they'll take care of fewer tougher mobs. CoC spam was used on bosses too.
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Skutz123#5377 wrote:

They won't be adding a visual effect slider, and I actually fully agree with this decision despite wanting visual clarity and attrition combat in the game as much as anyone.



They have a very modest option for this, dynamic culling, cuts down on a bit of the overlaying effects. But only slightly... And with enough effects all at once, it will cease to be impactful at all.

FPS may benefit a little depending on your system.
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Skutz123#5377 wrote:

They won't be adding a visual effect slider, and I actually fully agree with this decision despite wanting visual clarity and attrition combat in the game as much as anyone.



They have a very modest option for this, dynamic culling, cuts down on a bit of the overlaying effects. But only slightly... And with enough effects all at once, it will cease to be impactful at all.

FPS may benefit a little depending on your system.


No Skutz did not say that, the guy Skutz quoted said that... Skutz is an upstanding gentleman and would never hold such an opinion.

Woulda been nice if they didn't make it so easy for people to be misquoted on this forum.

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Skutz123#5377 wrote:

Right, but since it's 100% clear they're not going to do what you're asking in terms of completely overhauling gameplay balance, they should just take care of the visual clutter at a graphic level.


Right cool. But Jonathan just said in the reveal that he is not going to add a visual effect slider; speaking of what they are not going to do.

So I talk about what should be aimed for, what the target should be. It'll be up to the devs what is implemented.

A vfx slider is a very crude solution that will only postpone the underlying visual effects issue, which are bound up with the AoE clear meta. So if Jonathan says he wants to address the vfx issue by examining how skills work, let's not get in his way.
Last edited by WhisperSlade#0532 on May 21, 2026, 12:13:54 PM
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Skutz123#5377 wrote:

Right, but since it's 100% clear they're not going to do what you're asking in terms of completely overhauling gameplay balance, they should just take care of the visual clutter at a graphic level.


Right cool. But Jonathan just said in the reveal that he is not going to add a visual effect slider; speaking of what they are not going to do.

So I talk about what should be aimed for, what the target should be. It'll be up to the devs what is implemented.

A vfx slider is a very crude solution that will only postpone the underlying visual effects issue, which are bound up with the AoE clear meta. So if Jonathan says he wants to address the vfx issue by examining how skills work, let's not get in his way.


In a perfect world, or a better game (IMO) at least, they would do both things we're talking about anyway.
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Skutz123#5377 wrote:

In a perfect world, or a better game (IMO) at least, they would do both things we're talking about anyway.


If the game had constant screeching noises which made your ears bleed, I understand the proclivity to reach for the audio effects slider as the solution. But in that instance, I'd hope that they should fix the audio instead.

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