VISUAL CLARITY of skills is already WORSE than POE1
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Actually mind blowing when you think about it. If you watch the presentation from act2 back in 2021 it seems that they solved the visual vomit on the screen.
Somehow they ended up making it worse than PoE |
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just wait for chris wilson light pattern new arpg. Atleast they will respect economy and players. This is what im hoping for.
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PoE3 will fix this
Remember, 3 games 2 campaigns. 1. "Meaningful Combat" Is Anti-ARPG: https://www.pathofexile.com/forum/view-thread/3884793
2. Mechanical Skill (Dodgeroll) and Intellectual Skill: https://www.pathofexile.com/forum/view-thread/3883605 3. Some PoE2 Numbers and Charts: https://www.pathofexile.com/forum/view-thread/3896886 |
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+1000000
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I often see topics on the forum where players simply beg developers to add what other games have by default, ggg tests the patience of its players, the players are very loyal, but any patience has a limit, some just get tired of waiting for the game to add what should have been in it from the first day.
- Death Log - A doll for the DPS test - The ability to cancel or reduce the visibility of visual effects - The ability to save builds and quickly change them - The ability to pick up grouped loot from the floor without poking at each individual object. It's so easy to show love for the players, and I don't even want to hear that it contradicts their vision, vision is when you clearly understand where your game is going, now we see that they are doing everything blindly without the ability to predict the results of their actions. |
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