This season looks like a private server with loot 10x

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This is the loot from 1 single temple run

GGG should never allow game economy to go to such inflationlevel status and that drop this toon of loot


Loot is account-league-wide, not tied to specific toon. And they will drop all this currency mass in Standard later, ruining it even more. Idk if any person in GGG entertained a single thought about Standard at this point.

Problem here is more with loot sinks than loot amount. Poe1 crafting worked off ex and div, now GGG keeps making new weird currency from abyss to carry those functions. But the market is inert and keeps pricing everything in div that barely gets spent, locking non-temple runners out.

GGG probably thinks "free" market they created is a boon for players when any item can be priced with any type of currency, but this system is abuseable, like everything in poe is.
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ryszek#5266 wrote:
Idk why you casuals hate current economy, it makes your game easier not harder. Only top tier items cost much, but you wouldn't see those items anyway so where is the problem. More loot more currency more items on trade.


This post symbolizes everything about poe elitists in a nutshell, couldn't have phrased it more succinctly myself:) You didn't even define what you consider "top tier items" but want the door to be closed behind you in any case.
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ryszek#5266 wrote:
Idk why you casuals hate current economy, it makes your game easier not harder. Only top tier items cost much, but you wouldn't see those items anyway so where is the problem. More loot more currency more items on trade.


This post symbolizes everything about poe elitists in a nutshell, couldn't have phrased it more succinctly myself:) You didn't even define what you consider "top tier items" but want the door to be closed behind you in any case.



+1 to this as well. We, "the casuals" are always "complaining" :))))
There's no chance temple is going core if they're going to leave it in this state.

At best, all we'll get are its uniques and crafting items, but the temple itself will be gone.

And even if the temple survives to next league: It's going to be heavily nerfed and there's almost certainly no chance there will be precursor tablets to force beacons on your maps. There's going to be a colossal outcry of "muh poverty league" in 0.5.0, because GGG didn't do the right thing and nipped the problem in the bud.

Mark my words.

If you're smart, you will avoid engaging with the temple, or at least the snake strat. You can't miss what you never had.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley
Last edited by Pizzarugi#6258 on Jan 14, 2026, 9:20:39 AM
If temple didn't exist, players would be doing juiced maps with Abyss, Delirium and Breach and still be making a ton of currency compared to those who don't go that hard. Economy would still be "broken". I doubt people even know what "broken" means.

It's the same thing every league. "economy broken, league dead, etc."
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ryszek#5266 wrote:
Idk why you casuals hate current economy, it makes your game easier not harder. Only top tier items cost much, but you wouldn't see those items anyway so where is the problem. More loot more currency more items on trade.


IDK why you think its just casuals that hate the current economy. I am by far not a casual (I usually put in 1000+ hours each season) and I quit the season (around 500 hours played as of 2 weeks ago when i quit) due to the rampant cheating (exploiting) of the temple.

It doesn't make the game easier that is what you are blind too. The entire season has been destroyed less than a month in and GGG refused to fix the issue. Now you like all these other boomers will expect every season to drop 1000s of raw divines and that be the norm and it isn't.

Na bro this season was trashed less than 1 month in nobody wants to play currently because the economy is complete trash.

Last edited by steven0006#1294 on Jan 14, 2026, 9:55:26 AM
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SaiyanZ#3112 wrote:
If temple didn't exist, players would be doing juiced maps with Abyss, Delirium and Breach and still be making a ton of currency compared to those who don't go that hard. Economy would still be "broken". I doubt people even know what "broken" means.

It's the same thing every league. "economy broken, league dead, etc."


Correct, because there are objective reasons for "economy broken" every league.

1) As said above, no currency sinks. Crafting system not appealing for normal players. If you don't start mashing from day 1 you will lag behind the market more with each passing day. Must forego sleep on first 3 days as well.

2) One or two farming strategies turn out more rewarding than any other content combined. These are GGG design mistakes which they happily keep repeating every league. Nolifers find an abuse, GGG stumbles for 2 weeks before bandaiding it with collateral damage and after inflation kick takes place.

3) Party MF bonuses combined with 2) print currency at the rate no solo players can compete with (maybe some solo streamers can). Having 5 nolifer friends with PhD in poe shouldn't be a requirement for interacting with late-league economy.

Solve those 3 things at least, then "league dead" complaints will magically diminish.
"
"
SaiyanZ#3112 wrote:
If temple didn't exist, players would be doing juiced maps with Abyss, Delirium and Breach and still be making a ton of currency compared to those who don't go that hard. Economy would still be "broken". I doubt people even know what "broken" means.

It's the same thing every league. "economy broken, league dead, etc."


Correct, because there are objective reasons for "economy broken" every league.

1) As said above, no currency sinks. Crafting system not appealing for normal players. If you don't start mashing from day 1 you will lag behind the market more with each passing day. Must forego sleep on first 3 days as well.

2) One or two farming strategies turn out more rewarding than any other content combined. These are GGG design mistakes which they happily keep repeating every league. Nolifers find an abuse, GGG stumbles for 2 weeks before bandaiding it with collateral damage and after inflation kick takes place.

3) Party MF bonuses combined with 2) print currency at the rate no solo players can compete with (maybe some solo streamers can). Having 5 nolifer friends with PhD in poe shouldn't be a requirement for interacting with late-league economy.

Solve those 3 things at least, then "league dead" complaints will magically diminish.



Those things don't mean "economy dead, league dead".

- Firstly, more loot dropping is good for everyone, even if it's not you dropping the loot. It makes more things available in the market for everyone. Look at Headhunter availability for example. It's way more affordable than it's ever been for everyone. That's just one example.

- More currency dropping is similar because people can craft more things and make them available for sale for everyone.

- Same for groups farming things. They make more stuff available for everyone.


This is way better than if everything was scarce/rare. Eg. The real rare non-temple drops like Rite of Passage charms or Temporalis, some lineage gems, etc. Prices of useful items go up to extreme levels when they are rare drops. Meanwhile Temple made a ton of rare stuff available and cheap for everyone.

If Headhunter didn't drop in Temple it would be like 1000 divs and that would be added to one of the reasons why economy is dead/bad. Meanwhile it's like 6divs now and cheaper than ever but people never say economy is great because it's so affordable. They instead find something else to complain about. Economy is always going to be "dead" for them. The div/exalt ratio also used to be a reason why "economy is dead". However since that is not climbing like in the previous leagues some players find a bunch of other things to complain about.


Last edited by SaiyanZ#3112 on Jan 14, 2026, 11:40:34 AM
what bothers me the most is you need to invest a lot of time and effort to set up the temple properly. if you're not willing to put in all that effort then the league is not worth playing. there is no loot in mapping. you need to do temple or dont bother with the league. really feels like this league was just made for the tryhards and sweatlords. yes abyss is rewarding but doesnt even come close to temple.
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SaiyanZ#3112 wrote:

Those things don't mean "economy dead, league dead".

- Firstly, more loot dropping is good for everyone, even if it's not you dropping the loot. It makes more things available in the market for everyone. Look at Headhunter availability for example. It's way more affordable than it's ever been for everyone. That's just one example.

- More currency dropping is similar because people can craft more things and make them available for sale for everyone.

- Same for groups farming things. They make more stuff available for everyone.


This is way better than if everything was scarce/rare. Eg. The real rare non-temple drops like Rite of Passage charms or Temporalis, some lineage gems, etc. Prices of useful items go up to extreme levels when they are rare drops. Meanwhile Temple made a ton of rare stuff available and cheap for everyone.

If Headhunter didn't drop in Temple it would be like 1000 divs and that would be added to one of the reasons why economy is dead/bad. Meanwhile it's like 6divs now and cheaper than ever but people never say economy is great because it's so affordable. They instead find something else to complain about. Economy is always going to be "dead" for them. The div/exalt ratio also used to be a reason why "economy is dead". However since that is not climbing like in the previous leagues some players find a bunch of other things to complain about.


If someone were to say league dead because they cannot obtain the HH, I would be the first to disagree with them. Chase uniques are non-craftable, self-contained packages, you either roll it or not. (chance orb is not crafting, its an extra shot at this loot roll, may be replaced by grinding mobs).

HH amount on market depends on total time spent by playerbase, starting with the nolifer part. This league more people got more rarity ceiling than last, hence more chase uniques.

As for "more currency good for everyone", there are 2 ways to tap into this currency:
- compete in the main farming strat
- fully dedicate yourself to another strat not sharing loot pool with main strat. Eg sanctum. Not a lot of choices right now because temple rains nearly all kinds of loot in the game.

Both options are not so appealing for a solo player who cannot grind 7 hours a day. What if they don't like sanctum? Or repeatedly get unlucky with temple room rolls?

Your thesis about people now crafting more things is true. But they have no intention whatsoever to "make more stuff available for everyone":) Bigger crafted item supply (the heart of economy) only means people currently willing to throw more currency at it, to whip even less favorable craft situations into shape. And if they spent more, why would they price it for less?

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