Revert life penalty on Giant's Blood

Still -1 to your thread

"


Top blood mage 65KK damage, 12K max phys hit.
Top warrior: 15KK damage (DPS even lower) 3K max phys hit.
Nuff said.

Say me about "balance" in league with temple interlude abuse, or spark bloodmage in previous league. Ridiculous.

At least with old Giant's Blood this titan will have somewhere 3.5-4K max phys hit. Oh no, imba-imba-imba, nerf-nerf-nerf.


POE ninja values are not accurate representations of defeneses or offenses

You need to learn a bit more about what ninja and POB are even showing you to understand this.

Armour is also not calculated accurately at all through POB or ninja.


League is where balance changes are up to date. Standard is not x2
Mash the clean
Last edited by Mashgesture#2912 on Jan 9, 2026, 4:33:53 PM
"
Still -1 to your thread

"


Top blood mage 65KK damage, 12K max phys hit.
Top warrior: 15KK damage (DPS even lower) 3K max phys hit.
Nuff said.

Say me about "balance" in league with temple interlude abuse, or spark bloodmage in previous league. Ridiculous.

At least with old Giant's Blood this titan will have somewhere 3.5-4K max phys hit. Oh no, imba-imba-imba, nerf-nerf-nerf.


POE ninja values are not accurate representations of defeneses or offenses

You need to learn a bit more about what ninja and POB are even showing you to understand this.

Armour is also not calculated accurately at all through POB or ninja.


League is where balance changes are up to date. Standard is not x2



Hard to see, that 12 is more, than 3? Primary school, please, not me, I'm not a teacher.


League is beta-testing. Standart is full game x2
I'm glad I got high and missed this whole discussion lol
Worst part about this, you can use Black Scythe Training to not only ignore Giant's Blood downside, but get massive Increase to ES

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