Revert life penalty on Giant's Blood
" Maybe in some high-end gear but not on average. Life is already quite hard to play with and nerfing it is not the way. But yes, you can always build your char around ES lol. Last edited by Sakanabi#6664 on Jan 9, 2026, 2:06:16 PM
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" Life is hard to play with because people dont know how to build it from what I have seen. And people for some reason think armour is bad. Which its not. This is coming from someone who has built a warrior every patch as well. As well as ES characters. Mash the clean
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" Standart exists |
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" Standard is not where the game is balanced. Noone cares what happens in standard Mash the clean
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" That far enough. 636 strenght before and 486 now. Even over 700 for Marohi Erqi. Hard invest into one stat. For 6% pickrate Titan every league it's far enough. If he was in meta every league, it can be arguable about nerfing. But he needs a buff, not nerf |
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[/quote]
Standard is not where the game is balanced. Noone cares what happens in standard [/quote] A lot of. Like me. Standart is main game, and a result of balance changes. Leagues are beta. |
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" Its your choice to spec fully into damage. You dont have to do that. But it comes, as it should, with necessary downsides. Keystones in particular all have these. Standard leagues arent balanced dude. You have tower overlaps still, broken items that can be made worse with divines etc... Standard doesnt matter. Thats a loss Mash the clean
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My point is 3x requirement is far enough. For class, that is clunky, slow, and not the biggest damage, nerfing his defences is absurd.[/quote]
Thats not enough as a penalty. A stat requirement and thats it? And you can get a mod that undoes that entirely anyways. No[/quote] That far enough. 636 strenght before and 486 now. Even over 700 for Marohi Erqi. Hard invest into one stat. For 6% pickrate Titan every league it's far enough. If he was in meta every league, it can be arguable about nerfing. But he needs a buff, not nerf[/quote] Its your choice to spec fully into damage. You dont have to do that. But it comes, as it should, with necessary downsides. Keystones in particular all have these. Standard leagues arent balanced dude. You have tower overlaps still, broken items that can be made worse with divines etc... Standard doesnt matter. Thats a loss[/quote] There is downside: 3x requirement. If I want Mjolnir in other hand or set, I can't. Cuz it's 600 int., for example. If I want defence, I cant, cuz it cutted me 900 HP throw strenght and multipliers. Giant's Blood is a little, a little step to mace warrior to compete with bloodmages and liches both in damage and survivablity. Can warrior deal 100KK damage, like bloodmage? No he cant. Can he survive in arbiter's corridor, like lich? No he cant. Leagues is beta testing for us, standart players. We have most full, not cutted game. Deal with it. |
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" Attribute requirement is bypassed by a mod. If you want items that have high split mod requirements thats just something you wont beable to use. Can compete with damage and survivabilty just fine. A single build with 40k ES surviving arbiter mechanics before the changes to him, is not "survivability" League is where balance is made up to date. Standard is not. Mash the clean Last edited by Mashgesture#2912 on Jan 9, 2026, 4:09:36 PM
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" Top blood mage 65KK damage, 12K max phys hit. Top warrior: 15KK damage (DPS even lower) 3K max phys hit. Nuff said. Say me about "balance" in league with temple interlude abuse, or spark bloodmage in previous league. Ridiculous. At least with old Giant's Blood this titan will have somewhere 3.5-4K max phys hit. Oh no, imba-imba-imba, nerf-nerf-nerf. Last edited by FeuerEuphorie#2801 on Jan 9, 2026, 4:25:05 PM
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