0.4.0c Hotfix 13

I thought just reducing the reward by about 60% would be acceptable, but I didn't expect GGG to completely scrap the mechanic. Under these circumstances, it's impossible to build a temple that's long enough and ideal. Are you trying to ruin PoE2?
Thx !!! You don't have to do it next time.
Are you f*cking kidding? Again the same bullsh*t...you f*ck up your mechanic, the nolifers find the optimal thing and set it up very quickly, starting to print lots of currency, and when we (the normal people, who dont grind 16+ hours a day, manage to somewhat set it up, you F*UCK WITH US...im so done, NO MORE MONEY FOR YOU from me, im not playing either...braindead directors...
i am normally the type of guy that defends GGG on these kind of things but honestly this is to much, just started building my temple and it was really fun and kept me playing the league, this completely killed all my motivation and i will stop playing this league completely after this, there is simply nothing todo in end game with a finished build at the moment.
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Ryoazza#6426 wrote:
Community discover an actual endgame in a game where none currently exists - Developer response is to gut said discovery after community drops thousands of hours into theorycrafting and optimising it effectively leaving the game with no endgame again. There is nothing to do once reaching T15 maps - there is no progression.

How does it make sense to make this change prior to the endgame rework? What do you expect players to actually do while playing your game? The same maps with the same tablets for a handful of exalted orbs that serve no purpose?



I agree. A valid comment and question!
Doing this mid league is absolutely baffling.
It is crazy how out of touch this is.
As I said before support wiped out 50 pages of comments, just post review on steam, cheers
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Iirixz#3407 wrote:
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Owlert#7729 wrote:
PoE1 challenges don't mean anything because PoE1 is a bad game. GGG doesn't have to listen to the 40/40s...


Challenges distinguish who ACTUALLY plays the game versus tourists like you.

YOU said they don't mean anything because your brain is the size of a sesame seed.


This is a PoE2 patch. PoE2 doesn't have challenges.
RIP 0.4
The rich get richer and the poor get poorer.
It's kinda hilarious actually.

But seriously, I believe the whole approach is flawed to begin with. No game mechanic should involve maticulous building/mantaining something for days/weeks only to gain benefit from it. It should be "alch and go" kind of gameplay. If anything you should promote casual gaming, not punish it. Otherwise you gonna alienate most of your audience.
The way campaign should be played by your second and any subsequent characters: https://www.pathofexile.com/forum/view-thread/3772827

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