0.4.0c Hotfix 13

Christopher, we miss you dearly.
Lame changes.

This is also another one of those moments where GGG infuriates the community with a change, then they issue some sort of apology or backtrack on their change to mend the community reactions... and rinse and repeat. It'll all happen again in another couple months. The cycle never ends.
This is just nice. worked on my temple for a whole week and was so close to get it running. Now its all for nothing and destorying rooms in a record phase. Nice patch for the weekend THANKS...
This hotfix drama will get so high i'm suspecting there'll be further changes on monday. Copium
classic GGG, shafting the casual player while who abused early and a lot thrives. The economy is already how it is, why dont you let people have fun with a lot of loot???
Ban Holten Bug Abuser ggg
Good job GGG.

You had successfully gatekeep 99% of player who doesn't had more than 4 hours a day playing from farming and enjoying the one real endgame content since 0.1.

To be very clear I had my temple set up and I feel BAD for everyone who had not. You could need loot in temple by 90% and we get 5-10 divs per temple and it would still be 100% better than this ignorant nerf. And I can understand why people are so mad.

It's just not fair to the 95% of the player. You guys can do better
time is ticking... you gonna lose 80% of your playerbase for this league.. just saying. btw thanks for removing my comment :))
Never posted on these forums, I'm only here to say this is one of the worst hotfixes in Poe2 history.

Fucked the 1% but still kept them safe even though diminishing returns

Fucked the 99% by not allowing them to have fun

Triple tap GGG, triple tap.
This patch honestly killed the league for me, and I’m probably done.

I spent the entire week learning and building my temple. I’m a casual player — slow progress, real effort — and one hotfix just wipes all of that away. Meanwhile players at the top are still farming like nothing changed. Who was this patch actually meant for?

Nerf the loot. Nerf the stacking. Nerf the numbers. That’s fine. I get it.

But not being able to chain rooms anymore just kills the fun. Building the temple, planning it, and slowly progressing it was the whole point of the mechanic. Now it just feels pointless.

I was genuinely starting to enjoy this league. It finally felt like a proper endgame loop for casual players — invest time, run content, feel rewarded. 3–10 div per run at endgame didn’t feel unreasonable.

New GGG lately feels completely out of touch. You keep nuking fun mechanics while calling it balance, and it’s getting harder to take seriously.

Really disappointed with how this was handled.

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