0.4.0b Patch Notes

I'n losing my mind man....


GGG, why do you keep on doing this over and over and over and over and over and over and over and over and over? It's frustrating, and maddening and annoying man, because we all know the potential this company has, then you take one of the most fun league starts with a class that you nailed in Druid, great class, but you giga nerf the loot.

It legit feels like Keepers. Like how many lessons do you guys have to learn, over and over and over. The community gets mad, wants something and finally you guys admit that YOU, YES YOU NOT US, are the ones doing it wrong.


Just let us have fun man it's early access, why do you have to be so strict and uptight and weird about things. It actually blows my mind the incompetence that's been taking place with this company over the past 8-9 months.

JONATHAN, CHILL OUT BRO, LET US HAVE FUN IT'S EARLY ACCESS MAN!!!!


The reason I have purchased Mystery Boxes and Supporter Packs that include Level-up Effects up until now is because Level-up Effects could stack.

Having multiple Level-up Effects equipped provided a lot of enjoyment and dopamine every time I leveled up in the game.

But now they are suddenly limited to just one? Is using multiple Level-up Effects actually causing any server or technical issues?

If Mystery Boxes and Supporter Packs will continue to include Level-up Effects in the future, this kind of change can negatively impact player purchasing motivation. Additionally, players who believed Level-up Effects could stack may request refunds after purchasing new Level-up Effects and discovering that they no longer stack.

Please reconsider this change and revert it.
Please revertblevel up effect change! It was cool to have mode than one effect do we can mix them in even more cool effects. Pleaseeeee!
I've never before been this loot starved. There's clearly something off with the calculations of lowering monster density by 40% - the so-called upside of making monsters more rewarding doesn't add up.

The temple mechanism sucks, it became tedious awfully quickly. It's too large too, temple size should be halved. Not only that, but just like Abyss, it breaks up the gameplay loop in end game mapping since you almost forget that you were doing a map, at least Abyss was a bit faster to complete.

EDIT: Also very concerned about the clear lack of playtesting once again. So many things slipped through the fingers in this league.
Last edited by willbeplayin#3805 on Dec 16, 2025, 12:07:05 AM
Did you really remove the ability to leave a temple, and not write it in the patch notes? (i could be blind, but im not seeing it) Like 2 rooms fill your inventory if RNG is hitting... AND you're expected to sometimes bring items in, further minimizing your space?

Also still can't run logbooks...

Dropped the ball GGG.

Also, guess I won't buy level up effects anymore.

Please fix the bell skill when using quarterstaff. The bell is moving or you cannot hit it when using certain skills like ice strike. The bell is also disappearing quite fast not sure if it is intended but was not like this before.
where new mystery box?
So texture issue not fixed, performance while abyss still is shit over all anything you guys said before league is like a lie... yup ill wait till full release only one thing i regret is trust and buy early access...
Last edited by jatuexpiekk#5476 on Dec 16, 2025, 12:43:58 AM
"
Fixed a bug where the additional Rare Monsters are spawned from Abysses in Map modifier on Tablets was applying to each pit when combined with the Sprawling Rapture Atlas Passive Skill.


The classic GGG rug pull. Allow the no-lifers to abuse an interaction for massive economic gain only to pull the rug out from everyone else creating a substantial advantage for those who got to abuse it.
In game contact @MajorAsshole

Challenge T-Shirt: 4/6 | Full Challenge Totems: 24/34
I've played for over a decade and rarely forum posted outside of old shop threads. So take this comment with some weight.

Nerfing good currency juicing strategies after the players with more time to play have already used it to grow their wealth is not fair to the rest of us. Either it stays for the entire league, or nerf it at after at least a month to ensure that we all get to use it and the advantage it granted those who got in early is diluted. Or option C: buff multiple other strategies to be competitive.

This league has been very disappointing. Talismans are fun, but is very weak compared to bow/xbow as expected. The temple takes far too long to make progress in and other than some early freebie reagals/exalts during campaign it's a waste of time. No new acts, maps are worse than they were in 0.3 with abyss on each one and plentiful crafting materals.

Gameplay should not regress meaningfully between leagues, this time it has.

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