0.4.0b Patch Notes

Holy shit, you nerfed the best league mechanic into the ground and now this feels like Keepers league all over again, and right before the Christmas holidays.

How many of you want to guess they won't fix loot until after Christmas? This is genuinely depressing...


They want to force us to do the league mechanic which gives you NEXT TO NOT LOOT... It feels exactly like Breach 2.0 from Keepers. What on Earth were they thinking!?!!?! Seriously, Druid is a big hit but WHY DO THIS THIS?

I'm genuinely shocked.
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Hey! I just wanted to ask about the performance updates on Vulkan regarding Intel GPUs. I am using ARC B580 and just before the season launched I was playing smoothly with Vulkan. DirectX12 is just not working for us Intel GPU users. I've checked with other people, and seems like this is a really common issue among the users. Even if I am able to switch to Vulkan now, once I want to enter, the game crashes in my loading screen.

P.S. My drivers are up to date. My shader cache has been cleared. Game has been reinstalled as well.


I can play with Vulkan using B580 on Linux. But it still crashed on Windows
4 days into the league and cant even think the possibility of how the abyss "FIX" gonna impact everyone.

How can this current management so incompetent to grasp it, that this kind of change if not done in literal 12 hours into release, should be not touched until next league, after Chris gone ?

When bugged interaction like this happen :

"Fixed a bug where the additional Rare Monsters are spawned from Abysses in Map modifier on Tablets was applying to each pit when combined with the Sprawling Rapture Atlas Passive Skill."

Rollback the server, no excuse. But if you don't want to rollback the server, then ban everyone with clear intent to farm abyss while having the node allocated.

"but but, this is EA... uuuhhh uuhhh"

Exact-fcking-ly. If this EA serves as a phase to gather feedback and shaping the game release, then stop treating it like a live-server. Don't tell us that this bug get overlooked by QA team, when you have a friggin video showcasing Druid doing endgame mapping. Either your QA team is utterly incapable of understanding how PoE 2 endgame works, or nobody in GGG understand the game and just use create-item command to "test" the game.

Jonathan and Mark are not fit to be game directors that oversee everything that happen and make the final decision. They are more fit to be into technical/mechanical director.
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You can now only have one Level-up effect equipped at a time.


MAN WHYYYYYYY
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Is there going to be a fix for the MTX Shark Attack Rare Finisher, which can not be equipped, and the tooltip is saying MTX is not supported, but before 0.4 launch patch notes said it was being activated


Yup all those MTX's from POE1 that GGG mentioned was "enabled" can't be used.

Hey GGG...

What's up with this?
While the snow remains,
veiled in the haze of evening,
a cold leafless branch.
Flowers are only flowers because they fall,
but thankfully the Wind.
Talisman With Quarterstaff and using Charged staff is broken... no projectiles after swapping. Driving me insane. Tried everything and now way behind and is crippling my monk wyvern build. what a let down... love some of the new features but this has overshadowed it all... PLEASE DO SOMETHING WITH THIS ISSUE> Link bellow is an example



https://www.reddit.com/r/PathOfExile2/comments/1plrfb3/bug_charged_staff_not_working_correctly_in_04/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button
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Nah. I was ready to get back into it. But they let abyss go this long and then nerf it for the casuals?

I’m going to play Where Winds Meet until they figure this shit out. Stupid.

Abysmal. Literally.

100% .. it's literally every league start. Abuse early abuse often.. until it's deemed not viable for the 99%. I logged out quickly before this even hit.. not fun.
MSI X870E Carbon WiFi, 9950X3D, Sapphire Nitro+ RX 7900 XTX 24GB, 64GB G.Skill
Trying to bring awareness to an issue that only I seem to be having. Anytime I ask other players, nobody is experiencing this.

My pets are bugged when placed in hideout. Doesn't matter what pet, what hideout, they just walk back and forth. No idle animations, no sounds. I've verified that they all work like normal in POE1, in the same hideouts, but in POE2 they just don't work. I've reinstalled, changed hideouts, replaced the pets, everything you can think of. And still nothing! Keep hoping to see one line in patch notes that ends my suffering lmao.
why disable portal in the temple... just to make worst than is already
let us use portals in the temple... fml. worst change ever.

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