Zoom vs engagement is a false dichotomy; we need options for both

Hahaha
In a game which actively nerfing deterministic crafting and advocating slot machine simulation, you think making zoomer and slogger equally happy is possible? I’d say dev will do the easiest way which is making everyone equally miserable.
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Sakanabi#6664 wrote:
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Wait until you hear about Chris Wilson... certain card opening hobby..


You mean Magic the Gathering? You know that you can play that without opening a single booster pack right?


You have missed the point.


A point? Like "Chris plays MTG so ARPGs are meant for gambling addicts" or something like that?
This is such a ridiculous take from OP. Not picking the best notes on the Atlas to get optimal progress is a bad solution. You could just as well say: "if you want slow methodical gameplay. just dont use good gear".
Obviously you can handicap yourself into being weak so the game is harder. But there is really no fun in playing an easy game that you make hard for yourself on purpose to have a challenge. The fun in fighting tough monsters is to min max everything and it is still a challenge.

I would love to have a better solution. But i dont think there is a world in which zooming gameplay can be possible in a game that is supposed to have hard fights.
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lol49#6377 wrote:
This is such a ridiculous take from OP. Not picking the best notes on the Atlas to get optimal progress is a bad solution. You could just as well say: "if you want slow methodical gameplay. just dont use good gear" Obviously you can handicap yourself into being weak so the game is harder. But there is really no fun in playing an easy game that you make hard for yourself on purpose to have a challenge. The fun in fighting tough monsters is to min max everything and it is still a challenge.

I would love to have a better solution. But i dont think there is a world in which zooming gameplay can be possible in a game that is supposed to have hard fights.


You misunderstand me; my point is that reward should also be increased with the challenge. They've just recently done this apparently, reducing pack size, increasing monster health, then increasing the loot we get commensurate with the extra health.

We're going to get one of two outcomes from this. Either we'll find that the 40% boost is not enough and people are zooming through maps just like before, or we'll find that mapping is slowed down and people can't zoom any more, and then they'll come here to cry about it.

So we need the ability then, to either increase this effect, or turn it off.

It's also worth noting that we already have the ability to make such choices to some degree with regards to pinnacle bosses. You have the option of doing different tiers of bosses according to how strong you are. Do you feel bad about making those fights harder for yourself? No, because you can get better loot. It's a very simple solution which GGG has already implemented in places. Arguably adding delirium was a way to do this with basic maps, but it'd be great to have this as a thing you can do to any map regardless of the kind of content you choose for it, and of course this had an issue that higher levels of delirium got incredibly expensive.
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Kalistri#2788 wrote:
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lol49#6377 wrote:
This is such a ridiculous take from OP. Not picking the best notes on the Atlas to get optimal progress is a bad solution. You could just as well say: "if you want slow methodical gameplay. just dont use good gear" Obviously you can handicap yourself into being weak so the game is harder. But there is really no fun in playing an easy game that you make hard for yourself on purpose to have a challenge. The fun in fighting tough monsters is to min max everything and it is still a challenge.

I would love to have a better solution. But i dont think there is a world in which zooming gameplay can be possible in a game that is supposed to have hard fights.


You misunderstand me; my point is that reward should also be increased with the challenge. They've just recently done this apparently, reducing pack size, increasing monster health, then increasing the loot we get commensurate with the extra health.

We're going to get one of two outcomes from this. Either we'll find that the 40% boost is not enough and people are zooming through maps just like before, or we'll find that mapping is slowed down and people can't zoom any more, and then they'll come here to cry about it.

So we need the ability then, to either increase this effect, or turn it off.

It's also worth noting that we already have the ability to make such choices to some degree with regards to pinnacle bosses. You have the option of doing different tiers of bosses according to how strong you are. Do you feel bad about making those fights harder for yourself? No, because you can get better loot. It's a very simple solution which GGG has already implemented in places. Arguably adding delirium was a way to do this with basic maps, but it'd be great to have this as a thing you can do to any map regardless of the kind of content you choose for it, and of course this had an issue that higher levels of delirium got incredibly expensive.


We had that in 0.1. Do you remember the amount of threads with the topic waystone sustain? Now imagine the PoE2 community when it's a loot multipler instead.

Personally I think it's a very good idea though. For my personal preference, as mentioned earlier, I would have fun with a game that is slow but unforgiving and for that you really need a different level of difficulty scaling.
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cavexs#4102 wrote:

We had that in 0.1. Do you remember the amount of threads with the topic waystone sustain? Now imagine the PoE2 community when it's a loot multipler instead.

Personally I think it's a very good idea though. For my personal preference, as mentioned earlier, I would have fun with a game that is slow but unforgiving and for that you really need a different level of difficulty scaling.


Don't think I was in the forums much then, I was playing the game, lol.

What do you mean we had this in 0.1? Do you mean simply that the game was somewhat challenging then? That's not exactly what I'm advocating for, because we didn't have the option of making it easier but still just as lucrative. I mean, technically people could have just played lower level maps, but that's kind of the same as saying that people could play with lesser gear if you want to make it challenging, you see? If we get that we're going to just go back to the problem of people complaining that the game is a 'slog' (everyone's favourite euphemism when they don't want to admit that the game is too difficult for them) and giving negative reviews until GGG makes the game easier again.

What we need is content where you can zoom and content where you can be challenged, where both types of content allow you to get similar levels of reward... so if you play super fast and efficiently you're rewarded, but alternatively, if you go for more challenging content you're also rewarded.

I'd say that this is the kind of thing that GGG wants to go for ultimately.
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Kalistri#2788 wrote:
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cavexs#4102 wrote:

We had that in 0.1. Do you remember the amount of threads with the topic waystone sustain? Now imagine the PoE2 community when it's a loot multipler instead.

Personally I think it's a very good idea though. For my personal preference, as mentioned earlier, I would have fun with a game that is slow but unforgiving and for that you really need a different level of difficulty scaling.


Don't think I was in the forums much then, I was playing the game, lol.

What do you mean we had this in 0.1? Do you mean simply that the game was somewhat challenging then? That's not exactly what I'm advocating for, because we didn't have the option of making it easier but still just as lucrative. I mean, technically people could have just played lower level maps, but that's kind of the same as saying that people could play with lesser gear if you want to make it challenging, you see? If we get that we're going to just go back to the problem of people complaining that the game is a 'slog' (everyone's favourite euphemism when they don't want to admit that the game is too difficult for them) and giving negative reviews until GGG makes the game easier again.

What we need is content where you can zoom and content where you can be challenged, where both types of content allow you to get similar levels of reward... so if you play super fast and efficiently you're rewarded, but alternatively, if you go for more challenging content you're also rewarded.

I'd say that this is the kind of thing that GGG wants to go for ultimately.


If you can remember you had to take some modifiers on the atlas and should play 4 mod rare maps to sustain your t15. If you 6 modded them and took all the harder modifiers (edit: to remind: Extra modifier for rare and uniques, extra corruption and so on) on the atlas then you could easy 5 or 6:1 sustain the maps and sell them. But the forum was just exploding and that's why we have more or less guaranteed mapsustain now. And multiple portals. And no modifiers on the atlas that actually can get challenging. And no xp loss soon because that's the actual topic of the same people that complained before.

All I am saying is I would really love they would go for the directions you suggested. But because this failed as mentioned above they should at least leave the game as easy as it got and allow zoom or make it slow and punishing for all. Slow and easy is just the worst combo of all.
Last edited by cavexs#4102 on Dec 11, 2025, 3:31:57 PM

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