Zoom vs engagement is a false dichotomy; we need options for both
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We do have both
Poe 1 zoom zoom Poe 2 meaningful snow combat |
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" No, we don't. PoE2 does not have slow combat unless you want it to. The problem is people are interpreting that only one side can have what they want and nothing else, while GGG has shown nothing of the above. There exist multiple playstyles that you can do, both slow and fast. https://www.youtube.com/watch?v=R2SAoj2eWVk have a look at the ZiggyD showcase for druid. It seems bear has very good dps and AoE clear, Wolf has good attack speed and decent damage and Wyvern seems to be on the slower end, although I suspect that can be optimized for endgame content too. So yes, the issue is in the "us vs them" mentality. People should just let other people enjoy their playstyle, without limiting them or advocating for changes in only one way. There should be zoom content for zoomers and slow content for slower combat enjoyers. That's it. |
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So glad they nerfed Rhoa and the MS boots.
Good changes. Hope there is more to come with stuff like this Mash the clean
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" Delve is Nice, but in the end, it is the same zoom zoom. Just increasing difficulty wont erase the problem. You also need to lock harder content behind builds that utilizes smart gameplay mechanics. And let zoomers have fun with maps juiced for high density (and weaker enemies). The answer is : we need content where each type of gameplay will prevail. Content where zoomers wrecks and tactical builds sucks, content where tactical builds prevail and zoomers sucks, etc. Thats the best outcome possible for this game. Otherwise ppl will just zoom everything and the same type of gameplay will prevail. Last edited by zepberonha#9748 on Dec 10, 2025, 4:22:45 PM
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" Fun for 5 minutes, then I'm bored because my brain is rotting. This genre is not meant to be for gambling addicts. They do not need to make POE2 for everyone, it's ok for every game to not be for everyone. POE1 is a slot machine simulator POE2 is supposed to have actual game play. Sadly, ARPG player base can't handle not liking every single game in the genre(literally no other genres player base thinks they should like every game in said genre). Last edited by ShiyoKozuki#4168 on Dec 10, 2025, 3:02:22 PM
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" +1 to you and +2 to person you quoted. I think a good analogy is playing Bullet vs Classical Chess. Each one has a set of playstyle and strategy that is necessary. Using the same for Bullet and applying it to Classical is a big mistake and vice versa. Both types are still chess and both types have their own respective champions and both can get roughly similar rewards. It really depends on the sponsor. Some chess tournaments are multi format to see who is good at zooming and also at slower content. |
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" Well, speaking for myself, most of the genre is not for me; I really enjoyed PoE 1 for a while because of the options you get for building your class, but the more it became about pushing efficiency because everything dies as soon as you look at it so you might as well just go as fast as you can, the less I became interested. I prefer highly engaging encounters for the most part, and tbh, I would probably prefer even more engaging encounters than most people who say they want engaging encounters. I really don't mind getting one-shot by telegraphed moves, I'd prefer to git gud and learn the fight than being able to tank everything. I'm much more able to focus on a game when there's a lot of danger even within the most basic encounters. People will say stuff like, the enemies in endgame don't have identity, but really the only reason they don't have identity is that they don't have enough damage to make you feel like you need to avoid their attacks. If they had that damage, you would learn... and I know this because I often entertain myself by taking a character to a higher tier map than I should upon reaching endgame. I know most people would feel like that's a terrible idea though, like the last thing we need is more one-shots, right? So I mean, I'm sympathetic to your perspective. However, it seems to me that if we're able to use the atlas or something to push the game in the direction we want, then it's going to be better for everyone, not just those who want to zoom. People could maybe push up pack size if they want to zoom, or push up monster health and damage if they want more challenge... and maybe there could even be some kind of keystone-like node for both of those options, which goes further in each of those directions than most people would want. I do think that ultimately PoE 1 is always going to be the better game for those who want a more efficiency-focused game, but at least I think it wouldn't hurt and could help a lot to have options. |
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" Wait until you hear about Chris Wilson... certain card opening hobby.. Last edited by nagisanzeninzz#2697 on Dec 11, 2025, 2:45:11 AM
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" You mean Magic the Gathering? You know that you can play that without opening a single booster pack right? |
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" You have missed the point. |
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