"Meaningful Combat" Is Anti-ARPG
" 100%, as i said in the post before the game is mathematically impossible to balance in a way that keeps the combat "meaningful" as some people call it, and it's not even in 1.0 yet, some builds might even need more hits to kill mobs now with 40% more life, they might see the mobs do 1 or 2 more attacks, but as the game keeps growing, more mechanics added, power level increased etc it will always end in the same way, what are they going to do? increase monster hp with every new patch to compensate for every bit of power added to the game? (wich is impossible in itself, as for some that power might me 10% while for some might be 70%) IGN - Slayonara
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" Exactly. POE1 zoomers would definitely love to have an official slotmachine in their hideout so they could just pull the lever and get drops )) Last edited by Azimuthus#1135 on Dec 11, 2025, 11:13:20 AM
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" Kinda yes, i spent thousands of hours in turn based roguelikes. Problem is........... PoE isn't a turn-based roguelike. |
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I the end every post which promotes zooming is irrelevant as devs clearly stated that it's not the main focus of the game. [Removed by Support]
Last edited by WarrenT_GGG#0000 on Dec 11, 2025, 11:22:27 AM
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" This is the biggest problem with people like you calling for meaningful combat, all you do is "wah wah i want meaningful combat wah wah", you dont even bother discussing or trying to understand anything, there are posts above your explicitly explaining why the game will never have "meaningful" combat as you say, it will literally not happen in this game ever, it's impossible unless you throw 90% of the depth into the bin, the passive tree for example would have to be deleted and you would have to have a basic tree with barely any nodes, same for itemization, basically anything remotely complex in the game wich are the things that let builds have either 1 million or 100 millions dps would have to be deleted. It's not because you want that the game will be like that, i can guarantee you that the game will end like PoE 1 or really close to it, and i know for a fact that im 100% right about that. IGN - Slayonara
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I agree. ARPG to me is about grinding to find the items I need to build my character from Zero to Hero. The dopamine hits when you drop something nice. I don't care about meaningful combat. If I want that I can go back to WoW / MMORPG or Dark souls types.
My biggest issue with Poe1/Poe2 atm is not having the seamless Controller / KBM transition. Having to spam 3-4 button combos with the mouse is hurting my hand. |
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" Thats just wrong, most ppl are in depth discussions, from both sides. And we also hahve some emotional ppl that dont want to argue, alsos from both sides |
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" Tell me then how would you make it meaningful for the builds that deal 1 million damage and for the builds that deal 100 millions, because that alone makes those wet dreams impossible, how would you make it that the game is relatively (and notice how i dont even say perfectly) balanced to be meaningful for everyone, just tell me, you or anyone whining about it, im open to discuss it. IGN - Slayonara
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Its possible they can be successful in being the founder of some subgenre of a souls like and an arpg. Act 1 mace warrior fresh server feels like a decent hybrid between the 2.
I think they would have been better off just making poe2 more like poe1 and making a souls like. Who knows though maybe this formula will catch on if they stick to the slow methodical style. The way the poe economies work though people will always be doing everything they can to make 1 button zoom screen clearing builds. Its just the nature. In real life if you want to get rich you have to do something that makes you rich maybe thats working 16 hours a day, maybe you need to be a genius, take a risk, something. You can't just be a janitor for 10 years and expect to get rich. Playing a build with meaningful combat is essentially picking a janitor for a career. That is caused by the economical impacts of playing a slow build. One thing you have to try to not lose sight of. Before poe2 launch we only had 1 launch every 4 months. They were solid launches. Now we have a launch every 2 months. They haven't really been as good since settlers but i think the devs that were working on poe1 are on 2 now. We likely have a bunch of new guys working on poe1 as the direction of the game is heading into qol instead of gameplay upgrades. Qol is low hanging fruit. At the very least, now we have poe1 every 4 months like it used to be. |
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" There is no way to discuss with addicted people. It's exhausting and honestly i'm giving up. Keep your meanigless arguments. I just hope that GGG stays true to their vision which is all i want. Howgh. |
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