Halowed Palm Nerf 0.4.0

Personally, I am not happy with this change as well:

"Hallowed Palm being now 75 Evasion for 1% more attack speed instead of 25 Evasion for 1% more attack speed"

I don't mind them nerfing Hallowed Palm through other methods (external) like the gems, removing Walker of the Wilds Keystone and etc first. Then wait to see how that impacts it overall. And if still a problem then make slight changes to the value in 0.5.

Don't forget that crafting isn't going to be as easy this time as abyss won't be in every map like before.
It's a bad change, IMO. It's going to be basically dead as an endgame skill/build.
I don't play or particularly watch video of people playing hollow palm but...

Reading it, you have people complain that their hyper min\max expensive build would do a massif 30% less dps and won't be able to kill boss in 0.1s of their existence while literally breaking number.
Now they might do it in 0.15s instead so it now unplayable as a end game build.

That damage nerf is only more and more visible as you invest more into getting the perfect evasion gear. Most player will probably have half of that and be closer of a 10% nerf. (Considering the base speed got buff by 14,3%)

Meanwhile druid is coming, some change to the tree coming, shapeshifting is coming, aka more unarmed node might be added to the tree.
The base attack speed got buff meaning early it will be better with less investment.
"
It's a bad change, IMO. It's going to be basically dead as an endgame skill/build.

How many times per second can you press a mouse button? This change doesn't nerf my hollow palm build at all, because I'm not the frikkin Flash.

My build is nerfed because of the removal of Walker of the Wilds, but that's another story.
Evasion-only melee character that can kill Ubers with cheap gear (SSF Rise of the Abyssal), no armor, no energy shield, 62k eHP:
https://poe.ninja/poe2/pob/119e9
the top end builds for Hallowed Palm are not abusing the attack speed portion of the build nor are they abusing the evasion stacking portion of the build. but rather the monk skills that are available to abuse power charge stacking.

I would challenge any one to show me that attack speed was the problem and not another problem.

IE Falling Thunder doing 20m damage on a 7 power charge hit

or

IE Tempest Flurry with its 3rd and 4th hits already having less attack speed. and only a 140% damage mod

attack speed was not the issue and GGG needs to understand this.
"
milorius#5160 wrote:
I don't play or particularly watch video of people playing hollow palm but...

Reading it, you have people complain that their hyper min\max expensive build would do a massif 30% less dps and won't be able to kill boss in 0.1s of their existence while literally breaking number.
Now they might do it in 0.15s instead so it now unplayable as a end game build.

That damage nerf is only more and more visible as you invest more into getting the perfect evasion gear. Most player will probably have half of that and be closer of a 10% nerf. (Considering the base speed got buff by 14,3%)

Meanwhile druid is coming, some change to the tree coming, shapeshifting is coming, aka more unarmed node might be added to the tree.
The base attack speed got buff meaning early it will be better with less investment.


exactly and this is just limiting the evasion part of the build that was not even top end or a problem but felt like a nerf to the builds that were not even top end but still wanted to use evasion.
this pretty much rules out the possibility for evasion based builds on hallowed palm as the investment for solid evasion builds doesnt exist now. it is more viable to run a pure energy shield build and get attackspeed via gems or on the tree at or around 110% to 140% in total. this is more than you would get by investing in to evasion and this mean that you can just go armor energy shield at this point.

it is 5.2 attacks/sec with out going any evasion as seen on 115% attack speed increased.

this means that you shouldnt even go evasion at all just go armor energy shield as the evasion portion of this is out classed 100% by other options and now you can just avoid evasion and just get physical damage reduction by going pathdfinder to take the Hallowed palm node and then just invest in to armor and energy shield on that side of the tree while still getting capped crit on hallowed palm on the energy shield side.

its just too much of a nerf to make it as a viable option and the build diversity of this keystone is gone.

GGG bring back the Hallowed Palm in to where it was before. attack speed was not the problem and never was the problem.
is there some other things that is going to counteract this nerf or is there some form of support or gem buff we dont know about yet?

does GGG read these things?

Im curious why the power fantasy of playing a fast hitting unarmmed build would be put down so far. its not like im moving super fast and causing things to lag out, there are more than 20 monsters on screen all doing an attack is more than 5 attacks per second really that far out?

I was struggling just to get attack speed in the first place with moderate gear last league and now its going to be 3 times more difficult to reach the same point. I feel like im kicking a dead horse at this point, but need to say something more.

ive show how bad the math is currently. is there something im missing?
i don't think it deserved a nerf last league you would usualy swich to a good weapon once you could afford it anyway. Still decent for an easy 1st campain tho, not having to bother upgrading your weapon when you have no currency to craft something decent is great.
I do like that aspect of hallowed palm as it does help gearing up as you level.

Im sure that if the damage wasnt there just using a low to mid tier staff would be better still. especially when staffs can get 1.9 attacks as their base pretty easily.

spending currency on upgrading armor items feels pretty good when this is where the damage comes from and having to do it on 4 items rather than one is still important, and meaningful.

the leveling experience might be better for at least till you get 1000 item evasion and then you start to fall off really fast. so about act 4 is where the slow down happens.

this is harder to get an upgrade as you would need the tier of mods that wont show up will maps.

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