Is PoE2 even PoE?

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Problem is that they are killing poe 1. The last league was brutally low effort one.

Its like 80% of the team is working on poe 2 and 20% on poe 1. They are secretly hoping poe 1 will die.



It is more that they shift their limited workforce toward whichever game is next on the list, then scale it back once that game gets its patch. It’s obvious they still don’t have the amount of workers needed to push all the content they’ve planned for a league in both games in time, and you can see that in the overall quality and polish of the patches for both titles. Even with everything being squeezed into these 2-month cycles, they still manage to put out pretty solid content for the time they actually have, which shows they’re trying hard to keep both games moving forward. If they wanted PoE1 to die, they would’ve already stopped updates and ended leagues completely.

And to be real, if it weren’t for the instant-gratification crowd that needs a fresh league every 4 months, and they instead released a league every 6 months, the quality and amount of content would look completely different. But as long as that audience keeps demanding more and more, without noticing how much pressure it puts on a studio that’s already going above and beyond just to hit these 4-month schedules, nothing’s going to change. That crowd seriously needs to wake up and realize that a lot of the limitations they complain about come from their own expectations.
Windows 11, 9950X3D, RTX 4090, 96GB DDR5, 14,100 MB/s SSD, 15,360x2160p @240Hz Ultra 4K Gaming & Workspace Powerhouse
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Problem is that they are killing poe 1. The last league was brutally low effort one.

Its like 80% of the team is working on poe 2 and 20% on poe 1. They are secretly hoping poe 1 will die.



It is more that they shift their limited workforce toward whichever game is next on the list, then scale it back once that game gets its patch. It’s obvious they still don’t have the amount of workers needed to push all the content they’ve planned for a league in both games in time, and you can see that in the overall quality and polish of the patches for both titles. Even with everything being squeezed into these 2-month cycles, they still manage to put out pretty solid content for the time they actually have, which shows they’re trying hard to keep both games moving forward. If they wanted PoE1 to die, they would’ve already stopped updates and ended leagues completely.

And to be real, if it weren’t for the instant-gratification crowd that needs a fresh league every 4 months, and they instead released a league every 6 months, the quality and amount of content would look completely different. But as long as that audience keeps demanding more and more, without noticing how much pressure it puts on a studio that’s already going above and beyond just to hit these 4-month schedules, nothing’s going to change. That crowd seriously needs to wake up and realize that a lot of the limitations they complain about come from their own expectations.


1. Stop glazing million dollar company. Steam number alone showed that there are 2.5 million players, that alone is $75 million dollars. The realistic total revenue GGG made from PoE2 is $160 million dollars (Early 2025) according to Google. So screw your and your "They don't have workers". GGG have long passed the "think of the poor poor indie company :(" period.

2. 4 months league, which previously was a 3-month cycle, is entirely a self-imposed rule from GGG. They have all the financial incentive do release 3-4 leagues a year. Long time players all know that they make the bulk of money in early league as lots of players come back. This is fact, stop blaming it on players with instant-gratification and what not.

Last edited by nagisanzeninzz#2697 on Dec 8, 2025, 3:51:00 AM
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1. Stop glazing million dollar company. Steam number alone showed that there are 2.5 million players, that alone is $75 million dollars. The realistic total revenue GGG made from PoE2 is $160 million dollars (Early 2025) according to Google. So screw your and your "They don't have workers". GGG have long passed the "think of the poor poor indie company :(" period.



I think you might be oversimplifying how game development works. First, developing a game is extremely expensive. It is not a one-time payment that magically covers everything, even with millions in revenue.

Revenue does not automatically mean a company can hire unlimited workers. A company can only hire as many skilled people as actually apply. GGG is based in New Zealand, which has strict labor and immigration laws. Even if they are constantly searching for new talent, their hiring is limited to qualified applicants. Recruiting overseas under these regulations is a huge challenge and cannot be solved just by throwing money at it.

Claims that GGG is somehow neglecting their workforce are unfair. They are clearly doing their best to manage development within real-world limitations. It is worth understanding these complexities before dismissing the company as greedy or lazy.

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2. 4 months league, which previously was a 3-month cycle, is entirely a self-imposed rule from GGG. They have all the financial incentive do release 3-4 leagues a year. Long time players all know that they make the bulk of money in early league as lots of players come back. This is fact, stop blaming it on players with instant-gratification and what not.


Yes, they started with a 3 month cycle and later moved to a 4 month cycle, which significantly improved the quality of patches. That said, it does not change the fact that we still have a segment of the player base driven by instant gratification, people who go into full panic mode at even minor delays or when a patch is not released immediately, as if they are entitled to a new league every 4 months.

While the 3 and 4 month cycles worked in the past, the situation has changed. With the same-sized development team now splitting efforts between two games and two major patches, the 4 month cycle effectively becomes only 2 months of development per patch per game before the team has to switch focus. This inevitably impacts patch quality, yet complaints persist.

And here is the catch, if GGG were to extend the development window to improve patch quality, people would still complain. A 4 month league with a fresh league that only had roughly 2 months of development? "The game is bad, the league is bad, GGG is bad, doom and gloom."
Delay the release to allow more time for a polished patch? "GGG is bad, where is my new league?"

No matter what they do, the same instant gratification portion of the community will always be upset. It is a no-win scenario, and understanding that context is crucial before leveling criticism and blaming the company for doing nothing wrong at all.

Windows 11, 9950X3D, RTX 4090, 96GB DDR5, 14,100 MB/s SSD, 15,360x2160p @240Hz Ultra 4K Gaming & Workspace Powerhouse
Jonathan very clearly dislikes POE1. He has only ever brought it up in interviews to point out the "mistakes" that were made.

He is hell-bent on doubling down on slow movement, power/generators, and everything else antithetical to what POE1 players enjoy.
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Jonathan very clearly dislikes POE1. He has only ever brought it up in interviews to point out the "mistakes" that were made.

He is hell-bent on doubling down on slow movement, power/generators, and everything else antithetical to what POE1 players enjoy.


Imagine being in charge of making a second version of the game you dislike...

This wont end well..
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Jonathan very clearly dislikes POE1. He has only ever brought it up in interviews to point out the "mistakes" that were made.

He is hell-bent on doubling down on slow movement, power/generators, and everything else antithetical to what POE1 players enjoy.


I am also very critical of things I love. Criticism does not imply lack of care. The opposite is true
The opposite of knowledge is not illiteracy, but the illusion of knowledge.
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Dxt44#4050 wrote:
TThere is overall consensus that PoE1 game play, game feel is trash.


Sorry what?
We tested it extensively
Last edited by Icholas#7287 on Dec 9, 2025, 2:31:23 AM
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Icholas#7287 wrote:
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Dxt44#4050 wrote:
TThere is overall consensus that PoE1 game play, game feel is trash.


Sorry what?


The consensus - Him and the other PoE2 tourists (PoE1 actual haters)
Last edited by nagisanzeninzz#2697 on Dec 9, 2025, 4:04:20 AM
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Jonathan very clearly dislikes POE1. He has only ever brought it up in interviews to point out the "mistakes" that were made.

He is hell-bent on doubling down on slow movement, power/generators, and everything else antithetical to what POE1 players enjoy.


I am also very critical of things I love. Criticism does not imply lack of care. The opposite is true


Yeah so much "love" and "care" they made the worst retention, objectively one of lowest effort PoE1 league of all time.

You cope everywhere, in everyway possible on this forum, but it's still coping.
Last edited by nagisanzeninzz#2697 on Dec 9, 2025, 4:20:09 AM
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one of lowest effort PoE1 league of all time.


Oh boy you've missed a lot with the first leagues during 2013/2014 topping the current league by miles in terms of "lowest effort"

This league is actually pretty decent, aside of the slightly dry endgame. But we always had up and downs with leagues even way before PoE2 was a think so I don't know what you're onto with your theory.
Flames and madness. I'm so glad I didn't miss the fun.
Last edited by Pashid#4643 on Dec 9, 2025, 4:26:09 AM

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