PoE 2 servers are restarting now. They should be back up in approximately .
Is PoE2 even PoE?
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Its slowly becoming more and more like poe 1 thankfully, cuz thats what the players ACTUALLY want without saying it. For melee to work and so on and not be SHIT compared to ranged it has to become more like poe 1, where leech is mandatory for u to stay in ranged and so on of the mobs.
Just give it time it will be exactly like poe 1 with better graphics, as it should be. Not this "dodge roll" slop where only ranged builds actually work. |
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" Do act without it and tell me how it goes. |
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" I hate the fact that 90% of PoE2's new "innovations" are just reinventing the wheels which was perfected in PoE after years of feedbacks and iteration. It's almost like Johnathan and PoE2 dev team do this out of spite for PoE. PoE is a PERFECT game for me. Why the need to break down everything and make new things and call it a PoE game. I don't get it. Is it a publicity stunt coming from them? "Oh look, the game is totally a brand new fresh wind unlike that yucky old PoE game! Come play Soulsborn kids! If you love Elden Ring you will sure love our Rollslop game!" Last edited by nagisanzeninzz#2697 on Dec 4, 2025, 4:00:51 AM
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" Pretty smooth, just like PoE1 works without movement abilities. But of course I'd be stupid to not make use of the provided movement abilities in both games to speed things up lol But that's just a preference, so you could still skip it if you don't like it. But I take it, your new to both games and still confuse a simple movement ability with soul-like games. But damn I really wish PoE2 had hard boss fights, cause in the current state power creep is already dominant enough to make boss fights look like a meme, while in souls-like you'd be punished for just hugging the boss all day long to auto attack spam. Flames and madness. I'm so glad I didn't miss the fun. Last edited by Pashid#4643 on Dec 4, 2025, 4:11:38 AM
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" I don't, as I agree with every ARPG developer to date. Gear and builds are too important in an ARPG to make boss fights "hard" no matter your gear level and your build quality. The "harder" they make the fights, the more narrow your build/gear freedom becomes. If a very tanky character has to dodge everything a sqishy character has to, build freedom/diversity is thrown out the window. There 'has' to be room to (almost) trivialize fights based on good gear and a clever build - if the developer wants gear to matter. And the moment gear doesn't matter, "no one" will play an ARPG. Bring me some coffee and I'll bring you a smile.
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" They aren’t wrong. From a developer’s perspective, every boss encounter represents a substantial investment of effort. These fights come with carefully crafted mechanics, deliberate attack patterns, clear telegraphs, and an underlying philosophy about how the encounter should feel. But all of that becomes meaningless when a player can vaporize a boss in a few seconds, or simply stand still and auto attack it to death without breaking a sweat because it poses no meaningful threat. It is perfectly fine if late game fully min maximized characters delete bosses in moments. That is expected once someone reaches the absolute peak of optimization. But when a freshly made character can kill a boss with the default auto attack, that is just bad. It trivializes the encounter before it even begins. It is a frustrating state of affairs, especially when the developers clearly envision PoE2 with a very different mindset and design philosophy. Yet player power has already shot so high into the stratosphere that large portions of the content feel irrelevant before they properly launch. And really, if bosses are going to be that effortless, why should developers keep pouring hours into designing intricate encounters. At that point they may as well do what some other games settle for, which is to put a regular enemy model into the arena, inflate its damage and health, and call it a boss. This is exactly why boss encounters should be harder. Not in an exaggerated or unfair way, but also not so trivial that you can melt them with idle auto attacks. The game needs a proper middle ground, challenging enough to respect the developers work without turning the experience into frustration. Windows 11, 9950X3D, RTX 4090, 96GB DDR5, 14,100 MB/s SSD, 15,360x2160p @240Hz Ultra 4K Gaming & Workspace Powerhouse
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at the moment it feels to me that PoE2 is like some of the shit TV shows based on books or established IP's
They take all that money and put their own spin on something that people loved and end up with something that the older fan base dose not like, but fuck it, they got some new fans right? Ancestral Bond. It's a thing that does stuff. -Vipermagi
He who controls the pants controls the galaxy. - Rick & Morty S3E1 |
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PoE 2 is worse than PoE 1 Ruthless.
Enough Said. "Wealth in a game is measured by the amount of fun, joy and entertainment you can get out of it".
-Mythabril |
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Ok I get it they want to lure in new kind of players. The simpler ones that like to play games like d4. Problem is that they are killing poe 1. The last league was brutally low effort one.
Its like 80% of the team is working on poe 2 and 20% on poe 1. They are secretly hoping poe 1 will die. |
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" 80/20? try 95/5 |
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