-20% exp on death needed

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Toforto#2372 wrote:
I can't think of a single game that still has archaic mechanics like this.


Plenty still use mechanics like this, for obvious reasons.
Flames and madness. I'm so glad I didn't miss the fun.
Last edited by Pashid#4643 on Dec 18, 2025, 6:36:09 PM
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when i leveled my vfos zerker last league i leveled it much faster doing dunes with a hh and i literally did lvl 100 through maps.
doing 5ways is just lazy but only because people are doing those i dont see why people like me should be punished even though i die with the vfos build that much from 98-100

i cant reach lvl 100 with this exsang miner trickster build cus it cannot be built as tanky as other builds but thats fine for me and i dont see why i should wasting money for 5 ways


Even those squishy builds can be leveled quite easily through Sanctums. As long as you are able to clear full sanctum you get a good chunk of XP from the bosses

XP is an absolute joke in PoE at the moment

jokes on you the past 2 days i was doing sanctum quite often
its good exp but lycia (not sure if thats her name) sometimes does this whirlwind beam which does dmg even during chargeup and oneshotted me 2 times allready but yeah i managed to go up like 20% exp :D
im finished with challanges gambled a bit and maybe gonna start a new build which can tank a fart or two :D
i dont see why we need more exp punishment than we allready have :D
"There are Penalties in the Game, no one's complaining about them"
Chris Wilson Exilecon 2019
Seems like some people just like to stroke their ego.

It's crystal clear OP has no clue how complex PoE has become, there's a reason why GGG decided to go with PoE 2 instead of expanding PoE 1, you're looking at the result of more than a decade of band-aids and hacks, it reached a point where there's no turning back, and if there is, it'll be tough as hell.

If you want to reach climax with your defense skill, do everyone a favor and go play PoE 2.
Pff, who even plays Standard?
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ZarkBit#6794 wrote:
Seems like some people just like to stroke their ego.

It's crystal clear OP has no clue how complex PoE has become, there's a reason why GGG decided to go with PoE 2 instead of expanding PoE 1, you're looking at the result of more than a decade of band-aids and hacks, it reached a point where there's no turning back, and if there is, it'll be tough as hell.

If you want to reach climax with your defense skill, do everyone a favor and go play PoE 2.


if i m being honest, most of poe gameplay revolves more on gearing rather than actual skill.

i've kinda stopped playing poe and other d-likes and actually play games that require actual skills and are actually fun. a lot of people asking for more/to keep death penalties are living in the past. i myself have changed too. i used to want a single game to play forever. but now i realize that to make games be played forever, a lot of unnecessary friction had to be created to artificially make players play longer. nah. i want to have fun. fighting a soulslike boss is challenging but can be fun. playing poe is challenging but feels like the devs are trolling me. die 6 times? uh oh! you're run out of tries. go do 100 maps before you can attempt this boss again. if i a soulslike. i can fight a hard boss hundreds of times back to back if i wanted. even if i lost, i m hyped to try again. in poe it feels more like the game saying FUCK YOU YOURE WEAK. i dont feel the fun in that. but many "make poe hard" players here love the friction.
[Removed by Support]
also this is just pure ragebait
this guy just does farm 4040 in the first week and then brags about how cool he is and other people are just bad and need to be punished even further because they're bad

my friends who are huge arpg fans keep staying away from path of exile because it barely rewards risky gameplay
and i say it now years after all the banned clowns here on the forum who kept insulting others for no reason
if staying alive is the reward then you kinda missed the point of an arpg lol
go play a roguelike or something. i made jokes about it way back because people thought the game isnt punishing enough, well then just play with eyes closed or something if youre so cool lol

my point is if ggg wants to keep players they need to adapt to the majority of the playerbase. if they cater to those few 0.1% who hang around til league end to farm more mirrors then its just not gonna do good now with path of exile 2 having more and more content and other aprg's are on the horizon




"There are Penalties in the Game, no one's complaining about them"
Chris Wilson Exilecon 2019
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my friends who are huge arpg fans keep staying away from path of exile because it barely rewards risky gameplay


my point is if ggg wants to keep players they need to adapt to the majority of the playerbase. if they cater to those few 0.1% who hang around til league end to farm more mirrors then its just not gonna do good now with path of exile 2 having more and more content and other aprg's are on the horizon


Completely agreed, the fact that risky gameplay is punished so heavily only discourages me and many other players from continuing to play. I would play for so many more hours if I could just passively gather exp and level up whenever from random maps, I don't care how slow it is as long as I get to keep my progress. PoE is just far too punishing with so many things, and that just means other games look much more appealing to me.

Like Last Epoch for example. The punishment for death in there is just losing the on-completion bonus loot of a map, and you don't lose any of your exp. That is soooo much better than the death penalties of PoE 1 and 2. Honestly when I tried that game out in its Season 3 it was so refreshing, I was like "huh? an ARPG can be fun and not be complete cbt-mode uber punishing??".

Trying out other games with more modern design choices really puts it into perspective for you, and makes it clear just how outdated of a mechanic exp loss is. It needs to go yesterday.
PoE barely rewarding risky gameplay? Are you kidding me? 😂
The opposite of knowledge is not illiteracy, but the illusion of knowledge.
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PoE barely rewarding risky gameplay? Are you kidding me? 😂
tell what content is risky but rewarding...
if you run uber pinnacles you barely get back what you spend on it (if you spend something on the invitation)
"There are Penalties in the Game, no one's complaining about them"
Chris Wilson Exilecon 2019
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Toforto#2372 wrote:
Completely agreed, the fact that risky gameplay is punished so heavily only discourages me and many other players from continuing to play. I would play for so many more hours if I could just passively gather exp and level up whenever from random maps, I don't care how slow it is as long as I get to keep my progress. PoE is just far too punishing with so many things, and that just means other games look much more appealing to me.

Like Last Epoch for example. The punishment for death in there is just losing the on-completion bonus loot of a map, and you don't lose any of your exp. That is soooo much better than the death penalties of PoE 1 and 2. Honestly when I tried that game out in its Season 3 it was so refreshing, I was like "huh? an ARPG can be fun and not be complete cbt-mode uber punishing??".

Trying out other games with more modern design choices really puts it into perspective for you, and makes it clear just how outdated of a mechanic exp loss is. It needs to go yesterday.


Well, you can already level to 100 almost risk free by just running content that is safe for your character. Obviously it takes longer than blasting juiced content, but it is far from impossible. The option already exists.

You could also spam Sanctum, although it is a bit ironic to complain that it takes too long while also saying you would be fine with slow leveling
Sanctum only stops being an option when you cannot reliably complete runs and start missing out on experience. At that point, you can still run magic or even normal T16 maps, which should not be a threat even for a weaker build.

As for Last Epoch, I do not think you quite understand that the game also has a death penalty. Sure, you do not lose experience on death, but you do lose the completion reward.
Anyone who has played the game seriously knows how important that is for progression and for deterministic item targeting through the imprint system.
If you die, you lose your chance at getting your imprinted item to show up, and that is a massive loss.

Looking at games in general, both old and modern, some form of death or failure penalty exists almost everywhere. Whether it is experience loss, missed rewards, or lost progress, it is not going anywhere.

The only way it stops affecting you is if you stop dying.
And the easiest way to do that has always been the same, build defense.
Windows 11, 9950X3D, RTX 4090, 96GB DDR5, 14,100 MB/s SSD, 15,360x2160p @240Hz Ultra 4K Gaming & Workspace Powerhouse
Last edited by VoidWhisperer42#5989 on Dec 21, 2025, 1:14:51 AM
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PoE barely rewarding risky gameplay? Are you kidding me? 😂
tell what content is risky but rewarding...
if you run uber pinnacles you barely get back what you spend on it (if you spend something on the invitation)


The entire mapping system is built around risk versus reward. It's crazy to me to see people who have been playing the game for this long not understand these basic principles, but here we are. At least you are of entertainment value
The opposite of knowledge is not illiteracy, but the illusion of knowledge.

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