-20% exp on death needed
" Ubers are very rewarding but they're priced around rare drops and in the case of Exarch for example, being able to do 100-150 kills/hour. Invitations however are very consistant and if you're missing profit there it's likely because you only ran a sample size of 2 or are missing something important about how to run them. The atlas has plenty of neat, difficult strategies though.
Loot from 100x 8mod T16.5 titanic Kulemak
![]() ![]() No uniques included here. ![]() ![]() ![]() Cost per map: ~150c Time per map: 5-6 minutes Gold per map (without gold conversion petals): ~250k Dust per map (without T0s): ~150k Expected maps per Mageblood drop: ~250 *Sidenote: the actual profit is about ~25% higher than wealthyexile shows if I slow sell everything Last edited by Scarletsword#4354 on Dec 21, 2025, 8:24:31 AM
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" It's not a loss at all. You know why? Because I can literally just go next. I can do any other echo I want without even giving a thought to the fact I just died, the game basically has no death penalty. That's what makes it fun. And not every echo has runes/shards, some have bad rewards like gold. A map is quick in that game, I literally don't care if I missed out on a random chance of bonus loot from weaver tree because I can just keep blasting and not care. Its amazing. The time loss is non-existant, because if I die in one echo I can just go in a completely different direction and even ignore the one that lost its completion reward. Like oh noooo I lost 2 minutes of gameplay time. Compare this to PoE: Dying loses you hours-days of exp grinding depending on your level, dying loses you a portal, dying 6 times in a map loses you all the time,currency spent setting it up if you used expensive scarabs. Leaving you only with a feeling of futility, pointlessness. "Why did I even play?" is the only thought left. Dying in a boss 6 times makes you lose the entire invitation. You've lost all the currency and time it took you to farm it up, making the last X hours of gameplay utterly meaningless. Now you have to farm it again, or waste more currency buying the invite. This is why people buy boss carries, they can't be bothered to do em themselves because it is FAR too risky and nobody wants to delete their time. PoE is far too punishing in 50 different ways and doesn't even reward you that much for risky gameplay. LE is chill af, doesn't have punishing on-death mechanics at all and lets me corpse-rush into anything I want until I beat it. Its beautiful. And its crafting system is simple and powerful, and doesn't require spreadsheets or a PhD. I was able to make more powerful items in 1 season of that game than I have ever made in my 6000 hours of PoE, because the crafting system is more approachable. I'm excited for Season 4 of that game. A game can be fun without 500 different downsides and penalties for any small mistake stacked on top of each other. And exp loss is just outdated. |
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