Fortress pulse-explosion

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Toforto#2372 wrote:
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Toforto#2372 wrote:
Yep exactly. Its why I died in a random 8-mod rippy t16 map but it barely does half my hp in alch&go maps. Its 100% affected by certain map mods. And that just sucks.


It doesn’t suck, it’s simply a matter of difficulty scaling. Your current build just isn’t prepared to handle the content.


No, the content is overtuned and should not be affected by map mods. My build is absolutely min-maxed out and has all perfect bis gear. I only ever got oneshot by this 1 time, and that's enough reason to want it nerfed.


If your baseline for how much survivability is necessary for 8-mod rippy T16 maps is a character with 7k physical max hit with guard skill up I can see why you would come to that illogical conclusion.

If you play a pure glasscannon build and complain about one-shots, what can I even tell you.... this whole debate is more proof why not ever opinion needs to be heard. So far your only arguments have been "I cant see it so why can it hit me" and "why can my 3k life character die in these encounters"
The opposite of knowledge is not illiteracy, but the illusion of knowledge.
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Toforto#2372 wrote:
No, the content is overtuned

The content is easy, it's your build.

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My build is absolutely min-maxed out and has all perfect bis gear.

Your build is not even close to being min-maxed. Here's the list of things that you could improve. Piousqd already did a good job to help you with the min-maxing.
It's not going to make you a whole lot tankier tho, cause you're playing a boss focused build in maps, so deaths are the expected outcome with the massive lack of defense.

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Toforto's shopping list of missing items to complete a truly min-maxed build wrote:
Helm: Missing 2nd corrupt implicit No quality.
Amulet: not a reflect simplex, could be +8 if thats what youre stacking.
Chest: Missing 2% quality
Belt: No corrupt implicits
Boots: life not T1, eldritch implicits low tier, lvl72 base, no quality
Ring1: no corrupt implicits, not divined,
Ring2: the rare ring is just so bad...
Weapon: missing corrupt implicit, missing enchantment, missing quality.
Gloves: i dont think a single affix is T1. lvl 72 base. seemingly useless phys damage prefix. low tier eldritch
and all your jewels look scuffed.
unique flasks are missing
no sublime vision
Flames and madness. I'm so glad I didn't miss the fun.
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Piousqd#0073 wrote:
How did you test this though? Seems very difficult, as it seems like there is always monsters present. I clear my fortress pretty well before doing the encounter and at the end of the event there is always still plenty of monsters in the hallways again that would be responsible for any ignite/shocks.
Easy if you use the exit spot and got Minions (or sth) to deal with monsters. Only the Pulses will hit then. Not sure if there are even monster spawning if you lurk at the exit point. Dont go too far south though as the Pulse wont hit anymore then, at least that happened to me.
No wonder it's lost, it's in the middle of the jungle!
This ain't the "Builds" section of the forum.

Anyway, the pulse damage should just be a static number, unaffected by anything except what tier of map you're in. Then it would be balanced and fair. Random sudden unexpected oneshots are not fair.
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Toforto#2372 wrote:
This ain't the "Builds" section of the forum.

Anyway, the pulse damage should just be a static number, unaffected by anything except what tier of map you're in. Then it would be balanced and fair. Random sudden unexpected oneshots are not fair.


Well they only happen if you run around with 0 defense. You're basically allow them to happen so it's your choice to fix it, and not the games job to accommodate to your builds needs.

You're complaining about something as simple and easy as the explosion, and also claim to have a perfect min-maxed build, so it's only worthwhile to dive into the real issues of your deaths, in this case your not fully min-maxed or optimized build.
Flames and madness. I'm so glad I didn't miss the fun.
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Toforto#2372 wrote:
This ain't the "Builds" section of the forum.

Anyway, the pulse damage should just be a static number, unaffected by anything except what tier of map you're in. Then it would be balanced and fair. Random sudden unexpected oneshots are not fair.


Do you really not understand this? Lets for a moment ignore the comments the one guy made about verifying that the damage can ignite/shock based on mods and assume the below:


1. You open a scoured map
Pulse does 1000 damage (static, as requested by you)
Bad build#1 (you) with no debuffs or mods in effect takes 300 damage.

2. You open a map with -12% max res mod
Pulse does 1000 damage still (static, as requested by you)
Bad build#1 (you) now takes 500 damage due to lower resistances.




“Freedom is what we do with what is done to us.”
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Toforto#2372 wrote:
This ain't the "Builds" section of the forum.

Anyway, the pulse damage should just be a static number, unaffected by anything except what tier of map you're in. Then it would be balanced and fair. Random sudden unexpected oneshots are not fair.


Your feedback directly ties in with build choices. No one with an even less than half-well optimized build is remotely strugggling with this content and even you, despite your character's shortcomings, claim to only have died once to it and only because the map was a T16 with 8 mods.

You can repeat that statement as much as you want but
a) it's not going to get changed either way and
b) you can fix it yourself by making your character better

Don't expect to not get scrutinized when you claim your character is perfect with BiS gear and absolutely optimized. Those are your words
The opposite of knowledge is not illiteracy, but the illusion of knowledge.
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Toforto#2372 wrote:

Don't expect to not get scrutinized when you claim your character is perfect with BiS gear and absolutely optimized. Those are your words


The best part about toforto, is that while he claims he plays this "perfect build" because its so much fun, if you look, he does also have what appears to be a decent ascendant ES build in standard.

He actually plays this bad build every league because he can't be bothered to/cant manage to farm enough currency to put together a good build each league, and get some kind of enjoyment out of arguing on the forums. (which i get, as I too am a forum crawler)
“Freedom is what we do with what is done to us.”
Last edited by Piousqd#0073 on Dec 19, 2025, 6:26:06 PM
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Piousqd#0073 wrote:
he does also have what appears to be a decent ascendant ES build in standard.


Yeah, that's my Phrecia character. That Ascendant used to be a Scavenger in that event. I played a KB HH char(deleted it later) and then leveled both builds to 100 because Idols were such a fun progression system, and farming Harbinger with them was fun af and easy exp. I also got a 200 div forbidden flame randomly from exarch in that event(I think the jewel had a trickster node), that is what allowed me to copy-paste that splitting steel mageblood build(which is dead now since they made splitting steel not able to return projectiles).

You're right, I am too lazy to farm hundreds of divines/multiple mirrors to copy meta builds every league. Its too expensive, and crafting is way too complicated in this game aswell.

Like the only way I'm ever copying some kinda mageblood forbidden flame/flesh set giga-expensive build is if I win a big harvest gamba with House of Mirrors or something lmao
Last edited by Toforto#2372 on Dec 19, 2025, 6:40:52 PM
Claims to play 16 hours a day and make 120d in two days,
Yet somehow we are “too lazy” to gather hundreds of divines for a proper build.

Something feels… off. The irony is quietly undeniable.


That being said, if the new Breach goes Core, the waves’ damage should be buffed. If it doesn’t, the wave mechanic should be retained as a survival and character check in future leagues. This is exactly what we need.
Windows 11, 9950X3D, RTX 4090, 96GB DDR5, 14,100 MB/s SSD, 15,360x2160p @240Hz Ultra 4K Gaming & Workspace Powerhouse

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