Fortress pulse-explosion

"
Toforto#2372 wrote:
Can't just "build some defense" on a build that was made with the idea of 0 defense. The moment I try to make it tanky it loses 90% of the damage and becomes pointless to even play. option.


You could if you wanted to. It's not entirely impossible.


"
Toforto#2372 wrote:
Some builds just don't have that So its unfair to be punished just because you don't play a tanky meta build.


Unfair because you choose to play a boss killer as all rounder? and also unfair because you refuse to build defense? Like you can build more than enough defense to be tanky enough and still do plenty of damage, even more damage than your current build below a 200d budget, so that's kinda your fault for investing in the wrong things.

"
Toforto#2372 wrote:
And yeah, an MMO mechanic wouldn't be anything new in this game. We already have maven memory game, PoE 2 already has literal raid boss design. And most PoE 1 bosses have many immunity phases,add phases and so on. I mean just look at Elder and Shaper, those bosses are ancient and are basically like raid bosses with multiple phases.


Well that's cause they are supposed to be boss fights, and not just a boring punching bag without mechanics or phases. This isn't even anything mmo like cause any real mmorpg boss fight with multiple phases would go harder on you.


"
Toforto#2372 wrote:
Even newer ones like the Black Knight follow the same formula of immunity phases,having to hide behind rocks to avoid his big laser. Expedition Knights of the Sun boss having a whole explosive-placing minigame in the bossfight, that is 1:1 actual WoW raid boss design. Something you would leave to one of your raid group members to do while everyone else does DPS. They are heavily inspired by MMO raid bosses kek


I mean that's just the nature of boss fights to feel entirely different to regular mobs??

"
Toforto#2372 wrote:
At the very least, being able to avoid/dodge this kind of damage would be an improvement over it just being completely unavoidable. That's all I'm saying. Or you know, just nerf it a bit.


You're supposed to mitigate the damage.

"
Toforto#2372 wrote:
It just feels bad being punished by a game for no apparent reason.

You're being punished for not building defense, nothing really new in PoE tho.

"
Toforto#2372 wrote:
Games are supposed to be fun, not stressful.

Well that's up to you to make your time fun, but you willingly choose the "stressful" style with the way you approach and play the game.
Build some defense or play a better build with some defensive layers and you will realize how cozy the game could be. All without any meta builds or anything above a 200d budget.
Flames and madness. I'm so glad I didn't miss the fun.
Last edited by Pashid#4643 on Dec 20, 2025, 4:29:18 AM
"
Also, I cannot find a single mod which specifically affects monsters which changes the pulses in any way.

https://www.pathofexile.com/forum/view-thread/3876025/page/8#p26489998

"
So it's only the map mods impacting the players' defenses causing them to do more damage, with a small baseline chance to crit for 30-50% extra damage.
Invalid reasoning: Your inability (unable to find) does not imply "doesnt exist".
No wonder it's lost, it's in the middle of the jungle!
It aint anyone's build, the pulse simply should not be affected by random map mods. The game doesn't even tell you or give any indication that it would be affected. No warnings, no color-coded map mods. Nothing. The UI needs some serious work too but that's another topic. Having to use regex is a band-aid fix. I shouldn't have to use any 3rd party tools to enjoy a game, it should be playable on its own and all the info I need should be in-game. Stuff like price-checking should be included in the asynch trade UI too, but hopefully that's coming soon. Until then I will keep scamming myself,undercutting and slapping random legion jewels all for 1 div in my merchant tab, and hoping they sell.


It just does too much damage when its boosted by even 1 map mod, this is a simple fact. So I want it nerfed or made so it always deals the same damage no matter what. Then it wouldn't oneshot anyone randomly, because people will know how much damage they will take every time. Random oneshots are not fun.
"
Toforto#2372 wrote:
this is a simple fact.


*opinion
"
Zrevnur#2026 wrote:
"
Also, I cannot find a single mod which specifically affects monsters which changes the pulses in any way.

https://www.pathofexile.com/forum/view-thread/3876025/page/8#p26489998

"
So it's only the map mods impacting the players' defenses causing them to do more damage, with a small baseline chance to crit for 30-50% extra damage.
Invalid reasoning: Your inability (unable to find) does not imply "doesnt exist".


What? No, that doesn't follow at all. The pulses do both fire and lightning damage, and they can crit.

Therefore, they can ignite and shock.

A much better test of this would be something like what I did, which is run a fortress in a map with the Profane prefix (monsters apply wither on hit). Wither is unmistakable because it has a debuff icon at the top of the screen, and cannot be naturally inflicted by any kind of damage. And guess what?

The pulses don't apply wither.

Now, did I test literally every single mod in the entire game which impacts monsters to definitively prove that monster mods don't impact the pulse damage? No, of course not, because that's absurd. That's just not how science is done, it's not how any kind of rational logic-based reasoning is done, it's not how anyone ever learns anything worth learning. Which is why I stated my findings the way that I did.

It's honestly a moot point, though. If you are dying to these pulses, it is a build issue, and that's honestly the end of the discussion. I am literally afk in a collapsing T16 fortress RIGHT NOW AS I TYPE THIS tanking an infinite number of hits while wearing a Veil of the Night, so if you actually die to this you really need to take a long, hard look at your characters.
Again, it has nothing to do with anyone's build. The damage is just too random,overtuned and affected by seemingly random map mods for no real reason.
"
Toforto#2372 wrote:
Again, it has nothing to do with anyone's build. The damage is just too random,overtuned and affected by seemingly random map mods for no real reason.


Serious question: is this a bit?
The opposite of knowledge is not illiteracy, but the illusion of knowledge.
"
Toforto#2372 wrote:
Again, it has nothing to do with anyone's build.
It absolutely has. Your build in particular.
I, for one, don't like pressing too many buttons. That doesn't make me unskilled, lazy, complacent or whatever other descriptor you are trying to pluck from your vocabulary. - Unknown philosopher, ca. 2025


This is the damage I take from pulses with VotN equipped. I'm still afk in the same T16 map, btw, must have been hit by over 400 pulses by now with zero resists and somehow I'm still alive.

Weird, right?
I have no clue what veil of the night is, I don't use that item. The pulse damage is just too random and spiky, it takes half my hp or more sometimes. Clearly overtuned.

Report Forum Post

Report Account:

Report Type

Additional Info