Fortress pulse-explosion

I also cannot find any evidence that e.g. % monster damage or physical as extra affects these. The pulse explosion deals some base physical damage so we'd notice a significant increase in damage from e.g. 200% phys as extra.

If you get shocked, marked for death, or have lower resistances / damage reduction, then of course you take more damage. That's how this game works.
The opposite of knowledge is not illiteracy, but the illusion of knowledge.
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Toforto#2372 wrote:

I have all the perfect bis gear, there is nothing to improve.


Oh boy. Just for funnsies.

Helm: Missing 2nd corrupt implicit No quality.
Amulet: not a reflect simplex, could be +8 if thats what youre stacking.
Chest: Missing 2% quality
Belt: No corrupt implicits
Boots: life not T1, eldritch implicits low tier, lvl72 base, no quality
Ring1: no corrupt implicits, not divined,
Ring2: the rare ring is just so bad...
Weapon: missing corrupt implicit, missing enchantment, missing quality.
Gloves: i dont think a single affix is T1. lvl 72 base. seemingly useless phys damage prefix. low tier eldritch

and all your jewels look scuffed.
“Freedom is what we do with what is done to us.”
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Piousqd#0073 wrote:

Oh boy. Just for funnsies.

Helm: Missing 2nd corrupt implicit No quality.
Amulet: not a reflect simplex, could be +8 if thats what youre stacking.
Chest: Missing 2% quality
Belt: No corrupt implicits
Boots: life not T1, eldritch implicits low tier, lvl72 base, no quality
Ring1: no corrupt implicits, not divined,
Ring2: the rare ring is just so bad...
Weapon: missing corrupt implicit, missing enchantment, missing quality.
Gloves: i dont think a single affix is T1. lvl 72 base. seemingly useless phys damage prefix. low tier eldritch

and all your jewels look scuffed.


Let's add a bottled faith and dying sun to the list along with a sublime vision.
Flames and madness. I'm so glad I didn't miss the fun.
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Piousqd#0073 wrote:
Who said monster map mods affect it?
I did (say that at least some monster mods affect it). See here: https://www.pathofexile.com/forum/view-thread/3876025/page/8#p26489998 And this is based on testing, not speculation.
No wonder it's lost, it's in the middle of the jungle!
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Zrevnur#2026 wrote:
If there is still someone reading this: The Pulse is affected by at least some(*) of the map mods referring to "monsters", my guess would be by all of them though I havent tested this.

(*) Specifically at least "monster ignite/shock, all damage can ignite/shock".


How did you test this though? Seems very difficult, as it seems like there is always monsters present. I clear my fortress pretty well before doing the encounter and at the end of the event there is always still plenty of monsters in the hallways again that would be responsible for any ignite/shocks.
“Freedom is what we do with what is done to us.”
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Zrevnur#2026 wrote:
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Piousqd#0073 wrote:
Who said monster map mods affect it?
I did (say that at least some monster mods affect it). See here: https://www.pathofexile.com/forum/view-thread/3876025/page/8#p26489998 And this is based on testing, not speculation.


Yep exactly. Its why I died in a random 8-mod rippy t16 map but it barely does half my hp in alch&go maps. Its 100% affected by certain map mods. And that just sucks.
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Toforto#2372 wrote:
Yep exactly. Its why I died in a random 8-mod rippy t16 map but it barely does half my hp in alch&go maps. Its 100% affected by certain map mods. And that just sucks.


It doesn’t suck, it’s simply a matter of difficulty scaling. Your current build just isn’t prepared to handle the content.
Windows 11, 9950X3D, RTX 4090, 96GB DDR5, 14,100 MB/s SSD, 15,360x2160p @240Hz Ultra 4K Gaming & Workspace Powerhouse
"
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Toforto#2372 wrote:
Yep exactly. Its why I died in a random 8-mod rippy t16 map but it barely does half my hp in alch&go maps. Its 100% affected by certain map mods. And that just sucks.


It doesn’t suck, it’s simply a matter of difficulty scaling. Your current build just isn’t prepared to handle the content.


No, the content is overtuned and should not be affected by map mods. My build is absolutely min-maxed out and has all perfect bis gear. I only ever got oneshot by this 1 time, and that's enough reason to want it nerfed.
Last edited by Toforto#2372 on Dec 19, 2025, 5:17:46 PM
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Toforto#2372 wrote:
"
Zrevnur#2026 wrote:
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Piousqd#0073 wrote:
Who said monster map mods affect it?
I did (say that at least some monster mods affect it). See here: https://www.pathofexile.com/forum/view-thread/3876025/page/8#p26489998 And this is based on testing, not speculation.


Yep exactly. Its why I died in a random 8-mod rippy t16 map but it barely does half my hp in alch&go maps. Its 100% affected by certain map mods. And that just sucks.


Of course the damage is affected by map mods, anything that affects your defenses will impact all damage from all sources. The debate is on if map mods that buff monster damage affect the pulses.
“Freedom is what we do with what is done to us.”
"
Toforto#2372 wrote:
"
"
Toforto#2372 wrote:
Yep exactly. Its why I died in a random 8-mod rippy t16 map but it barely does half my hp in alch&go maps. Its 100% affected by certain map mods. And that just sucks.


It doesn’t suck, it’s simply a matter of difficulty scaling. Your current build just isn’t prepared to handle the content.


No, the content is overtuned and should not be affected by map mods. My build is absolutely min-maxed out and has all perfect bis gear. I only ever got oneshot by this 1 time, and that's enough reason to want it nerfed.


Let me do the math for you.

Your build has almost no defenses.

Some map mods reduce your defenses.

1 defense - 3 defense = bad build goes dead.

Edit: my apologies. *one perfectly tuned BiS equipped bad build
“Freedom is what we do with what is done to us.”
Last edited by Piousqd#0073 on Dec 19, 2025, 5:25:03 PM

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