Experience Loss Is Harsh Bro...

has an item you can buy which prevents 75% exp loss
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has an item you can buy which prevents 75% exp loss


ha ha ha....
People would complain a lot less against exp loss if damage taken in this game wasn't has high, the gap between HP and ES is a very good example of this...it make you realize monsters can hit for over 10k, basically you fight against being 1 shoted way too many times. There's an XP loss penalty in Diablo 2 as well and people didn't complain about it as much because the game wasn't as harsh so the ratio was good, in poe2 the ratio is too high imo which also make Hardcore even less viable.
Tech guy
The issue is that the game has too much micromangement. And the omen which lowers exp loss by 75% should just be innate. The main issue with the game at end game is micromangement.. having to jump through hoops for every little thing you want to do at end game is tiresome. Players are not going to continue once they've achieved their goals with their character if micromanagement requires such a time-sink and is not entertaining.
Last edited by Icesinnox#6517 on Oct 28, 2025, 9:40:07 AM
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The issue is that the game has too much micromangement. And the omen which lowers exp loss by 75% should just be innate. The main issue with the game at end game is micromangement.. having to jump through hoops for every little thing you want to do at end game is tiresome. Players are not going to continue once they've achieved their goals with their character if micromanagement requires such a time-sink and is nt entertaining.


1 lvl 15 char?

Dude, you haven't even seen loop. Much less jumped in it.
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The issue is that the game has too much micromangement. And the omen which lowers exp loss by 75% should just be innate. The main issue with the game at end game is micromangement.. having to jump through hoops for every little thing you want to do at end game is tiresome. Players are not going to continue once they've achieved their goals with their character if micromanagement requires such a time-sink and is nt entertaining.


1 lvl 15 char?

Dude, you haven't even seen loop. Much less jumped in it.


AHah you're not really looking up character profiles on the forum and thinking you know something are you?

1267 hours clocked in on POE2 btw.
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See, in softcore you get punished by -10% exp for a death. In hardcore you have to start over. Don't cry as a softcore player man^^

I don't like dying and therefor I force myself to get better and make better builds and if I die in campaign I will most likely delete the character and start over as if it was hardcore.


Thing is that's just not how it works for most players. The game doesn't reward good builds or encourage you to get good/make death feel like a learning experience.

I disagree. A good build (at least how I would define it) definitely is rewarded by the game everytime against a bad build. Not only in terms of exp loss, also in terms of loot and fun, speed, power etc.


It feels awkward and unprofessional. Deaths don't feel like they come from a bad build, they feel like they come from an imbalanced unstable game.

Deaths definitely partly come from a bad build but the main thing that is responsible for dying is the player itself. Yeah sure, the game has bosses and monsters that can kill you in 1 hit or just very fast in general.

Therefor I said, try to make your build unkillable or nearly. Look up builds, there are some that are able to do just that.The game of course is not as balanced as it could be, it's not even released yet. I think for an early access, even though it's a bit of a long early access, it is overall pretty good.


Game doesn't get harder or challenging, I don't feel like a t15 is any different then a t10. And the only difference is they make bosses into horrible experiences with near one shot mechanics.

Well but you can learn the mechanics of every boss, it's not like you are not able to (unless you're lazy). I definitely think a tier 15 is harder than a tier 10, especially with the same map mods. But a good build shouldn't have issues with neither of them.

People aren't asking for the world by asking for a fun game that feels like the game they've been enjoying that suddenly decides to jump the shark at endgame.

For me personally, I do enjoy the game, especially this league. I think it was a big leap into the right direction. Improvements can always be made. And to satisfy each and every player who attempts playing the game, is impossible.
But you could enjoy most of it and still be happy/have fun. To say that you want to enjoy every aspect of the game is too much to ask.
For example I don't like the spirit mechanic. And not a huge fan of expedition.And some map layouts I don't like to play.
Is it a factor that determines whether I should keep playing or quit the game? No. The game has options. And you can choose.


I get there will always be the portion of the base that defends them, but its just alienating so many of us who want what PoE2 is up until endgame.


At the end of the day it's up to GGG, whether they wanna make a change to the exp loss or not. Dying is bad, losing exp is bad. But somehow it must encourage a player to become better at the game, learn the mechanics better, react better, choose better gear and skill gems/support gems. And if all of that doesn't help either, it's not time to cry. Maybe the game isn't exactly that type of game that those kind of people want to play.
Besides that, I just don't think level 100 is for everybody in poe 2.
I play path of exile since 2013. Never ever did I manage to become level 100. I think my highest is level 97. And lord, have I died many times over the years. And it did suck. But how come others don't die? In hardcore, and reach level 100? It's clearly not like 100% the game's fault.
Poe 2 back again. New trade system not flawless but still good.
Need search save option for market panel.
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The issue is that the game has too much micromangement. And the omen which lowers exp loss by 75% should just be innate. The main issue with the game at end game is micromangement.. having to jump through hoops for every little thing you want to do at end game is tiresome. Players are not going to continue once they've achieved their goals with their character if micromanagement requires such a time-sink and is nt entertaining.


1 lvl 15 char?

Dude, you haven't even seen loop. Much less jumped in it.


AHah you're not really looking up character profiles on the forum and thinking you know something are you?

1267 hours clocked in on POE2 btw.


So you say.

And yes, if some1 farts his brains out to forum, yes. I check if the person has even slightest idea about.
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dying sucks, wanna know a fix for that? that you are in control of?

make your build tankier/better and get better/react better to stuff in-game, even if it's 'pressing the esc button on your keyboard'.

It sounds hard but that's the 'reality of the game'.

Due to the nature of how damage vs defense works in this game, you have to make yourself a build that is pretty much unkillable. Or you will die - it's just a matter of time.

Everything that doesn't fall into that category, means that you have to react as fast as possible to the 5h1t that is happening on your screen. If you can't do that -> - 10% exp. guaranteed. and well deserved.

See, in softcore you get punished by -10% exp for a death. In hardcore you have to start over. Don't cry as a softcore player man^^

I don't like dying and therefor I force myself to get better and make better builds and if I die in campaign I will most likely delete the character and start over as if it was hardcore.


Honestly ever since 0.3.0 hit, the death penalty hasn't really felt that bad to me.

My sorc is not even tanky but even I am tanky enough to survive long enough to press the time stop button.

And for really unfair deaths, there's always the omen of amelioration and if I had self-control I would just close the instance after dying with the omen and through this trick I would never actually lose any XP.

And sure, the omens are kinda expensive now. Except they aren't. You pay around 1/100 of a divine orb in exchange of XP and XP really is pretty damn valuable and it is worth it.

I am all for build freedom but if you really feel like XP loss is really ruining your life, maybe there's a point at which your build might just be too squshy and perhaps, maybe your waystones are a bit over-leveled?

As of late the one really annoying thing about XP loss is that when someone in my party loses and they get really angry about the XP loss and I have to hear that rant at a time when I need to concentrate to avoid being the one who dies next.
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vexorian#9572 wrote:
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dying sucks, wanna know a fix for that? that you are in control of?

make your build tankier/better and get better/react better to stuff in-game, even if it's 'pressing the esc button on your keyboard'.

It sounds hard but that's the 'reality of the game'.

Due to the nature of how damage vs defense works in this game, you have to make yourself a build that is pretty much unkillable. Or you will die - it's just a matter of time.

Everything that doesn't fall into that category, means that you have to react as fast as possible to the 5h1t that is happening on your screen. If you can't do that -> - 10% exp. guaranteed. and well deserved.

See, in softcore you get punished by -10% exp for a death. In hardcore you have to start over. Don't cry as a softcore player man^^

I don't like dying and therefor I force myself to get better and make better builds and if I die in campaign I will most likely delete the character and start over as if it was hardcore.


Honestly ever since 0.3.0 hit, the death penalty hasn't really felt that bad to me.

My sorc is not even tanky but even I am tanky enough to survive long enough to press the time stop button.

And for really unfair deaths, there's always the omen of amelioration and if I had self-control I would just close the instance after dying with the omen and through this trick I would never actually lose any XP.

And sure, the omens are kinda expensive now. Except they aren't. You pay around 1/100 of a divine orb in exchange of XP and XP really is pretty damn valuable and it is worth it.

I am all for build freedom but if you really feel like XP loss is really ruining your life, maybe there's a point at which your build might just be too squshy and perhaps, maybe your waystones are a bit over-leveled?

As of late the one really annoying thing about XP loss is that when someone in my party loses and they get really angry about the XP loss and I have to hear that rant at a time when I need to concentrate to avoid being the one who dies next.




Well, I just finished campaign with my chronomancer. Deathless. Level 65 and 5.3k es, 1.2k hp. Nice survivability. Looking forward to see what it's like against harder hitting stuff.
There are ways around exp loss, just need to explore and get better.
Poe 2 back again. New trade system not flawless but still good.
Need search save option for market panel.

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