Path of Exile: Keepers of the Flame Teasers

I can't believe they fixed beast. Holy.
“Freedom is what we do with what is done to us.”
Beast QoL is the Goat!!! GG GGG
Surprise
Spoiler
Last edited by Vladimori#5755 on Oct 22, 2025, 4:52:34 PM
I love the level up all gems QoL!

"
What is identification for? Explain to me? Is there anything more useless than that? I mean, a legacy from Diablo 1 that items needed to be identified still brings this in current games? I tell you how it should be, the item on the ground is considered the item type, and when you open it in the inventory or chest it is already showing what it is, this currency of identifying and the act of identifying only makes the game slower, this makes no sense.

Another thing, if the heist NPCs are going to have maximum lvl, why have lvl then? Just remove this feature, and leave only the items, we need to be practical.

lets reflect about new rpg forms, cleaver ones.


Identification serves the purpuse on unique items that can roll wide range of values or stats. For example Watcher's Eye. Or the Adorned unique jewel. It can have a value of 0 - 100%, which means huge difference. Another example is Ventor's Gamble. If they would drop already identified, you would know if the drop is good or bad and couldn't realy do anything about it. But because the items are unidentified you can still sell it for some of it's worth and outsource the "discovering" to the buyer.

There is also dopamine factor - of not knowing what you get untill you identify an item - this is mostly for non-unique items. You already know, because of the base type if the item is useful. Now you're checking if it has any good stats. It might be personal bias, but I enjoy act of "discovering" an item. And realy like when games have this mechanic. It's not only Diablo. It goes all the way back to paper and pen RPG's like D&D, where you need to find someone - a npc - who is well versed in lore to "identify" an item's magic properties. It is part of the gameplay - and I don't find it busywork at all, specialy if it's streamlined like this through NPC's.

Could the scrolls be removed as a currency item? Sure. I would be fine with that. As long as we still have an option of selectively identifying an item. Because for reasons described, some items might better be left unidentified. Keep in mind that scrolls do give you the option to identify items in the middle of the map, as oposed to vendors, for which you need to go back to town. If I would remove the scrolls I would move identification to be a skill embeded in the UI when you open your inventory. For example a button would show, which, when pressed would allow you to identify an item, much like with scroll.
Last edited by TheUnhingedOne#7946 on Oct 22, 2025, 5:07:22 PM
This last QoL teaser is amazing.
GGG, please add a release all beasts button or something similar!!!!
Hooooly shiiiiit BESTIARY QOL

AND FRICKIN ASYNC TRADE

I LOOOOOOOOOOOOVE HUNTING
"
GGG, please add a release all beasts button or something similar!!!!


GGG seems pretty solidly set against mass actions, especially those that remove items from the game.

With the new QoL improvement tho, you should be able to easily empty an entire beast collection in under a minute.

If you dont already, consider getting X-mouse button control, this will allow you to use your scroll wheel to mass click
“Freedom is what we do with what is done to us.”
I'm conflicted on the all gem level up.

I feel strongly the current implementation is flawed in its sorting and display such that you can often have to move your mouse around to level up each gem. Could be "fixed" imo by always preventing that interaction via sorting them differently.

The at-a-glance counting and manually clicking x times, or just mashing click on that first + button, is fun imo. Especially combined with the feedback sound upon clicking the gem for level-up.

Which seemingly can still be done after the change. Nice.
Last edited by fkatv#3589 on Oct 22, 2025, 5:37:28 PM

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