Path of Exile: Keepers of the Flame Teasers

I like the upgrade on the spectres (in particular with Ritual spectres). It's a huge change.

but I also lost a lot of minions when I removed then put back the gem (to vaal it for example, or change the gear) or when I temporary lost the requirement of the gear it's in it or switched the weapons set (with the gem in a weapon/shield) then switched back.
I hope that change will fix that too.
"
In Path of Exile: Keepers of the Flame, Souls of your fallen Spectres will now linger with you when they die, and on entering a new area will resume their normal Spectral form. This includes Spectres from itemised Corpses!


How will it work with a puppets? You know, minion which ressurect itself time by time.
WOW !! Super POG/ so many QoL
Mark with the amazing QOL changes out here making us swoon!! <3
What is identification for? Explain to me? Is there anything more useless than that? I mean, a legacy from Diablo 1 that items needed to be identified still brings this in current games? I tell you how it should be, the item on the ground is considered the item type, and when you open it in the inventory or chest it is already showing what it is, this currency of identifying and the act of identifying only makes the game slower, this makes no sense.

Another thing, if the heist NPCs are going to have maximum lvl, why have lvl then? Just remove this feature, and leave only the items, we need to be practical.

lets reflect about new rpg forms, cleaver ones.
Last edited by salchabig#1656 on Oct 22, 2025, 10:53:34 AM
Instead of a mastery that resurrects your minions that have no duration 5-10 seconds after they die, we have this -_-
In a couple of leagues, GGG will have to change this again.
"
What is identification for? Explain to me? Is there anything more useless than that? I mean, a legacy from Diablo 1 that items needed to be identified still brings this in current games? I tell you how it should be, the item on the ground is considered the item type, and when you open it in the inventory or chest it is already showing what it is, this currency of identifying and the act of identifying only makes the game slower, this makes no sense.



Identification of items means that in the game you have micro-management of the inventory on the map; there is always that bit of dopamine from wondering "what will it be" at the moment of identification in the hideout or with a scroll. When you just pick something up or not because you can see it right away, that effect is missing. Overall, it's a good thing for games that are made up of many small elements that bring joy. For some, it’s a slowdown, and for others, it’s a good thing. But if the item filter isn't enough because you want intense gameplay, then you just play other games loaded with dopamine to the max.
Pog
I am taking vacation at work for next three months
"
Astasia#2760 wrote:
Wow, that sucks. I actually enjoyed leveling the rogues.

Removing content isn't QoL. Next league we start with the atlas complete because some people didn't like doing that every league either?


I agree - this was part of my (endgame) progress.

Report Forum Post

Report Account:

Report Type

Additional Info