Path of Exile: Keepers of the Flame Teasers

I guess i got my new rig just in a great moment.
Good news for Heist. I tried to play Heist mechanics only once (without counting the Heist League). Never more because the leveling of the guys was annoying and useless.

For the option to refound the entire passive tree, it's not very useful (except for trying builds in Standard before a league start).
I only hope there will still be Regret Orbs. I really don't like all those gold based things in PoE and PoE 2 (gambling for hightier bases made PoE 1 easier..too easy)
Last edited by Lyonnel#7005 on Oct 19, 2025, 9:53:50 AM
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ADDRESS BEAST FARMING PLEASE!!!!!


When beast farming you spend just as much IF NOT MORE time sorting and clicking while you sit in town than you actually do catching them. This is a big problem, and I have some suggestions to make it, so THOUSANDS of clicks do not have to be made:

1) There needs to be a "Delete all red beast" button. People who farm beasts they hunt beast until the menagerie is full then they go and select the beasts the want and the rest have to each be clicked twice to delete them. This is such a massive waste of time and clicks. There is a better way. Please help us.

2) There needs to be a "Delete all yellow beast" button. Some people save yellow beast to sell in bulk, but some do not and then to clear their menagerie they have to AGAIN just like the red beast hit 2 buttons for each beast they want to delete. There is a better way. Please help us.

3) Let's say you want to keep a beast this means you need to right click a bestiary orb then click on the beast you want then click again to put it in your inventory then finally run to your stash and click again to put it in the stash to sell. 4 clicks per beast you want to keep. I suggest being able to make a tab in your stash able to receive the beast you click to save much like affinities currently work.

4) Make it so you can treat beasts you save just like currency and 1 click will fill your stash/place the beasts in trade screen. If you trade yellow beast like I and many others do you typically find a seller who wants hundreds of yellow beasts which means every single beast you have to click on twice to sell it to that person. Click on it once to take it from stash to inventory then again to take it from inventory to trade screen. Now earlier I mentioned it take 4 clicks per beast you want to save. On top of those 4 click you take 2 more clicks to sell the beast. So, every beast you want to keep and sell ends up taking 6 clicks to complete the transaction. There are 576 slots in a big tab so if you fill one then sell them it takes a staggering 3456 clicks to complete the process. SURELY, we can do better than this?

5) It would GREATLY help many people if you were able to hold right click the bestiary orb, hold shift, click on each beast you want to save and it goes to the tab of your choosing automatically, and when its time to sell be able to mass move them just like currency.

Please GGG I am begging you this is a no brainer. Please can you help us?

+1
"

ADDRESS BEAST FARMING PLEASE!!!!!


When beast farming you spend just as much IF NOT MORE time sorting and clicking while you sit in town than you actually do catching them. This is a big problem, and I have some suggestions to make it, so THOUSANDS of clicks do not have to be made:

1) There needs to be a "Delete all red beast" button. People who farm beasts they hunt beast until the menagerie is full then they go and select the beasts the want and the rest have to each be clicked twice to delete them. This is such a massive waste of time and clicks. There is a better way. Please help us.

2) There needs to be a "Delete all yellow beast" button. Some people save yellow beast to sell in bulk, but some do not and then to clear their menagerie they have to AGAIN just like the red beast hit 2 buttons for each beast they want to delete. There is a better way. Please help us.

3) Let's say you want to keep a beast this means you need to right click a bestiary orb then click on the beast you want then click again to put it in your inventory then finally run to your stash and click again to put it in the stash to sell. 4 clicks per beast you want to keep. I suggest being able to make a tab in your stash able to receive the beast you click to save much like affinities currently work.

4) Make it so you can treat beasts you save just like currency and 1 click will fill your stash/place the beasts in trade screen. If you trade yellow beast like I and many others do you typically find a seller who wants hundreds of yellow beasts which means every single beast you have to click on twice to sell it to that person. Click on it once to take it from stash to inventory then again to take it from inventory to trade screen. Now earlier I mentioned it take 4 clicks per beast you want to save. On top of those 4 click you take 2 more clicks to sell the beast. So, every beast you want to keep and sell ends up taking 6 clicks to complete the transaction. There are 576 slots in a big tab so if you fill one then sell them it takes a staggering 3456 clicks to complete the process. SURELY, we can do better than this?

5) It would GREATLY help many people if you were able to hold right click the bestiary orb, hold shift, click on each beast you want to save and it goes to the tab of your choosing automatically, and when its time to sell be able to mass move them just like currency.

Please GGG I am begging you this is a no brainer. Please can you help us?


A better solution is to delete all yellow beasts, and that's also a solution to deal with the "trash" red beasts, as you might be able to gamble some uniques without high yellow beast cost.
waiting the qol to highlight zero tribute cost in the ritual windows
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League name ripped from dark souls...out of original ideas



You do realized keepers of the flame predates the souls games. Its literally from greek/roman mythology. Most games take ideas from legends and myths that have been around since forever.
Last edited by ㆍZombieㆍ#0977 on Oct 19, 2025, 2:57:02 PM
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Mokurp#2464 wrote:
waiting the qol to highlight zero tribute cost in the ritual windows


+1. without, the 0 tribute search is a pain in the abyss.
Not a fan of the heist change. I think every league mechanic should have some sort of barrier to entry or 'opportunity cost'.

Betrayal has intel. Delve has 400 useless levels of depth. People who can't be bothered to run the green contracts and unlock/level their rogues can sit that league out.

As many have said; assigning rogues to a revealed BP would be an actual QoL change. Or NOT have duplicate rewards in the curio displays.... or rewards that shouldn't even be in a high level blueprint like old winged scarabs which no longer carry the same value they once did... or orbs of binding.

Or maybe some kind of quick exit button (provided the alarm hasn't triggered, obviously) that saves you from backtracking out when someone whispers for a trade?

Do the devs even play this game?

nice
Please make the change that "Armour applies to Elemental damage taken at 10% effectiveness" as a baseline for all characters i think this would help a lot for lifebased/armour builds to compete with ES builds

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