Love poe 1 hate poe 2
" This isn't the flex people believe it to be. Games like that, while fun in small play sessions, are not really healthy for the brain (yeah, yeah, I know...talking about health and video games). It only proves that people are becoming brainless zombies. In fact, everything nowadays has to be fast, short and flashy....it's like people have forgotten to take it easy and enjoy things. People are frying their brains... |
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" you got it all wrong, speed has always been in human nature, we train so we can be rewarded with running fast, we level up so we can be rewarded with fast end game, fast cars, fast planes, etc... if slow and steady was human nature we would have stayed in coal power trains, so no one is frying their brains, compared to a F1 driver our brains aren't even using 1% of it's ability to handle speed. |
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Modern humans pride themselves as being complex magical organisms that have transcended the needs and behaviors of other animals.
No we haven't. We are hormonally-driven dopamine-driven monkeys who will exploit every resource and advantage to proliferate and continue just a little bit longer. "Civilization" has advanced greatly within the past 200-300 years. Humans at their core, what drives them, how they respond to different stimuli (including fear), how they behave/think in large groups, etc. has barely changed at all in THOUSANDS of years. Megabonk is just the logical continuation of the "Age of the Spectacle" in which we live where everyone has an attention span and critical thinking skills both approaching zero, and they congratulate each other for "achieving" this state. |
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" actually i can see how poe2 was meant to fix all the things you mentioned. the thing that fucked everything up was they gave us end game content in their EA which royally fucked balance. when ea first released i completed the campaign practically SSF mace truemelee. it was a very ROUGH experience. i tend to overlevel 4-10 levels before clearing the campaign content. despite that i could basic attack almost every boss in the game. some harder than others. i could actually move out of the way before getting attacked. when i replayed using a new character but with twink gear, i could actually bully enemies that gave me a hard time. they really put in a huge lot of effort to make the game balanced around melee. but it falls flat for 2 reasons. 1. everything else is better than mace (back then). GGG did nerf some things but really its not enough. why take the risk of going up close and personal when almost every thing else can blow the screen up and at a faster rate too. in fact i felt disgusted trying a monk. like WTF my mace game play was a literal waste of time in comparison. theres so much movement, clearspeed, damage, aoe. literally everything was better. also monk is more or less cast on melee hit rather than trumelee. 2. all melee considerations gtfo once you reach end game. if you slap a speed mod on the map, bosses become unreactable speed demons. my fav bal bala boss used to be a dance with death turned into "kill her before she kills me" affair once she has speed mods. as for visual clarity i would say it was actually good DURING campaign and if you didnt use a spammy skill. and if we're talking about that, i need to stress on something they fucked up. which is making the game be more slow and deliberate. i really yearned for POE2 to go this direction. but nope. based on a google search you can get 30 attacks per second in poe2. i was hoping ggg took the GD route where attackspeed bonuses were capped (in gd that was at 200-300%?) so getting more than 3 attacks persecond would be really difficult. but no. ggg wanted to also cater to zoomers. the next thing is offscreen nukes. yeah this needs to stop happening in all games. wearable items being not good? actually they actually are decent. just that since we have end game, we quickly need better gear. and since we have trade, one solid items can invalidate most stuff that drops. i dont like this, and i think the major issue is power scaling. players are expected to handle tough content hence players need super power OP gear to achieve it. if the end game content was toned down, then we wouldnt need op gear. what you mentioned about crafting and droprates are a reason why i dont play modern d-likes anymore. especially not POE. crafting is a game for rich players. rich players are players who use a zoomy build and play tons of hours per day. wealth gain is exponential in this game. if you get 10 divines today, you could buy upgrades that could let you earn 15 divines tomorrow. but if you only earn 2 divines today, you're 5 days behind in progress. by the time you get there, the other player would have earned 100 divines and have bought a ton of upgrades letting them farm tougher content. they could also have enough to manipulate the market or cause market prices to change. if 50 of these people were earning so much that they can buy astral man tits easily, they could easily buy out all mantits on the market and cause prices to soar up. i dont have that much time. i dont like trade. i've accepted that poe is not the game for me. if i m being honest, all the dopamine rush i get from poe1 can be replicated playing a survivors like. and even then i feel survivors like sometimes can have more deliberate game play than poe where you're never strong enough to facetank everything. [Removed by Support]
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The battle and the cause to make POE2 different was lost once GGG created swarms of fast mobs and slow player speed. You can't have slow and methodical/meaningful combat with that. POE2 was simply destined to turn into POE1, regardless of POE1 fans wanting more POE1 in POE2, because there was no other way for anyone, POE1 fan, POE2 fan, new player, old player, anyone, to deal with 5+ cracked up monsters charging you at the speed of light ready to swarm you to death other than blasting them away before they got anywhere near you.
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I hate souls like dodge roll games because I find them mind numbingly boring. I could see if I had to dodge an attack every 30 seconds or something but when games want me to dodge 10 attacks to get 1 in to dodge 10 attacks to get 1 in it makes me fall asleep. PoE2 will always be trash and I won't be playing it if the vision is anything to do with Dark Souls.
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" Ben is just another player though and unfortunately in the 50% they expected of PoE1 players that wouldn't like the game. This is something that they expected and talked about, as there testing showed many pOE1 players may not like PoE2. Not every game is going to be for everyone and PoE2 is no different. Similar to how many left Diablo or played on private servers, when D3 was release. I'm not saying the game is great, as it's a work in progress, but it definitely is heading in the right direction. Part of the reason it exists was to bring in a different player base and audience, which they definitely managed to do. Many PoE2 enjoyers didn't play PoE or tried it and didn't like it. They succeeded in their vision for sure, as making a successful game, in the end, is the only vision companies truly have. |
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" This! I spent a fair amount f money supporting the game while I was under the impression that "PoE2" would be a mechanical and graphical update to PoE1. And they admittedly kept the "games are going to be split"-decision from us for years. When, on top of that, PoE2 turns out to be a completely different game and took a U-turn regarding some of the core elements that made/makes PoE1 great, I was left with emptiness. As all other games, PoE1 will die. It's inevitable. It's just sad that it dies because of what I personally see as a downgrade when it comes to the most important element of a video game; "fun". That is subjective, I know, but it is what it is. I'm sure PoE2 is/will be a great game, but as longs as you move like a turtle, have very clear-cut/pre-tested build paths and is reliant on a bad-feeling dodge roll, the game will never be for me. Bring me some coffee and I'll bring you a smile.
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exciting to see which game will win.
will poe2 turn into poe1 over time or will poe1 dissolve into poe2? i'm for the outcome that brings chris back. if not as a lead developer, then at least as a adviser to not repeat all mistakes they already made. age and treachery will triumph over youth and skill!
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Chris lived (and still lives) in an antiquated notion of ARPG design that was already dated and old 25 years ago. It took POE1 13 years to introduce mass identification of items when D2 had it in 2000.
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