Remove rarity and quantity from game

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Shmaizer#7041 wrote:
What needs to be removed from the game is trade. I'd unironically pay a monthly subscription for a SSF rebalanced private league, so I don't have to deal with incompetent nerfs every month, because some schmuck in southern Mianmar found a way to drop 56 divines per map and GGG don't know how to handle it.


100% this. Drops based on community economy suck. I want my play experience to be completely unaffected by others.


That's what solo self founded is for.
Why is rar/quant more cancer than rmt??
You still need to play the whole campaign and get to endgame and then you want to drop/craft gears with rarity no matter the build, i mean you still have to farm for it.

Rmt lets you have everything you want/need from day 1 so you can craft all the things you want, how's even possible to buy divines on league's day one without the company not caring about sites making profits on their own game?
Spicy question yeah but rarity is part of the game, rmt is the real problem here. Before you say something i play 22% rarity and i'm more pissed about gears drop than currency, they suck big time!!!
I don't know why they don't just put Quantity and Rarity on the atlas. The current atlas feels pointless right now... if Quantity and Rarity were on there instead it would actually feel like there's a reason to progress.

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