Remove rarity and quantity from game
And the worst part of it, is the rairty on items.
Getting less loot just because you dont maxout your gear with rarity makes the game bad and forced builds. Base it on difficulty or something like that or redo the lootsystem. Last bumped on Oct 10, 2025, 11:22:28 AM
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They can keep rarity, it just shouldn't affect currency quality. They already went through all of this years ago and figured it out in PoE1 I'm surprised we're retreading the same ground.
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Go play PoE1. It's out, it's free and it's full of content.
Best of all it's not PoE2. Last edited by NotMyHeckinBernarinos#3110 on Oct 9, 2025, 11:25:08 AM
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" Agreed. I'm OK with rarity as long as it doesn't affect currency drops. |
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" What kind of argument is this. The 2 games are very similar and one thing learned in oe game can very well be applied to the other. Last edited by Alzucard#2422 on Oct 9, 2025, 1:22:50 PM
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let's just ignore the facts I guess.
mirrors and locks are currency unique t0s are more currency than you will find in 20 maps there are plenty of strats you can run without rarity on your character. Sekhemma's is legit better than solo mapping a lot of the time in 0.3.1. Some people purposely run no rarity to find exceptional bases after 0.3. the people you watch, put in the time to find the strats, optimize characters for it, set them up. they get there fast because they are good at the game and put a lot of time/effort into starts. what you are watching is the only aspirational mapping content there is in PoE2. asking to remove it because you have fomo while you are progressing there is just silly. what do you do mapping wise after you scale your character, if not scale the content? we need more aspirational mapping content, not less. Last edited by AverBeg7#1689 on Oct 9, 2025, 1:55:28 PM
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" It's not an argument. If you like PoE1 and it's mechanics go play PoE1. How could I possibly be more clear? |
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" That is an argument right there?! huh? Also thats not how feedback works. |
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What needs to be removed from the game is trade. I'd unironically pay a monthly subscription for a SSF rebalanced private league, so I don't have to deal with incompetent nerfs every month, because some schmuck in southern Mianmar found a way to drop 56 divines per map and GGG don't know how to handle it.
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" Nope, get rid of it. Balance the game around not having this stat in the game will make it much more enjoyable for everyone involved. |
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